go_dreamfactory/sys/configure/structs/Game.PlunderDevelopData.go
2024-01-26 11:21:11 +08:00

253 lines
5.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePlunderDevelopData struct {
Id int32
Itype int32
Name string
Skillname string
Open []int32
Last []int32
Icon string
Place int32
Type int32
Skilleffect []*Gameatr
BuffID int32
Txt string
Consume *Gameatn
}
const TypeId_GamePlunderDevelopData = -2120757465
func (*GamePlunderDevelopData) GetTypeId() int32 {
return -2120757465
}
func (_v *GamePlunderDevelopData) Deserialize(_buf map[string]interface{}) (err error) {
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ {
err = errors.New("id error")
return
}
_v.Id = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ {
err = errors.New("itype error")
return
}
_v.Itype = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Name error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Skillname error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["open"].([]interface{}); !_ok_ {
err = errors.New("open error")
return
}
_v.Open = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Open = append(_v.Open, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["last"].([]interface{}); !_ok_ {
err = errors.New("last error")
return
}
_v.Last = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{
var _ok_ bool
var _x_ float64
if _x_, _ok_ = _e_.(float64); !_ok_ {
err = errors.New("_list_v_ error")
return
}
_list_v_ = int32(_x_)
}
_v.Last = append(_v.Last, _list_v_)
}
}
{
var _ok_ bool
if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ {
err = errors.New("icon error")
return
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ {
err = errors.New("place error")
return
}
_v.Place = int32(_tempNum_)
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ {
err = errors.New("type error")
return
}
_v.Type = int32(_tempNum_)
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["skilleffect"].([]interface{}); !_ok_ {
err = errors.New("skilleffect error")
return
}
_v.Skilleffect = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ {
err = errors.New("_list_v_ error")
return
}
if _list_v_, err = DeserializeGameatr(_x_); err != nil {
return
}
}
_v.Skilleffect = append(_v.Skilleffect, _list_v_)
}
}
{
var _ok_ bool
var _tempNum_ float64
if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ {
err = errors.New("buffID error")
return
}
_v.BuffID = int32(_tempNum_)
}
{
var _ok_ bool
var __json_text__ map[string]interface{}
if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ {
err = errors.New("_v.Txt error")
return
}
{
var _ok_ bool
if _, _ok_ = __json_text__["key"].(string); !_ok_ {
err = errors.New("key error")
return
}
}
{
var _ok_ bool
if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ {
err = errors.New("text error")
return
}
}
}
{
var _ok_ bool
var _x_ map[string]interface{}
if _x_, _ok_ = _buf["consume"].(map[string]interface{}); !_ok_ {
err = errors.New("consume error")
return
}
if _v.Consume, err = DeserializeGameatn(_x_); err != nil {
return
}
}
return
}
func DeserializeGamePlunderDevelopData(_buf map[string]interface{}) (*GamePlunderDevelopData, error) {
v := &GamePlunderDevelopData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}