go_dreamfactory/sys/configure/structs/game.chatChannelData.go
2022-08-12 18:53:51 +08:00

40 lines
1.4 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamechatChannelData struct {
Key string
TagList int32
SpeakCd int32
}
const TypeId_GamechatChannelData = -19547431
func (*GamechatChannelData) GetTypeId() int32 {
return -19547431
}
func (_v *GamechatChannelData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tag_list"].(float64); !_ok_ { err = errors.New("tag_list error"); return }; _v.TagList = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["speak_cd"].(float64); !_ok_ { err = errors.New("speak_cd error"); return }; _v.SpeakCd = int32(_tempNum_) }
return
}
func DeserializeGamechatChannelData(_buf map[string]interface{}) (*GamechatChannelData, error) {
v := &GamechatChannelData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}