//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type JsonLoader func(string) ([]map[string]interface{}, error) type Tables struct { Global *GameGlobal Extservers *GameExtservers SkillAtk *GameSkillAtk SkillAfteratk *GameSkillAfteratk SkillBuff *GameSkillBuff SkillPassive *GameSkillPassive SkillProperty *GameSkillProperty Hero *GameHero HeroStargrow *GameHeroStargrow HeroLevelgrow *GameHeroLevelgrow HeroStarup *GameHeroStarup HeroSkill *GameHeroSkill HeroExp *GameHeroExp HeroLevelup *GameHeroLevelup Equip *GameEquip EquipAttrlibraryS *GameEquipAttrlibraryS EquipSuit *GameEquipSuit EquipIntensify *GameEquipIntensify EquipSCompose *GameEquipSCompose EquipAttribute *GameEquipAttribute EquipEnchanting *GameEquipEnchanting EquipUpsell *GameEquipUpsell Item *GameItem ItemLink *GameItemLink HeroSkillLevel *GameHeroSkillLevel HeroAwaken *GameHeroAwaken HeroMethod *GameHeroMethod HeroMethodComment *GameHeroMethodComment Shop *GameShop Shopitem *GameShopitem ShopBuyequiCos *GameShopBuyequiCos ActiveReward *GameActiveReward Model *GameModel ChatChannel *GameChatChannel ChatSystem *GameChatSystem ChatServerGroup *GameChatServerGroup ChatChannelCom *GameChatChannelCom ChatExpression *GameChatExpression TaskRound *GameTaskRound TaskActiveReward *GameTaskActiveReward Coin *GameCoin Initial *GameInitial Monster *GameMonster EquipPos *GameEquipPos Playerlv *GamePlayerlv Msgdistrib *GameMsgdistrib Opencond *GameOpencond Pagoda *GamePagoda PagodaTaskReward *GamePagodaTaskReward RdtaskNpc *GameRdtaskNpc Drop *GameDrop VikingBoss *GameVikingBoss VikingLineup *GameVikingLineup VikingEntrance *GameVikingEntrance DreamlandBoos *GameDreamlandBoos DreamlandChallenge *GameDreamlandChallenge DreamlandTrigger *GameDreamlandTrigger HuntingBoss *GameHuntingBoss HuntingOpenTime *GameHuntingOpenTime HuntingLineup *GameHuntingLineup MonsterFormat *GameMonsterFormat VikingBossSkill *GameVikingBossSkill VikingReward *GameVikingReward NameLibrary *GameNameLibrary HeroConvertdata *GameHeroConvertdata LinestoryTimeLine *GameLinestoryTimeLine LinestoryMainTask *GameLinestoryMainTask PlayerInfor *GamePlayerInfor PlayerInfor_overview *GamePlayerInfor_overview ArenaActiveReward *GameArenaActiveReward ArenaRobot *GameArenaRobot ArenaRankReward *GameArenaRankReward ArenaChallengeNpc *GameArenaChallengeNpc GuildLv *GameGuildLv GuildPng *GameGuildPng GuildActivity *GameGuildActivity GuildSign *GameGuildSign GuildTask *GameGuildTask Horoscope *GameHoroscope Sign *GameSign SignReset *GameSignReset SignExtra *GameSignExtra GrowTask *GameGrowTask GrowReward *GameGrowReward Recharge *GameRecharge PrivilegeCard *GamePrivilegeCard Privilege *GamePrivilege WorldTask *GameWorldTask WorldAll *GameWorldAll WorldDeal *GameWorldDeal WorldRd *GameWorldRd Teaching *GameTeaching HeroStrategy *GameHeroStrategy FightGlobalEvent *GameFightGlobalEvent PayPackage *GamePayPackage PayGiftpack *GamePayGiftpack WorldBattle *GameWorldBattle PassCheck *GamePassCheck PassCheckExp *GamePassCheckExp PassCheckTask *GamePassCheckTask PassCheckPrice *GamePassCheckPrice Mail *GameMail CombatLevel *GameCombatLevel CombatManster *GameCombatManster CombatBox *GameCombatBox GM *GameGM Guide *GameGuide Vip *GameVip EnchantShop *GameEnchantShop EnchantBoss *GameEnchantBoss EnchantLineup *GameEnchantLineup MainChapter *GameMainChapter MainStage *GameMainStage MainStarreward *GameMainStarreward MainStartype *GameMainStartype Battletasktesting *GameBattletasktesting BattleReady *GameBattleReady Battleready_capskill *GameBattleready_capskill BattleScore *GameBattleScore NewSmithy *GameNewSmithy SmithyProficiency *GameSmithyProficiency SmithyStoveV1 *GameSmithyStoveV1 SmithyTool *GameSmithyTool SmithyIdTool *GameSmithyIdTool SmithyCustomer *GameSmithyCustomer SmithyModelPool *GameSmithyModelPool SmithyAtlas *GameSmithyAtlas SmithyAtlasLv *GameSmithyAtlasLv SmithyAtlasScore *GameSmithyAtlasScore SmithyMake *GameSmithyMake SmithyTask *GameSmithyTask Dispatch_Task *GameDispatch_Task Dispatch_Lv *GameDispatch_Lv Dispatch_Battle *GameDispatch_Battle PandamasMz *GamePandamasMz PandamasJs *GamePandamasJs PandamasJx *GamePandamasJx PandamasMryl *GamePandamasMryl PandamasBuff *GamePandamasBuff PandamasTj *GamePandamasTj PandamasTjjl *GamePandamasTjjl PandamasYxjx *GamePandamasYxjx BubbleGroup *GameBubbleGroup Breakingbad *GameBreakingbad BreakingbadTag *GameBreakingbadTag Potions *GamePotions SellCoefficient *GameSellCoefficient Lottery *GameLottery CaravanCity *GameCaravanCity CaravanThing *GameCaravanThing CaravanLv *GameCaravanLv CaravanReward *GameCaravanReward CaravanRank *GameCaravanRank CaravanBattle *GameCaravanBattle CaravanEvent *GameCaravanEvent CaravanPaper *GameCaravanPaper RedDot *GameRedDot Talent *GameTalent Favorability *GameFavorability Friends *GameFriends CampLv *GameCampLv Navigation *GameNavigation BuzkashiMount *GameBuzkashiMount BuzkashiLv *GameBuzkashiLv BuzkashiQteLv *GameBuzkashiQteLv BuzkashiGrade *GameBuzkashiGrade BuzkashiFm *GameBuzkashiFm BuzkashiOpen *GameBuzkashiOpen BuzkashiTrack *GameBuzkashiTrack Pricegroup *GamePricegroup Loading *GameLoading RuleDesc *GameRuleDesc HeroTalent *GameHeroTalent TalentBox *GameTalentBox BuriedCondi *GameBuriedCondi BuriedType *GameBuriedType PhotoAction *GamePhotoAction PhotoFilter *GamePhotoFilter DrawPool *GameDrawPool DrawWeight *GameDrawWeight CardPool *GameCardPool Robot *GameRobot Passon *GamePasson Circulate *GameCirculate drawReward *GamedrawReward drawReplace *GamedrawReplace drawcardReward *GamedrawcardReward AnnulartaskAll *GameAnnulartaskAll Annulartask_Library *GameAnnulartask_Library AskAll *GameAskAll AskLibrary *GameAskLibrary SearchitemAll *GameSearchitemAll SearchitemBox *GameSearchitemBox GuildBoss *GameGuildBoss GuildBossRoulette *GameGuildBossRoulette GuildBossRank *GameGuildBossRank GuildBossScore *GameGuildBossScore TrendChose *GameTrendChose Roomlottery *GameRoomlottery Bufflottery *GameBufflottery Eventlottery *GameEventlottery StoneBuff *GameStoneBuff StoneRoom *GameStoneRoom StoneStage *GameStoneStage StoneEvent *GameStoneEvent StoneBattle *GameStoneBattle StoneStore *GameStoneStore StoneStory *GameStoneStory StoneWeek *GameStoneWeek StoneTalent *GameStoneTalent StoneTask *GameStoneTask StoneIllustrated *GameStoneIllustrated StonePrivilege *GameStonePrivilege GameSummaryTab *GameGameSummaryTab GameSummary *GameGameSummary CompositeAll *GameCompositeAll StoneBoss *GameStoneBoss VenturegiftsTask *GameVenturegiftsTask VenturegiftsDraw *GameVenturegiftsDraw VenturegiftsLogin *GameVenturegiftsLogin VenturegiftsLvaward *GameVenturegiftsLvaward FategiftFate *GameFategiftFate Fategiftreward *GameFategiftreward Guidance *GameGuidance ShopCenterControl *GameShopCenterControl ShopCenterSubmeter *GameShopCenterSubmeter ShopCenterFund *GameShopCenterFund Accumulate *GameAccumulate Celebration *GameCelebration Heroupstory *GameHeroupstory HeroupstoryChapter *GameHeroupstoryChapter HeroupstoryBattle *GameHeroupstoryBattle HeroupstoryChaptertxt *GameHeroupstoryChaptertxt UiGamePuzzle *GameUiGamePuzzle UiGameLattice *GameUiGameLattice UiGameMiner *GameUiGameMiner PushGift *GamePushGift UiGameConsum *GameUiGameConsum TopUIConfig *GameTopUIConfig MainShopItem *GameMainShopItem MainAchievement *GameMainAchievement MainBoss *GameMainBoss Trainlv *GameTrainlv Qualifying *GameQualifying DragonPlay *GameDragonPlay DragonPlot *GameDragonPlot GameId *GameGameId GameKlotski *GameGameKlotski MainVenture *GameMainVenture DragonLvItem *GameDragonLvItem DragonWeeklyreward *GameDragonWeeklyreward Title *GameTitle AchieveGroup *GameAchieveGroup AchieveTask *GameAchieveTask GameFast *GameGameFast PlayingMethod *GamePlayingMethod Block *GameBlock Lattice *GameLattice Integral *GameIntegral ConsumeHero *GameConsumeHero PlayerSkill *GamePlayerSkill ConsumeBox *GameConsumeBox BukashiAi *GameBukashiAi GColorGetfraction *GameGColorGetfraction GColorReward *GameGColorReward GColortTmedecay *GameGColortTmedecay TreasureMap *GameTreasureMap ConsumeIntegral *GameConsumeIntegral TDReward *GameTDReward } func NewTables(loader JsonLoader) (*Tables, error) { var err error var buf []map[string]interface{} tables := &Tables{} if buf, err = loader("game_global"); err != nil { return nil, err } if tables.Global, err = NewGameGlobal(buf); err != nil { return nil, err } if buf, err = loader("game_extservers"); err != nil { return nil, err } if tables.Extservers, err = NewGameExtservers(buf); err != nil { return nil, err } if buf, err = loader("game_skillatk"); err != nil { return nil, err } if tables.SkillAtk, err = NewGameSkillAtk(buf); err != nil { return nil, err } if buf, err = loader("game_skillafteratk"); err != nil { return nil, err } if tables.SkillAfteratk, err = NewGameSkillAfteratk(buf); err != nil { return nil, err } if buf, err = loader("game_skillbuff"); err != nil { return nil, err } if tables.SkillBuff, err = NewGameSkillBuff(buf); err != nil { return nil, err } if buf, err = loader("game_skillpassive"); err != nil { return nil, err } if tables.SkillPassive, err = NewGameSkillPassive(buf); err != nil { return nil, err } if buf, err = loader("game_skillproperty"); err != nil { return nil, err } if tables.SkillProperty, err = NewGameSkillProperty(buf); err != nil { return nil, err } if buf, err = loader("game_hero"); err != nil { return nil, err } if tables.Hero, err = NewGameHero(buf); err != nil { return nil, err } if buf, err = loader("game_herostargrow"); err != nil { return nil, err } if tables.HeroStargrow, err = NewGameHeroStargrow(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelgrow"); err != nil { return nil, err } if tables.HeroLevelgrow, err = NewGameHeroLevelgrow(buf); err != nil { return nil, err } if buf, err = loader("game_herostarup"); err != nil { return nil, err } if tables.HeroStarup, err = NewGameHeroStarup(buf); err != nil { return nil, err } if buf, err = loader("game_heroskill"); err != nil { return nil, err } if tables.HeroSkill, err = NewGameHeroSkill(buf); err != nil { return nil, err } if buf, err = loader("game_heroexp"); err != nil { return nil, err } if tables.HeroExp, err = NewGameHeroExp(buf); err != nil { return nil, err } if buf, err = loader("game_herolevelup"); err != nil { return nil, err } if tables.HeroLevelup, err = NewGameHeroLevelup(buf); err != nil { return nil, err } if buf, err = loader("game_equip"); err != nil { return nil, err } if tables.Equip, err = NewGameEquip(buf); err != nil { return nil, err } if buf, err = loader("game_equipattrlibrarys"); err != nil { return nil, err } if tables.EquipAttrlibraryS, err = NewGameEquipAttrlibraryS(buf); err != nil { return nil, err } if buf, err = loader("game_equipsuit"); err != nil { return nil, err } if tables.EquipSuit, err = NewGameEquipSuit(buf); err != nil { return nil, err } if buf, err = loader("game_equipintensify"); err != nil { return nil, err } if tables.EquipIntensify, err = NewGameEquipIntensify(buf); err != nil { return nil, err } if buf, err = loader("game_equipscompose"); err != nil { return nil, err } if tables.EquipSCompose, err = NewGameEquipSCompose(buf); err != nil { return nil, err } if buf, err = loader("game_equipattribute"); err != nil { return nil, err } if tables.EquipAttribute, err = NewGameEquipAttribute(buf); err != nil { return nil, err } if buf, err = loader("game_equipenchanting"); err != nil { return nil, err } if tables.EquipEnchanting, err = NewGameEquipEnchanting(buf); err != nil { return nil, err } if buf, err = loader("game_equipupsell"); err != nil { return nil, err } if tables.EquipUpsell, err = NewGameEquipUpsell(buf); err != nil { return nil, err } if buf, err = loader("game_item"); err != nil { return nil, err } if tables.Item, err = NewGameItem(buf); err != nil { return nil, err } if buf, err = loader("game_itemlink"); err != nil { return nil, err } if tables.ItemLink, err = NewGameItemLink(buf); err != nil { return nil, err } if buf, err = loader("game_heroskilllevel"); err != nil { return nil, err } if tables.HeroSkillLevel, err = NewGameHeroSkillLevel(buf); err != nil { return nil, err } if buf, err = loader("game_heroawaken"); err != nil { return nil, err } if tables.HeroAwaken, err = NewGameHeroAwaken(buf); err != nil { return nil, err } if buf, err = loader("game_heromethod"); err != nil { return nil, err } if tables.HeroMethod, err = NewGameHeroMethod(buf); err != nil { return nil, err } if buf, err = loader("game_heromethodcomment"); err != nil { return nil, err } if tables.HeroMethodComment, err = NewGameHeroMethodComment(buf); err != nil { return nil, err } if buf, err = loader("game_shop"); err != nil { return nil, err } if tables.Shop, err = NewGameShop(buf); err != nil { return nil, err } if buf, err = loader("game_shopitem"); err != nil { return nil, err } if tables.Shopitem, err = NewGameShopitem(buf); err != nil { return nil, err } if buf, err = loader("game_shopbuyequicos"); err != nil { return nil, err } if tables.ShopBuyequiCos, err = NewGameShopBuyequiCos(buf); err != nil { return nil, err } if buf, err = loader("game_activereward"); err != nil { return nil, err } if tables.ActiveReward, err = NewGameActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_model"); err != nil { return nil, err } if tables.Model, err = NewGameModel(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannel"); err != nil { return nil, err } if tables.ChatChannel, err = NewGameChatChannel(buf); err != nil { return nil, err } if buf, err = loader("game_chatsystem"); err != nil { return nil, err } if tables.ChatSystem, err = NewGameChatSystem(buf); err != nil { return nil, err } if buf, err = loader("game_chatservergroup"); err != nil { return nil, err } if tables.ChatServerGroup, err = NewGameChatServerGroup(buf); err != nil { return nil, err } if buf, err = loader("game_chatchannelcom"); err != nil { return nil, err } if tables.ChatChannelCom, err = NewGameChatChannelCom(buf); err != nil { return nil, err } if buf, err = loader("game_chatexpression"); err != nil { return nil, err } if tables.ChatExpression, err = NewGameChatExpression(buf); err != nil { return nil, err } if buf, err = loader("game_taskround"); err != nil { return nil, err } if tables.TaskRound, err = NewGameTaskRound(buf); err != nil { return nil, err } if buf, err = loader("game_taskactivereward"); err != nil { return nil, err } if tables.TaskActiveReward, err = NewGameTaskActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_coin"); err != nil { return nil, err } if tables.Coin, err = NewGameCoin(buf); err != nil { return nil, err } if buf, err = loader("game_initial"); err != nil { return nil, err } if tables.Initial, err = NewGameInitial(buf); err != nil { return nil, err } if buf, err = loader("game_monster"); err != nil { return nil, err } if tables.Monster, err = NewGameMonster(buf); err != nil { return nil, err } if buf, err = loader("game_equippos"); err != nil { return nil, err } if tables.EquipPos, err = NewGameEquipPos(buf); err != nil { return nil, err } if buf, err = loader("game_playerlv"); err != nil { return nil, err } if tables.Playerlv, err = NewGamePlayerlv(buf); err != nil { return nil, err } if buf, err = loader("game_msgdistrib"); err != nil { return nil, err } if tables.Msgdistrib, err = NewGameMsgdistrib(buf); err != nil { return nil, err } if buf, err = loader("game_opencond"); err != nil { return nil, err } if tables.Opencond, err = NewGameOpencond(buf); err != nil { return nil, err } if buf, err = loader("game_pagoda"); err != nil { return nil, err } if tables.Pagoda, err = NewGamePagoda(buf); err != nil { return nil, err } if buf, err = loader("game_pagodataskreward"); err != nil { return nil, err } if tables.PagodaTaskReward, err = NewGamePagodaTaskReward(buf); err != nil { return nil, err } if buf, err = loader("game_rdtasknpc"); err != nil { return nil, err } if tables.RdtaskNpc, err = NewGameRdtaskNpc(buf); err != nil { return nil, err } if buf, err = loader("game_drop"); err != nil { return nil, err } if tables.Drop, err = NewGameDrop(buf); err != nil { return nil, err } if buf, err = loader("game_vikingboss"); err != nil { return nil, err } if tables.VikingBoss, err = NewGameVikingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_vikinglineup"); err != nil { return nil, err } if tables.VikingLineup, err = NewGameVikingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_vikingentrance"); err != nil { return nil, err } if tables.VikingEntrance, err = NewGameVikingEntrance(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandboos"); err != nil { return nil, err } if tables.DreamlandBoos, err = NewGameDreamlandBoos(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandchallenge"); err != nil { return nil, err } if tables.DreamlandChallenge, err = NewGameDreamlandChallenge(buf); err != nil { return nil, err } if buf, err = loader("game_dreamlandtrigger"); err != nil { return nil, err } if tables.DreamlandTrigger, err = NewGameDreamlandTrigger(buf); err != nil { return nil, err } if buf, err = loader("game_huntingboss"); err != nil { return nil, err } if tables.HuntingBoss, err = NewGameHuntingBoss(buf); err != nil { return nil, err } if buf, err = loader("game_huntingopentime"); err != nil { return nil, err } if tables.HuntingOpenTime, err = NewGameHuntingOpenTime(buf); err != nil { return nil, err } if buf, err = loader("game_huntinglineup"); err != nil { return nil, err } if tables.HuntingLineup, err = NewGameHuntingLineup(buf); err != nil { return nil, err } if buf, err = loader("game_monsterformat"); err != nil { return nil, err } if tables.MonsterFormat, err = NewGameMonsterFormat(buf); err != nil { return nil, err } if buf, err = loader("game_vikingbossskill"); err != nil { return nil, err } if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf); err != nil { return nil, err } if buf, err = loader("game_vikingreward"); err != nil { return nil, err } if tables.VikingReward, err = NewGameVikingReward(buf); err != nil { return nil, err } if buf, err = loader("game_namelibrary"); err != nil { return nil, err } if tables.NameLibrary, err = NewGameNameLibrary(buf); err != nil { return nil, err } if buf, err = loader("game_heroconvertdata"); err != nil { return nil, err } if tables.HeroConvertdata, err = NewGameHeroConvertdata(buf); err != nil { return nil, err } if buf, err = loader("game_linestorytimeline"); err != nil { return nil, err } if tables.LinestoryTimeLine, err = NewGameLinestoryTimeLine(buf); err != nil { return nil, err } if buf, err = loader("game_linestorymaintask"); err != nil { return nil, err } if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf); err != nil { return nil, err } if buf, err = loader("game_playerinfor"); err != nil { return nil, err } if tables.PlayerInfor, err = NewGamePlayerInfor(buf); err != nil { return nil, err } if buf, err = loader("game_playerinfor_overview"); err != nil { return nil, err } if tables.PlayerInfor_overview, err = NewGamePlayerInfor_overview(buf); err != nil { return nil, err } if buf, err = loader("game_arenaactivereward"); err != nil { return nil, err } if tables.ArenaActiveReward, err = NewGameArenaActiveReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenarobot"); err != nil { return nil, err } if tables.ArenaRobot, err = NewGameArenaRobot(buf); err != nil { return nil, err } if buf, err = loader("game_arenarankreward"); err != nil { return nil, err } if tables.ArenaRankReward, err = NewGameArenaRankReward(buf); err != nil { return nil, err } if buf, err = loader("game_arenachallengenpc"); err != nil { return nil, err } if tables.ArenaChallengeNpc, err = NewGameArenaChallengeNpc(buf); err != nil { return nil, err } if buf, err = loader("game_guildlv"); err != nil { return nil, err } if tables.GuildLv, err = NewGameGuildLv(buf); err != nil { return nil, err } if buf, err = loader("game_guildpng"); err != nil { return nil, err } if tables.GuildPng, err = NewGameGuildPng(buf); err != nil { return nil, err } if buf, err = loader("game_guildactivity"); err != nil { return nil, err } if tables.GuildActivity, err = NewGameGuildActivity(buf); err != nil { return nil, err } if buf, err = loader("game_guildsign"); err != nil { return nil, err } if tables.GuildSign, err = NewGameGuildSign(buf); err != nil { return nil, err } if buf, err = loader("game_guildtask"); err != nil { return nil, err } if tables.GuildTask, err = NewGameGuildTask(buf); err != nil { return nil, err } if buf, err = loader("game_horoscope"); err != nil { return nil, err } if tables.Horoscope, err = NewGameHoroscope(buf); err != nil { return nil, err } if buf, err = loader("game_sign"); err != nil { return nil, err } if tables.Sign, err = NewGameSign(buf); err != nil { return nil, err } if buf, err = loader("game_signreset"); err != nil { return nil, err } if tables.SignReset, err = NewGameSignReset(buf); err != nil { return nil, err } if buf, err = loader("game_signextra"); err != nil { return nil, err } if tables.SignExtra, err = NewGameSignExtra(buf); err != nil { return nil, err } if buf, err = loader("game_growtask"); err != nil { return nil, err } if tables.GrowTask, err = NewGameGrowTask(buf); err != nil { return nil, err } if buf, err = loader("game_growreward"); err != nil { return nil, err } if tables.GrowReward, err = NewGameGrowReward(buf); err != nil { return nil, err } if buf, err = loader("game_recharge"); err != nil { return nil, err } if tables.Recharge, err = NewGameRecharge(buf); err != nil { return nil, err } if buf, err = loader("game_privilegecard"); err != nil { return nil, err } if tables.PrivilegeCard, err = NewGamePrivilegeCard(buf); err != nil { return nil, err } if buf, err = loader("game_privilege"); err != nil { return nil, err } if tables.Privilege, err = NewGamePrivilege(buf); err != nil { return nil, err } if buf, err = loader("game_worldtask"); err != nil { return nil, err } if tables.WorldTask, err = NewGameWorldTask(buf); err != nil { return nil, err } if buf, err = loader("game_worldall"); err != nil { return nil, err } if tables.WorldAll, err = NewGameWorldAll(buf); err != nil { return nil, err } if buf, err = loader("game_worlddeal"); err != nil { return nil, err } if tables.WorldDeal, err = NewGameWorldDeal(buf); err != nil { return nil, err } if buf, err = loader("game_worldrd"); err != nil { return nil, err } if tables.WorldRd, err = NewGameWorldRd(buf); err != nil { return nil, err } if buf, err = loader("game_teaching"); err != nil { return nil, err } if tables.Teaching, err = NewGameTeaching(buf); err != nil { return nil, err } if buf, err = loader("game_herostrategy"); err != nil { return nil, err } if tables.HeroStrategy, err = NewGameHeroStrategy(buf); err != nil { return nil, err } if buf, err = loader("game_fightglobalevent"); err != nil { return nil, err } if tables.FightGlobalEvent, err = NewGameFightGlobalEvent(buf); err != nil { return nil, err } if buf, err = loader("game_paypackage"); err != nil { return nil, err } if tables.PayPackage, err = NewGamePayPackage(buf); err != nil { return nil, err } if buf, err = loader("game_paygiftpack"); err != nil { return nil, err } if tables.PayGiftpack, err = NewGamePayGiftpack(buf); err != nil { return nil, err } if buf, err = loader("game_worldbattle"); err != nil { return nil, err } if tables.WorldBattle, err = NewGameWorldBattle(buf); err != nil { return nil, err } if buf, err = loader("game_passcheck"); err != nil { return nil, err } if tables.PassCheck, err = NewGamePassCheck(buf); err != nil { return nil, err } if buf, err = loader("game_passcheckexp"); err != nil { return nil, err } if tables.PassCheckExp, err = NewGamePassCheckExp(buf); err != nil { return nil, err } if buf, err = loader("game_passchecktask"); err != nil { return nil, err } if tables.PassCheckTask, err = NewGamePassCheckTask(buf); err != nil { return nil, err } if buf, err = loader("game_passcheckprice"); err != nil { return nil, err } if tables.PassCheckPrice, err = NewGamePassCheckPrice(buf); err != nil { return nil, err } if buf, err = loader("game_mail"); err != nil { return nil, err } if tables.Mail, err = NewGameMail(buf); err != nil { return nil, err } if buf, err = loader("game_combatlevel"); err != nil { return nil, err } if tables.CombatLevel, err = NewGameCombatLevel(buf); err != nil { return nil, err } if buf, err = loader("game_combatmanster"); err != nil { return nil, err } if tables.CombatManster, err = NewGameCombatManster(buf); err != nil { return nil, err } if buf, err = loader("game_combatbox"); err != nil { return nil, err } if tables.CombatBox, err = NewGameCombatBox(buf); err != nil { return nil, err } if buf, err = loader("game_gm"); err != nil { return nil, err } if tables.GM, err = NewGameGM(buf); err != nil { return nil, err } if buf, err = loader("game_guide"); err != nil { return nil, err } if tables.Guide, err = NewGameGuide(buf); err != nil { return nil, err } if buf, err = loader("game_vip"); err != nil { return nil, err } if tables.Vip, err = NewGameVip(buf); err != nil { return nil, err } if buf, err = loader("game_enchantshop"); err != nil { return nil, err } if tables.EnchantShop, err = NewGameEnchantShop(buf); err != nil { return nil, err } if buf, err = loader("game_enchantboss"); err != nil { return nil, err } if tables.EnchantBoss, err = NewGameEnchantBoss(buf); err != nil { return nil, err } if buf, err = loader("game_enchantlineup"); err != nil { return nil, err } if tables.EnchantLineup, err = NewGameEnchantLineup(buf); err != nil { return nil, err } if buf, err = loader("game_mainchapter"); err != nil { return nil, err } if tables.MainChapter, err = NewGameMainChapter(buf); err != nil { return nil, err } if buf, err = loader("game_mainstage"); err != nil { return nil, err } if tables.MainStage, err = NewGameMainStage(buf); err != nil { return nil, err } if buf, err = loader("game_mainstarreward"); err != nil { return nil, err } if tables.MainStarreward, err = NewGameMainStarreward(buf); err != nil { return nil, err } if buf, err = loader("game_mainstartype"); err != nil { return nil, err } if tables.MainStartype, err = NewGameMainStartype(buf); err != nil { return nil, err } if buf, err = loader("game_battletasktesting"); err != nil { return nil, err } if tables.Battletasktesting, err = NewGameBattletasktesting(buf); err != nil { return nil, err } if buf, err = loader("game_battleready"); err != nil { return nil, err } if tables.BattleReady, err = NewGameBattleReady(buf); err != nil { return nil, err } if buf, err = loader("game_battleready_capskill"); err != nil { return nil, err } if tables.Battleready_capskill, err = NewGameBattleready_capskill(buf); err != nil { return nil, err } if buf, err = loader("game_battlescore"); err != nil { return nil, err } if tables.BattleScore, err = NewGameBattleScore(buf); err != nil { return nil, err } if buf, err = loader("game_newsmithy"); err != nil { return nil, err } if tables.NewSmithy, err = NewGameNewSmithy(buf); err != nil { return nil, err } if buf, err = loader("game_smithyproficiency"); err != nil { return nil, err } if tables.SmithyProficiency, err = NewGameSmithyProficiency(buf); err != nil { return nil, err } if buf, err = loader("game_smithystovev1"); err != nil { return nil, err } if tables.SmithyStoveV1, err = NewGameSmithyStoveV1(buf); err != nil { return nil, err } if buf, err = loader("game_smithytool"); err != nil { return nil, err } if tables.SmithyTool, err = NewGameSmithyTool(buf); err != nil { return nil, err } if buf, err = loader("game_smithyidtool"); err != nil { return nil, err } if tables.SmithyIdTool, err = NewGameSmithyIdTool(buf); err != nil { return nil, err } if buf, err = loader("game_smithycustomer"); err != nil { return nil, err } if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf); err != nil { return nil, err } if buf, err = loader("game_smithymodelpool"); err != nil { return nil, err } if tables.SmithyModelPool, err = NewGameSmithyModelPool(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlas"); err != nil { return nil, err } if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlaslv"); err != nil { return nil, err } if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf); err != nil { return nil, err } if buf, err = loader("game_smithyatlasscore"); err != nil { return nil, err } if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf); err != nil { return nil, err } if buf, err = loader("game_smithymake"); err != nil { return nil, err } if tables.SmithyMake, err = NewGameSmithyMake(buf); err != nil { return nil, err } if buf, err = loader("game_smithytask"); err != nil { return nil, err } if tables.SmithyTask, err = NewGameSmithyTask(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_task"); err != nil { return nil, err } if tables.Dispatch_Task, err = NewGameDispatch_Task(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_lv"); err != nil { return nil, err } if tables.Dispatch_Lv, err = NewGameDispatch_Lv(buf); err != nil { return nil, err } if buf, err = loader("game_dispatch_battle"); err != nil { return nil, err } if tables.Dispatch_Battle, err = NewGameDispatch_Battle(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasmz"); err != nil { return nil, err } if tables.PandamasMz, err = NewGamePandamasMz(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasjs"); err != nil { return nil, err } if tables.PandamasJs, err = NewGamePandamasJs(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasjx"); err != nil { return nil, err } if tables.PandamasJx, err = NewGamePandamasJx(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasmryl"); err != nil { return nil, err } if tables.PandamasMryl, err = NewGamePandamasMryl(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasbuff"); err != nil { return nil, err } if tables.PandamasBuff, err = NewGamePandamasBuff(buf); err != nil { return nil, err } if buf, err = loader("game_pandamastj"); err != nil { return nil, err } if tables.PandamasTj, err = NewGamePandamasTj(buf); err != nil { return nil, err } if buf, err = loader("game_pandamastjjl"); err != nil { return nil, err } if tables.PandamasTjjl, err = NewGamePandamasTjjl(buf); err != nil { return nil, err } if buf, err = loader("game_pandamasyxjx"); err != nil { return nil, err } if tables.PandamasYxjx, err = NewGamePandamasYxjx(buf); err != nil { return nil, err } if buf, err = loader("game_bubblegroup"); err != nil { return nil, err } if tables.BubbleGroup, err = NewGameBubbleGroup(buf); err != nil { return nil, err } if buf, err = loader("game_breakingbad"); err != nil { return nil, err } if tables.Breakingbad, err = NewGameBreakingbad(buf); err != nil { return nil, err } if buf, err = loader("game_breakingbadtag"); err != nil { return nil, err } if tables.BreakingbadTag, err = NewGameBreakingbadTag(buf); err != nil { return nil, err } if buf, err = loader("game_potions"); err != nil { return nil, err } if tables.Potions, err = NewGamePotions(buf); err != nil { return nil, err } if buf, err = loader("game_sellcoefficient"); err != nil { return nil, err } if tables.SellCoefficient, err = NewGameSellCoefficient(buf); err != nil { return nil, err } if buf, err = loader("game_lottery"); err != nil { return nil, err } if tables.Lottery, err = NewGameLottery(buf); err != nil { return nil, err } if buf, err = loader("game_caravancity"); err != nil { return nil, err } if tables.CaravanCity, err = NewGameCaravanCity(buf); err != nil { return nil, err } if buf, err = loader("game_caravanthing"); err != nil { return nil, err } if tables.CaravanThing, err = NewGameCaravanThing(buf); err != nil { return nil, err } if buf, err = loader("game_caravanlv"); err != nil { return nil, err } if tables.CaravanLv, err = NewGameCaravanLv(buf); err != nil { return nil, err } if buf, err = loader("game_caravanreward"); err != nil { return nil, err } if tables.CaravanReward, err = NewGameCaravanReward(buf); err != nil { return nil, err } if buf, err = loader("game_caravanrank"); err != nil { return nil, err } if tables.CaravanRank, err = NewGameCaravanRank(buf); err != nil { return nil, err } if buf, err = loader("game_caravanbattle"); err != nil { return nil, err } if tables.CaravanBattle, err = NewGameCaravanBattle(buf); err != nil { return nil, err } if buf, err = loader("game_caravanevent"); err != nil { return nil, err } if tables.CaravanEvent, err = NewGameCaravanEvent(buf); err != nil { return nil, err } if buf, err = loader("game_caravanpaper"); err != nil { return nil, err } if tables.CaravanPaper, err = NewGameCaravanPaper(buf); err != nil { return nil, err } if buf, err = loader("game_reddot"); err != nil { return nil, err } if tables.RedDot, err = NewGameRedDot(buf); err != nil { return nil, err } if buf, err = loader("game_talent"); err != nil { return nil, err } if tables.Talent, err = NewGameTalent(buf); err != nil { return nil, err } if buf, err = loader("game_favorability"); err != nil { return nil, err } if tables.Favorability, err = NewGameFavorability(buf); err != nil { return nil, err } if buf, err = loader("game_friends"); err != nil { return nil, err } if tables.Friends, err = NewGameFriends(buf); err != nil { return nil, err } if buf, err = loader("game_camplv"); err != nil { return nil, err } if tables.CampLv, err = NewGameCampLv(buf); err != nil { return nil, err } if buf, err = loader("game_navigation"); err != nil { return nil, err } if tables.Navigation, err = NewGameNavigation(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashimount"); err != nil { return nil, err } if tables.BuzkashiMount, err = NewGameBuzkashiMount(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashilv"); err != nil { return nil, err } if tables.BuzkashiLv, err = NewGameBuzkashiLv(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashiqtelv"); err != nil { return nil, err } if tables.BuzkashiQteLv, err = NewGameBuzkashiQteLv(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashigrade"); err != nil { return nil, err } if tables.BuzkashiGrade, err = NewGameBuzkashiGrade(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashifm"); err != nil { return nil, err } if tables.BuzkashiFm, err = NewGameBuzkashiFm(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashiopen"); err != nil { return nil, err } if tables.BuzkashiOpen, err = NewGameBuzkashiOpen(buf); err != nil { return nil, err } if buf, err = loader("game_buzkashitrack"); err != nil { return nil, err } if tables.BuzkashiTrack, err = NewGameBuzkashiTrack(buf); err != nil { return nil, err } if buf, err = loader("game_pricegroup"); err != nil { return nil, err } if tables.Pricegroup, err = NewGamePricegroup(buf); err != nil { return nil, err } if buf, err = loader("game_loading"); err != nil { return nil, err } if tables.Loading, err = NewGameLoading(buf); err != nil { return nil, err } if buf, err = loader("game_ruledesc"); err != nil { return nil, err } if tables.RuleDesc, err = NewGameRuleDesc(buf); err != nil { return nil, err } if buf, err = loader("game_herotalent"); err != nil { return nil, err } if tables.HeroTalent, err = NewGameHeroTalent(buf); err != nil { return nil, err } if buf, err = loader("game_talentbox"); err != nil { return nil, err } if tables.TalentBox, err = NewGameTalentBox(buf); err != nil { return nil, err } if buf, err = loader("game_buriedcondi"); err != nil { return nil, err } if tables.BuriedCondi, err = NewGameBuriedCondi(buf); err != nil { return nil, err } if buf, err = loader("game_buriedtype"); err != nil { return nil, err } if tables.BuriedType, err = NewGameBuriedType(buf); err != nil { return nil, err } if buf, err = loader("game_photoaction"); err != nil { return nil, err } if tables.PhotoAction, err = NewGamePhotoAction(buf); err != nil { return nil, err } if buf, err = loader("game_photofilter"); err != nil { return nil, err } if tables.PhotoFilter, err = NewGamePhotoFilter(buf); err != nil { return nil, err } if buf, err = loader("game_drawpool"); err != nil { return nil, err } if tables.DrawPool, err = NewGameDrawPool(buf); err != nil { return nil, err } if buf, err = loader("game_drawweight"); err != nil { return nil, err } if tables.DrawWeight, err = NewGameDrawWeight(buf); err != nil { return nil, err } if buf, err = loader("game_cardpool"); err != nil { return nil, err } if tables.CardPool, err = NewGameCardPool(buf); err != nil { return nil, err } if buf, err = loader("game_robot"); err != nil { return nil, err } if tables.Robot, err = NewGameRobot(buf); err != nil { return nil, err } if buf, err = loader("game_passon"); err != nil { return nil, err } if tables.Passon, err = NewGamePasson(buf); err != nil { return nil, err } if buf, err = loader("game_circulate"); err != nil { return nil, err } if tables.Circulate, err = NewGameCirculate(buf); err != nil { return nil, err } if buf, err = loader("game_drawreward"); err != nil { return nil, err } if tables.drawReward, err = NewGamedrawReward(buf); err != nil { return nil, err } if buf, err = loader("game_drawreplace"); err != nil { return nil, err } if tables.drawReplace, err = NewGamedrawReplace(buf); err != nil { return nil, err } if buf, err = loader("game_drawcardreward"); err != nil { return nil, err } if tables.drawcardReward, err = NewGamedrawcardReward(buf); err != nil { return nil, err } if buf, err = loader("game_annulartaskall"); err != nil { return nil, err } if tables.AnnulartaskAll, err = NewGameAnnulartaskAll(buf); err != nil { return nil, err } if buf, err = loader("game_annulartask_library"); err != nil { return nil, err } if tables.Annulartask_Library, err = NewGameAnnulartask_Library(buf); err != nil { return nil, err } if buf, err = loader("game_askall"); err != nil { return nil, err } if tables.AskAll, err = NewGameAskAll(buf); err != nil { return nil, err } if buf, err = loader("game_asklibrary"); err != nil { return nil, err } if tables.AskLibrary, err = NewGameAskLibrary(buf); err != nil { return nil, err } if buf, err = loader("game_searchitemall"); err != nil { return nil, err } if tables.SearchitemAll, err = NewGameSearchitemAll(buf); err != nil { return nil, err } if buf, err = loader("game_searchitembox"); err != nil { return nil, err } if tables.SearchitemBox, err = NewGameSearchitemBox(buf); err != nil { return nil, err } if buf, err = loader("game_guildboss"); err != nil { return nil, err } if tables.GuildBoss, err = NewGameGuildBoss(buf); err != nil { return nil, err } if buf, err = loader("game_guildbossroulette"); err != nil { return nil, err } if tables.GuildBossRoulette, err = NewGameGuildBossRoulette(buf); err != nil { return nil, err } if buf, err = loader("game_guildbossrank"); err != nil { return nil, err } if tables.GuildBossRank, err = NewGameGuildBossRank(buf); err != nil { return nil, err } if buf, err = loader("game_guildbossscore"); err != nil { return nil, err } if tables.GuildBossScore, err = NewGameGuildBossScore(buf); err != nil { return nil, err } if buf, err = loader("game_trendchose"); err != nil { return nil, err } if tables.TrendChose, err = NewGameTrendChose(buf); err != nil { return nil, err } if buf, err = loader("game_roomlottery"); err != nil { return nil, err } if tables.Roomlottery, err = NewGameRoomlottery(buf); err != nil { return nil, err } if buf, err = loader("game_bufflottery"); err != nil { return nil, err } if tables.Bufflottery, err = NewGameBufflottery(buf); err != nil { return nil, err } if buf, err = loader("game_eventlottery"); err != nil { return nil, err } if tables.Eventlottery, err = NewGameEventlottery(buf); err != nil { return nil, err } if buf, err = loader("game_stonebuff"); err != nil { return nil, err } if tables.StoneBuff, err = NewGameStoneBuff(buf); err != nil { return nil, err } if buf, err = loader("game_stoneroom"); err != nil { return nil, err } if tables.StoneRoom, err = NewGameStoneRoom(buf); err != nil { return nil, err } if buf, err = loader("game_stonestage"); err != nil { return nil, err } if tables.StoneStage, err = NewGameStoneStage(buf); err != nil { return nil, err } if buf, err = loader("game_stoneevent"); err != nil { return nil, err } if tables.StoneEvent, err = NewGameStoneEvent(buf); err != nil { return nil, err } if buf, err = loader("game_stonebattle"); err != nil { return nil, err } if tables.StoneBattle, err = NewGameStoneBattle(buf); err != nil { return nil, err } if buf, err = loader("game_stonestore"); err != nil { return nil, err } if tables.StoneStore, err = NewGameStoneStore(buf); err != nil { return nil, err } if buf, err = loader("game_stonestory"); err != nil { return nil, err } if tables.StoneStory, err = NewGameStoneStory(buf); err != nil { return nil, err } if buf, err = loader("game_stoneweek"); err != nil { return nil, err } if tables.StoneWeek, err = NewGameStoneWeek(buf); err != nil { return nil, err } if buf, err = loader("game_stonetalent"); err != nil { return nil, err } if tables.StoneTalent, err = NewGameStoneTalent(buf); err != nil { return nil, err } if buf, err = loader("game_stonetask"); err != nil { return nil, err } if tables.StoneTask, err = NewGameStoneTask(buf); err != nil { return nil, err } if buf, err = loader("game_stoneillustrated"); err != nil { return nil, err } if tables.StoneIllustrated, err = NewGameStoneIllustrated(buf); err != nil { return nil, err } if buf, err = loader("game_stoneprivilege"); err != nil { return nil, err } if tables.StonePrivilege, err = NewGameStonePrivilege(buf); err != nil { return nil, err } if buf, err = loader("game_gamesummarytab"); err != nil { return nil, err } if tables.GameSummaryTab, err = NewGameGameSummaryTab(buf); err != nil { return nil, err } if buf, err = loader("game_gamesummary"); err != nil { return nil, err } if tables.GameSummary, err = NewGameGameSummary(buf); err != nil { return nil, err } if buf, err = loader("game_compositeall"); err != nil { return nil, err } if tables.CompositeAll, err = NewGameCompositeAll(buf); err != nil { return nil, err } if buf, err = loader("game_stoneboss"); err != nil { return nil, err } if tables.StoneBoss, err = NewGameStoneBoss(buf); err != nil { return nil, err } if buf, err = loader("game_venturegiftstask"); err != nil { return nil, err } if tables.VenturegiftsTask, err = NewGameVenturegiftsTask(buf); err != nil { return nil, err } if buf, err = loader("game_venturegiftsdraw"); err != nil { return nil, err } if tables.VenturegiftsDraw, err = NewGameVenturegiftsDraw(buf); err != nil { return nil, err } if buf, err = loader("game_venturegiftslogin"); err != nil { return nil, err } if tables.VenturegiftsLogin, err = NewGameVenturegiftsLogin(buf); err != nil { return nil, err } if buf, err = loader("game_venturegiftslvaward"); err != nil { return nil, err } if tables.VenturegiftsLvaward, err = NewGameVenturegiftsLvaward(buf); err != nil { return nil, err } if buf, err = loader("game_fategiftfate"); err != nil { return nil, err } if tables.FategiftFate, err = NewGameFategiftFate(buf); err != nil { return nil, err } if buf, err = loader("game_fategiftreward"); err != nil { return nil, err } if tables.Fategiftreward, err = NewGameFategiftreward(buf); err != nil { return nil, err } if buf, err = loader("game_guidance"); err != nil { return nil, err } if tables.Guidance, err = NewGameGuidance(buf); err != nil { return nil, err } if buf, err = loader("game_shopcentercontrol"); err != nil { return nil, err } if tables.ShopCenterControl, err = NewGameShopCenterControl(buf); err != nil { return nil, err } if buf, err = loader("game_shopcentersubmeter"); err != nil { return nil, err } if tables.ShopCenterSubmeter, err = NewGameShopCenterSubmeter(buf); err != nil { return nil, err } if buf, err = loader("game_shopcenterfund"); err != nil { return nil, err } if tables.ShopCenterFund, err = NewGameShopCenterFund(buf); err != nil { return nil, err } if buf, err = loader("game_accumulate"); err != nil { return nil, err } if tables.Accumulate, err = NewGameAccumulate(buf); err != nil { return nil, err } if buf, err = loader("game_celebration"); err != nil { return nil, err } if tables.Celebration, err = NewGameCelebration(buf); err != nil { return nil, err } if buf, err = loader("game_heroupstory"); err != nil { return nil, err } if tables.Heroupstory, err = NewGameHeroupstory(buf); err != nil { return nil, err } if buf, err = loader("game_heroupstorychapter"); err != nil { return nil, err } if tables.HeroupstoryChapter, err = NewGameHeroupstoryChapter(buf); err != nil { return nil, err } if buf, err = loader("game_heroupstorybattle"); err != nil { return nil, err } if tables.HeroupstoryBattle, err = NewGameHeroupstoryBattle(buf); err != nil { return nil, err } if buf, err = loader("game_heroupstorychaptertxt"); err != nil { return nil, err } if tables.HeroupstoryChaptertxt, err = NewGameHeroupstoryChaptertxt(buf); err != nil { return nil, err } if buf, err = loader("game_uigamepuzzle"); err != nil { return nil, err } if tables.UiGamePuzzle, err = NewGameUiGamePuzzle(buf); err != nil { return nil, err } if buf, err = loader("game_uigamelattice"); err != nil { return nil, err } if tables.UiGameLattice, err = NewGameUiGameLattice(buf); err != nil { return nil, err } if buf, err = loader("game_uigameminer"); err != nil { return nil, err } if tables.UiGameMiner, err = NewGameUiGameMiner(buf); err != nil { return nil, err } if buf, err = loader("game_pushgift"); err != nil { return nil, err } if tables.PushGift, err = NewGamePushGift(buf); err != nil { return nil, err } if buf, err = loader("game_uigameconsum"); err != nil { return nil, err } if tables.UiGameConsum, err = NewGameUiGameConsum(buf); err != nil { return nil, err } if buf, err = loader("game_topuiconfig"); err != nil { return nil, err } if tables.TopUIConfig, err = NewGameTopUIConfig(buf); err != nil { return nil, err } if buf, err = loader("game_mainshopitem"); err != nil { return nil, err } if tables.MainShopItem, err = NewGameMainShopItem(buf); err != nil { return nil, err } if buf, err = loader("game_mainachievement"); err != nil { return nil, err } if tables.MainAchievement, err = NewGameMainAchievement(buf); err != nil { return nil, err } if buf, err = loader("game_mainboss"); err != nil { return nil, err } if tables.MainBoss, err = NewGameMainBoss(buf); err != nil { return nil, err } if buf, err = loader("game_trainlv"); err != nil { return nil, err } if tables.Trainlv, err = NewGameTrainlv(buf); err != nil { return nil, err } if buf, err = loader("game_qualifying"); err != nil { return nil, err } if tables.Qualifying, err = NewGameQualifying(buf); err != nil { return nil, err } if buf, err = loader("game_dragonplay"); err != nil { return nil, err } if tables.DragonPlay, err = NewGameDragonPlay(buf); err != nil { return nil, err } if buf, err = loader("game_dragonplot"); err != nil { return nil, err } if tables.DragonPlot, err = NewGameDragonPlot(buf); err != nil { return nil, err } if buf, err = loader("game_gameid"); err != nil { return nil, err } if tables.GameId, err = NewGameGameId(buf); err != nil { return nil, err } if buf, err = loader("game_gameklotski"); err != nil { return nil, err } if tables.GameKlotski, err = NewGameGameKlotski(buf); err != nil { return nil, err } if buf, err = loader("game_mainventure"); err != nil { return nil, err } if tables.MainVenture, err = NewGameMainVenture(buf); err != nil { return nil, err } if buf, err = loader("game_dragonlvitem"); err != nil { return nil, err } if tables.DragonLvItem, err = NewGameDragonLvItem(buf); err != nil { return nil, err } if buf, err = loader("game_dragonweeklyreward"); err != nil { return nil, err } if tables.DragonWeeklyreward, err = NewGameDragonWeeklyreward(buf); err != nil { return nil, err } if buf, err = loader("game_title"); err != nil { return nil, err } if tables.Title, err = NewGameTitle(buf); err != nil { return nil, err } if buf, err = loader("game_achievegroup"); err != nil { return nil, err } if tables.AchieveGroup, err = NewGameAchieveGroup(buf); err != nil { return nil, err } if buf, err = loader("game_achievetask"); err != nil { return nil, err } if tables.AchieveTask, err = NewGameAchieveTask(buf); err != nil { return nil, err } if buf, err = loader("game_gamefast"); err != nil { return nil, err } if tables.GameFast, err = NewGameGameFast(buf); err != nil { return nil, err } if buf, err = loader("game_playingmethod"); err != nil { return nil, err } if tables.PlayingMethod, err = NewGamePlayingMethod(buf); err != nil { return nil, err } if buf, err = loader("game_block"); err != nil { return nil, err } if tables.Block, err = NewGameBlock(buf); err != nil { return nil, err } if buf, err = loader("game_lattice"); err != nil { return nil, err } if tables.Lattice, err = NewGameLattice(buf); err != nil { return nil, err } if buf, err = loader("game_integral"); err != nil { return nil, err } if tables.Integral, err = NewGameIntegral(buf); err != nil { return nil, err } if buf, err = loader("game_consumehero"); err != nil { return nil, err } if tables.ConsumeHero, err = NewGameConsumeHero(buf); err != nil { return nil, err } if buf, err = loader("game_playerskill"); err != nil { return nil, err } if tables.PlayerSkill, err = NewGamePlayerSkill(buf); err != nil { return nil, err } if buf, err = loader("game_consumebox"); err != nil { return nil, err } if tables.ConsumeBox, err = NewGameConsumeBox(buf); err != nil { return nil, err } if buf, err = loader("game_bukashiai"); err != nil { return nil, err } if tables.BukashiAi, err = NewGameBukashiAi(buf); err != nil { return nil, err } if buf, err = loader("game_gcolorgetfraction"); err != nil { return nil, err } if tables.GColorGetfraction, err = NewGameGColorGetfraction(buf); err != nil { return nil, err } if buf, err = loader("game_gcolorreward"); err != nil { return nil, err } if tables.GColorReward, err = NewGameGColorReward(buf); err != nil { return nil, err } if buf, err = loader("game_gcolorttmedecay"); err != nil { return nil, err } if tables.GColortTmedecay, err = NewGameGColortTmedecay(buf); err != nil { return nil, err } if buf, err = loader("game_treasuremap"); err != nil { return nil, err } if tables.TreasureMap, err = NewGameTreasureMap(buf); err != nil { return nil, err } if buf, err = loader("game_consumeintegral"); err != nil { return nil, err } if tables.ConsumeIntegral, err = NewGameConsumeIntegral(buf); err != nil { return nil, err } if buf, err = loader("game_tdreward"); err != nil { return nil, err } if tables.TDReward, err = NewGameTDReward(buf); err != nil { return nil, err } return tables, nil }