1906 lines
55 KiB
Go
1906 lines
55 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type JsonLoader func(string) ([]map[string]interface{}, error)
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type Tables struct {
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Global *GameGlobal
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Extservers *GameExtservers
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SkillAtk *GameSkillAtk
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SkillAfteratk *GameSkillAfteratk
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SkillBuff *GameSkillBuff
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SkillPassive *GameSkillPassive
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SkillProperty *GameSkillProperty
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Hero *GameHero
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HeroStargrow *GameHeroStargrow
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HeroLevelgrow *GameHeroLevelgrow
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HeroStarup *GameHeroStarup
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HeroSkill *GameHeroSkill
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HeroExp *GameHeroExp
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HeroLevelup *GameHeroLevelup
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Equip *GameEquip
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EquipAttrlibraryS *GameEquipAttrlibraryS
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EquipSuit *GameEquipSuit
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EquipIntensify *GameEquipIntensify
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EquipSCompose *GameEquipSCompose
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EquipAttribute *GameEquipAttribute
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EquipEnchanting *GameEquipEnchanting
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EquipUpsell *GameEquipUpsell
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Item *GameItem
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ItemLink *GameItemLink
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HeroSkillLevel *GameHeroSkillLevel
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HeroAwaken *GameHeroAwaken
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HeroMethod *GameHeroMethod
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HeroMethodComment *GameHeroMethodComment
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Shop *GameShop
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Shopitem *GameShopitem
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ShopBuyequiCos *GameShopBuyequiCos
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ActiveReward *GameActiveReward
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Model *GameModel
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ChatChannel *GameChatChannel
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ChatSystem *GameChatSystem
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ChatServerGroup *GameChatServerGroup
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ChatChannelCom *GameChatChannelCom
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ChatExpression *GameChatExpression
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TaskRound *GameTaskRound
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TaskActiveReward *GameTaskActiveReward
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Coin *GameCoin
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Initial *GameInitial
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Monster *GameMonster
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EquipPos *GameEquipPos
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Playerlv *GamePlayerlv
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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RdtaskNpc *GameRdtaskNpc
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Drop *GameDrop
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VikingBoss *GameVikingBoss
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VikingLineup *GameVikingLineup
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VikingEntrance *GameVikingEntrance
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DreamlandBoos *GameDreamlandBoos
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DreamlandChallenge *GameDreamlandChallenge
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DreamlandTrigger *GameDreamlandTrigger
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HuntingBoss *GameHuntingBoss
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HuntingOpenTime *GameHuntingOpenTime
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HuntingLineup *GameHuntingLineup
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MonsterFormat *GameMonsterFormat
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VikingBossSkill *GameVikingBossSkill
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VikingReward *GameVikingReward
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NameLibrary *GameNameLibrary
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HeroConvertdata *GameHeroConvertdata
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LinestoryTimeLine *GameLinestoryTimeLine
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LinestoryMainTask *GameLinestoryMainTask
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PlayerInfor *GamePlayerInfor
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PlayerInfor_overview *GamePlayerInfor_overview
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ArenaActiveReward *GameArenaActiveReward
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ArenaRobot *GameArenaRobot
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ArenaRankReward *GameArenaRankReward
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ArenaChallengeNpc *GameArenaChallengeNpc
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GuildLv *GameGuildLv
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GuildPng *GameGuildPng
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GuildActivity *GameGuildActivity
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GuildSign *GameGuildSign
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GuildTask *GameGuildTask
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Horoscope *GameHoroscope
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Sign *GameSign
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SignReset *GameSignReset
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SignExtra *GameSignExtra
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GrowTask *GameGrowTask
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GrowReward *GameGrowReward
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Recharge *GameRecharge
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PrivilegeCard *GamePrivilegeCard
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Privilege *GamePrivilege
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WorldTask *GameWorldTask
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WorldAll *GameWorldAll
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WorldDeal *GameWorldDeal
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WorldRd *GameWorldRd
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Teaching *GameTeaching
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HeroStrategy *GameHeroStrategy
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FightGlobalEvent *GameFightGlobalEvent
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PayPackage *GamePayPackage
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PayGiftpack *GamePayGiftpack
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WorldBattle *GameWorldBattle
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PassCheck *GamePassCheck
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PassCheckExp *GamePassCheckExp
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PassCheckTask *GamePassCheckTask
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PassCheckPrice *GamePassCheckPrice
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Mail *GameMail
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CombatLevel *GameCombatLevel
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CombatManster *GameCombatManster
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CombatBox *GameCombatBox
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GM *GameGM
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Guide *GameGuide
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Vip *GameVip
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EnchantShop *GameEnchantShop
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EnchantBoss *GameEnchantBoss
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EnchantLineup *GameEnchantLineup
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MainChapter *GameMainChapter
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MainStage *GameMainStage
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MainStarreward *GameMainStarreward
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MainStartype *GameMainStartype
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Battletasktesting *GameBattletasktesting
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BattleReady *GameBattleReady
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Battleready_capskill *GameBattleready_capskill
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BattleScore *GameBattleScore
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NewSmithy *GameNewSmithy
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SmithyProficiency *GameSmithyProficiency
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SmithyStoveV1 *GameSmithyStoveV1
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SmithyTool *GameSmithyTool
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SmithyIdTool *GameSmithyIdTool
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SmithyCustomer *GameSmithyCustomer
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SmithyModelPool *GameSmithyModelPool
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SmithyAtlas *GameSmithyAtlas
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SmithyAtlasLv *GameSmithyAtlasLv
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SmithyAtlasScore *GameSmithyAtlasScore
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SmithyMake *GameSmithyMake
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SmithyTask *GameSmithyTask
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Dispatch_Task *GameDispatch_Task
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Dispatch_Lv *GameDispatch_Lv
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Dispatch_Battle *GameDispatch_Battle
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PandamasMz *GamePandamasMz
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PandamasJs *GamePandamasJs
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PandamasJx *GamePandamasJx
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PandamasMryl *GamePandamasMryl
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PandamasBuff *GamePandamasBuff
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PandamasTj *GamePandamasTj
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PandamasTjjl *GamePandamasTjjl
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PandamasYxjx *GamePandamasYxjx
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BubbleGroup *GameBubbleGroup
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Breakingbad *GameBreakingbad
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BreakingbadTag *GameBreakingbadTag
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Potions *GamePotions
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SellCoefficient *GameSellCoefficient
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Lottery *GameLottery
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CaravanCity *GameCaravanCity
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CaravanThing *GameCaravanThing
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CaravanLv *GameCaravanLv
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CaravanReward *GameCaravanReward
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CaravanRank *GameCaravanRank
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CaravanBattle *GameCaravanBattle
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CaravanEvent *GameCaravanEvent
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CaravanPaper *GameCaravanPaper
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RedDot *GameRedDot
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Talent *GameTalent
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Favorability *GameFavorability
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Friends *GameFriends
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CampLv *GameCampLv
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Navigation *GameNavigation
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BuzkashiMount *GameBuzkashiMount
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BuzkashiLv *GameBuzkashiLv
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BuzkashiQteLv *GameBuzkashiQteLv
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BuzkashiGrade *GameBuzkashiGrade
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BuzkashiFm *GameBuzkashiFm
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BuzkashiOpen *GameBuzkashiOpen
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BuzkashiTrack *GameBuzkashiTrack
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Pricegroup *GamePricegroup
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Loading *GameLoading
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RuleDesc *GameRuleDesc
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HeroTalent *GameHeroTalent
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TalentBox *GameTalentBox
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BuriedCondi *GameBuriedCondi
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BuriedType *GameBuriedType
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PhotoAction *GamePhotoAction
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PhotoFilter *GamePhotoFilter
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DrawPool *GameDrawPool
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DrawWeight *GameDrawWeight
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CardPool *GameCardPool
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Robot *GameRobot
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Passon *GamePasson
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Circulate *GameCirculate
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drawReward *GamedrawReward
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drawReplace *GamedrawReplace
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drawcardReward *GamedrawcardReward
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AnnulartaskAll *GameAnnulartaskAll
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Annulartask_Library *GameAnnulartask_Library
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AskAll *GameAskAll
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AskLibrary *GameAskLibrary
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SearchitemAll *GameSearchitemAll
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SearchitemBox *GameSearchitemBox
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GuildBoss *GameGuildBoss
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GuildBossRoulette *GameGuildBossRoulette
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GuildBossRank *GameGuildBossRank
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GuildBossScore *GameGuildBossScore
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TrendChose *GameTrendChose
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Roomlottery *GameRoomlottery
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Bufflottery *GameBufflottery
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Eventlottery *GameEventlottery
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StoneBuff *GameStoneBuff
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StoneRoom *GameStoneRoom
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StoneStage *GameStoneStage
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StoneEvent *GameStoneEvent
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StoneBattle *GameStoneBattle
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StoneStore *GameStoneStore
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StoneStory *GameStoneStory
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StoneWeek *GameStoneWeek
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StoneTalent *GameStoneTalent
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StoneTask *GameStoneTask
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StoneIllustrated *GameStoneIllustrated
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StonePrivilege *GameStonePrivilege
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GameSummaryTab *GameGameSummaryTab
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GameSummary *GameGameSummary
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CompositeAll *GameCompositeAll
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StoneBoss *GameStoneBoss
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VenturegiftsTask *GameVenturegiftsTask
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VenturegiftsDraw *GameVenturegiftsDraw
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VenturegiftsLogin *GameVenturegiftsLogin
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VenturegiftsLvaward *GameVenturegiftsLvaward
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FategiftFate *GameFategiftFate
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Fategiftreward *GameFategiftreward
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Guidance *GameGuidance
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ShopCenterControl *GameShopCenterControl
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ShopCenterSubmeter *GameShopCenterSubmeter
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ShopCenterFund *GameShopCenterFund
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Accumulate *GameAccumulate
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Celebration *GameCelebration
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Heroupstory *GameHeroupstory
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HeroupstoryChapter *GameHeroupstoryChapter
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HeroupstoryBattle *GameHeroupstoryBattle
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HeroupstoryChaptertxt *GameHeroupstoryChaptertxt
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UiGamePuzzle *GameUiGamePuzzle
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UiGameLattice *GameUiGameLattice
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UiGameMiner *GameUiGameMiner
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PushGift *GamePushGift
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UiGameConsum *GameUiGameConsum
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TopUIConfig *GameTopUIConfig
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MainShopItem *GameMainShopItem
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MainAchievement *GameMainAchievement
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MainBoss *GameMainBoss
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Trainlv *GameTrainlv
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Qualifying *GameQualifying
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DragonPlay *GameDragonPlay
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DragonPlot *GameDragonPlot
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GameId *GameGameId
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GameKlotski *GameGameKlotski
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MainVenture *GameMainVenture
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DragonLvItem *GameDragonLvItem
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DragonWeeklyreward *GameDragonWeeklyreward
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Title *GameTitle
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AchieveGroup *GameAchieveGroup
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AchieveTask *GameAchieveTask
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GameFast *GameGameFast
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PlayingMethod *GamePlayingMethod
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Block *GameBlock
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Lattice *GameLattice
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Integral *GameIntegral
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ConsumeHero *GameConsumeHero
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PlayerSkill *GamePlayerSkill
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ConsumeBox *GameConsumeBox
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BukashiAi *GameBukashiAi
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GColorGetfraction *GameGColorGetfraction
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GColorReward *GameGColorReward
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GColortTmedecay *GameGColortTmedecay
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TreasureMap *GameTreasureMap
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ConsumeIntegral *GameConsumeIntegral
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TDReward *GameTDReward
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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var err error
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var buf []map[string]interface{}
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tables := &Tables{}
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if buf, err = loader("game_global"); err != nil {
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return nil, err
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}
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if tables.Global, err = NewGameGlobal(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_extservers"); err != nil {
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return nil, err
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}
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if tables.Extservers, err = NewGameExtservers(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillatk"); err != nil {
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return nil, err
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}
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if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillafteratk"); err != nil {
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return nil, err
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}
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if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillbuff"); err != nil {
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return nil, err
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}
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if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillpassive"); err != nil {
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return nil, err
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}
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if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_skillproperty"); err != nil {
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return nil, err
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}
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if tables.SkillProperty, err = NewGameSkillProperty(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_hero"); err != nil {
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return nil, err
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}
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if tables.Hero, err = NewGameHero(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostargrow"); err != nil {
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return nil, err
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}
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if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelgrow"); err != nil {
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return nil, err
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}
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if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herostarup"); err != nil {
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return nil, err
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}
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if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskill"); err != nil {
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return nil, err
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}
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if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroexp"); err != nil {
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return nil, err
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}
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if tables.HeroExp, err = NewGameHeroExp(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_herolevelup"); err != nil {
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return nil, err
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}
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if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equip"); err != nil {
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return nil, err
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}
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if tables.Equip, err = NewGameEquip(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattrlibrarys"); err != nil {
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return nil, err
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}
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if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipsuit"); err != nil {
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return nil, err
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}
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if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipintensify"); err != nil {
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return nil, err
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}
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if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipscompose"); err != nil {
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return nil, err
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}
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if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipattribute"); err != nil {
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return nil, err
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}
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if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipenchanting"); err != nil {
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return nil, err
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}
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if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_equipupsell"); err != nil {
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return nil, err
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}
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if tables.EquipUpsell, err = NewGameEquipUpsell(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_item"); err != nil {
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return nil, err
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}
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if tables.Item, err = NewGameItem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_itemlink"); err != nil {
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return nil, err
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}
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if tables.ItemLink, err = NewGameItemLink(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroskilllevel"); err != nil {
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return nil, err
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}
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if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heroawaken"); err != nil {
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return nil, err
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}
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if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethod"); err != nil {
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return nil, err
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}
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if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_heromethodcomment"); err != nil {
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return nil, err
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}
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if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shop"); err != nil {
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return nil, err
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}
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if tables.Shop, err = NewGameShop(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopitem"); err != nil {
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return nil, err
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}
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if tables.Shopitem, err = NewGameShopitem(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_shopbuyequicos"); err != nil {
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return nil, err
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}
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if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_activereward"); err != nil {
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return nil, err
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}
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if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_model"); err != nil {
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return nil, err
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}
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if tables.Model, err = NewGameModel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatchannel"); err != nil {
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return nil, err
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}
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if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil {
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return nil, err
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}
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if buf, err = loader("game_chatsystem"); err != nil {
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return nil, err
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}
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if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_chatservergroup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_chatchannelcom"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_chatexpression"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_taskround"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TaskRound, err = NewGameTaskRound(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_taskactivereward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_coin"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Coin, err = NewGameCoin(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_initial"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Initial, err = NewGameInitial(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_monster"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Monster, err = NewGameMonster(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_equippos"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EquipPos, err = NewGameEquipPos(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerlv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_msgdistrib"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_opencond"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Opencond, err = NewGameOpencond(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pagoda"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Pagoda, err = NewGamePagoda(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pagodataskreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_rdtasknpc"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drop"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Drop, err = NewGameDrop(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikinglineup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingentrance"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandboos"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandchallenge"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dreamlandtrigger"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntingopentime"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_huntinglineup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_monsterformat"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingbossskill"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vikingreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VikingReward, err = NewGameVikingReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_namelibrary"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroconvertdata"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorytimeline"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_linestorymaintask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerinfor"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerinfor_overview"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenaactivereward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenarobot"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenarankreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_arenachallengenpc"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildlv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildLv, err = NewGameGuildLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildpng"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildPng, err = NewGameGuildPng(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildactivity"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildsign"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildSign, err = NewGameGuildSign(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildtask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildTask, err = NewGameGuildTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_horoscope"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Horoscope, err = NewGameHoroscope(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_sign"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Sign, err = NewGameSign(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_signreset"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SignReset, err = NewGameSignReset(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_signextra"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SignExtra, err = NewGameSignExtra(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_growtask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GrowTask, err = NewGameGrowTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_growreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GrowReward, err = NewGameGrowReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_recharge"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Recharge, err = NewGameRecharge(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_privilegecard"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_privilege"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Privilege, err = NewGamePrivilege(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldtask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldTask, err = NewGameWorldTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldall"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldAll, err = NewGameWorldAll(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worlddeal"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldDeal, err = NewGameWorldDeal(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldrd"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldRd, err = NewGameWorldRd(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_teaching"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Teaching, err = NewGameTeaching(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herostrategy"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_fightglobalevent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_paypackage"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PayPackage, err = NewGamePayPackage(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_paygiftpack"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PayGiftpack, err = NewGamePayGiftpack(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_worldbattle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passcheck"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PassCheck, err = NewGamePassCheck(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passcheckexp"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PassCheckExp, err = NewGamePassCheckExp(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passchecktask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PassCheckTask, err = NewGamePassCheckTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passcheckprice"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mail"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Mail, err = NewGameMail(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatlevel"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatmanster"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatManster, err = NewGameCombatManster(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_combatbox"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CombatBox, err = NewGameCombatBox(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gm"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GM, err = NewGameGM(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guide"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Guide, err = NewGameGuide(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_vip"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Vip, err = NewGameVip(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantshop"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_enchantlineup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainchapter"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainChapter, err = NewGameMainChapter(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstage"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStage, err = NewGameMainStage(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstarreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainstartype"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainStartype, err = NewGameMainStartype(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battletasktesting"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battleready"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BattleReady, err = NewGameBattleReady(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battleready_capskill"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_battlescore"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BattleScore, err = NewGameBattleScore(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_newsmithy"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyproficiency"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithystovev1"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithytool"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyidtool"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithycustomer"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithymodelpool"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlas"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlaslv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithyatlasscore"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithymake"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_smithytask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_task"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_lv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dispatch_battle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasmz"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasjs"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasjx"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasmryl"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasbuff"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamastj"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamastjjl"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pandamasyxjx"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_bubblegroup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_breakingbad"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_breakingbadtag"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_potions"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Potions, err = NewGamePotions(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_sellcoefficient"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_lottery"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Lottery, err = NewGameLottery(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravancity"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanCity, err = NewGameCaravanCity(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanthing"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanThing, err = NewGameCaravanThing(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanlv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanLv, err = NewGameCaravanLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanReward, err = NewGameCaravanReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanrank"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanRank, err = NewGameCaravanRank(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanbattle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanBattle, err = NewGameCaravanBattle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanevent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanEvent, err = NewGameCaravanEvent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_caravanpaper"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CaravanPaper, err = NewGameCaravanPaper(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_reddot"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RedDot, err = NewGameRedDot(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_talent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Talent, err = NewGameTalent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_favorability"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Favorability, err = NewGameFavorability(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_friends"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Friends, err = NewGameFriends(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_camplv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CampLv, err = NewGameCampLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_navigation"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Navigation, err = NewGameNavigation(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashimount"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashilv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashiqtelv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashigrade"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashifm"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashiopen"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buzkashitrack"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pricegroup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_loading"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Loading, err = NewGameLoading(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_ruledesc"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.RuleDesc, err = NewGameRuleDesc(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_herotalent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_talentbox"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TalentBox, err = NewGameTalentBox(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buriedcondi"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuriedCondi, err = NewGameBuriedCondi(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_buriedtype"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BuriedType, err = NewGameBuriedType(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_photoaction"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PhotoAction, err = NewGamePhotoAction(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_photofilter"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PhotoFilter, err = NewGamePhotoFilter(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drawpool"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DrawPool, err = NewGameDrawPool(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drawweight"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DrawWeight, err = NewGameDrawWeight(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_cardpool"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CardPool, err = NewGameCardPool(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_robot"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Robot, err = NewGameRobot(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_passon"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Passon, err = NewGamePasson(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_circulate"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Circulate, err = NewGameCirculate(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drawreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.drawReward, err = NewGamedrawReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drawreplace"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.drawReplace, err = NewGamedrawReplace(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_drawcardreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.drawcardReward, err = NewGamedrawcardReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_annulartaskall"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_annulartask_library"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_askall"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.AskAll, err = NewGameAskAll(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_asklibrary"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.AskLibrary, err = NewGameAskLibrary(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_searchitemall"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SearchitemAll, err = NewGameSearchitemAll(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_searchitembox"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.SearchitemBox, err = NewGameSearchitemBox(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildBoss, err = NewGameGuildBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildbossroulette"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildbossrank"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildBossRank, err = NewGameGuildBossRank(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guildbossscore"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GuildBossScore, err = NewGameGuildBossScore(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trendchose"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TrendChose, err = NewGameTrendChose(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_roomlottery"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Roomlottery, err = NewGameRoomlottery(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_bufflottery"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Bufflottery, err = NewGameBufflottery(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_eventlottery"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Eventlottery, err = NewGameEventlottery(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonebuff"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneBuff, err = NewGameStoneBuff(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneroom"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneRoom, err = NewGameStoneRoom(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonestage"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneStage, err = NewGameStoneStage(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneevent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneEvent, err = NewGameStoneEvent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonebattle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneBattle, err = NewGameStoneBattle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonestore"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneStore, err = NewGameStoneStore(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonestory"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneStory, err = NewGameStoneStory(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneweek"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneWeek, err = NewGameStoneWeek(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonetalent"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneTalent, err = NewGameStoneTalent(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stonetask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneTask, err = NewGameStoneTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneillustrated"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneprivilege"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StonePrivilege, err = NewGameStonePrivilege(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gamesummarytab"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gamesummary"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameSummary, err = NewGameGameSummary(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_compositeall"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.CompositeAll, err = NewGameCompositeAll(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_stoneboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.StoneBoss, err = NewGameStoneBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_venturegiftstask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_venturegiftsdraw"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_venturegiftslogin"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_venturegiftslvaward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_fategiftfate"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.FategiftFate, err = NewGameFategiftFate(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_fategiftreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Fategiftreward, err = NewGameFategiftreward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_guidance"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Guidance, err = NewGameGuidance(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_shopcentercontrol"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ShopCenterControl, err = NewGameShopCenterControl(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_shopcentersubmeter"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_shopcenterfund"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ShopCenterFund, err = NewGameShopCenterFund(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_accumulate"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Accumulate, err = NewGameAccumulate(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_celebration"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Celebration, err = NewGameCelebration(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroupstory"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Heroupstory, err = NewGameHeroupstory(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroupstorychapter"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroupstorybattle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_heroupstorychaptertxt"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_uigamepuzzle"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_uigamelattice"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.UiGameLattice, err = NewGameUiGameLattice(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_uigameminer"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.UiGameMiner, err = NewGameUiGameMiner(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_pushgift"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PushGift, err = NewGamePushGift(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_uigameconsum"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.UiGameConsum, err = NewGameUiGameConsum(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_topuiconfig"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TopUIConfig, err = NewGameTopUIConfig(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainshopitem"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainShopItem, err = NewGameMainShopItem(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainachievement"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainAchievement, err = NewGameMainAchievement(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainboss"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainBoss, err = NewGameMainBoss(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_trainlv"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Trainlv, err = NewGameTrainlv(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_qualifying"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Qualifying, err = NewGameQualifying(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dragonplay"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DragonPlay, err = NewGameDragonPlay(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dragonplot"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DragonPlot, err = NewGameDragonPlot(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gameid"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameId, err = NewGameGameId(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gameklotski"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameKlotski, err = NewGameGameKlotski(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_mainventure"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.MainVenture, err = NewGameMainVenture(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dragonlvitem"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DragonLvItem, err = NewGameDragonLvItem(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_dragonweeklyreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_title"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Title, err = NewGameTitle(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_achievegroup"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.AchieveGroup, err = NewGameAchieveGroup(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_achievetask"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.AchieveTask, err = NewGameAchieveTask(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gamefast"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GameFast, err = NewGameGameFast(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playingmethod"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayingMethod, err = NewGamePlayingMethod(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_block"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Block, err = NewGameBlock(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_lattice"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Lattice, err = NewGameLattice(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_integral"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.Integral, err = NewGameIntegral(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_consumehero"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ConsumeHero, err = NewGameConsumeHero(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_playerskill"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.PlayerSkill, err = NewGamePlayerSkill(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_consumebox"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ConsumeBox, err = NewGameConsumeBox(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_bukashiai"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.BukashiAi, err = NewGameBukashiAi(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gcolorgetfraction"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gcolorreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GColorReward, err = NewGameGColorReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_gcolorttmedecay"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_treasuremap"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TreasureMap, err = NewGameTreasureMap(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_consumeintegral"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
if buf, err = loader("game_tdreward"); err != nil {
|
|
return nil, err
|
|
}
|
|
if tables.TDReward, err = NewGameTDReward(buf); err != nil {
|
|
return nil, err
|
|
}
|
|
return tables, nil
|
|
}
|