//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GamePlunderDevelopData struct { Id int32 Itype int32 Name string Skillname string Open []int32 Last []int32 Icon string Place int32 Type int32 Skilleffect []*Gameatr BuffID int32 Txt string Consume *Gameatn } const TypeId_GamePlunderDevelopData = -2120757465 func (*GamePlunderDevelopData) GetTypeId() int32 { return -2120757465 } func (_v *GamePlunderDevelopData) Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error") return } _v.Id = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error") return } _v.Itype = int32(_tempNum_) } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["name"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Name error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["skillname"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Skillname error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Skillname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["open"].([]interface{}); !_ok_ { err = errors.New("open error") return } _v.Open = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool var _x_ float64 if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error") return } _list_v_ = int32(_x_) } _v.Open = append(_v.Open, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["last"].([]interface{}); !_ok_ { err = errors.New("last error") return } _v.Last = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool var _x_ float64 if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error") return } _list_v_ = int32(_x_) } _v.Last = append(_v.Last, _list_v_) } } { var _ok_ bool if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error") return } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error") return } _v.Place = int32(_tempNum_) } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error") return } _v.Type = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["skilleffect"].([]interface{}); !_ok_ { err = errors.New("skilleffect error") return } _v.Skilleffect = make([]*Gameatr, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatr { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error") return } if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } } _v.Skilleffect = append(_v.Skilleffect, _list_v_) } } { var _ok_ bool var _tempNum_ float64 if _tempNum_, _ok_ = _buf["buffID"].(float64); !_ok_ { err = errors.New("buffID error") return } _v.BuffID = int32(_tempNum_) } { var _ok_ bool var __json_text__ map[string]interface{} if __json_text__, _ok_ = _buf["txt"].(map[string]interface{}); !_ok_ { err = errors.New("_v.Txt error") return } { var _ok_ bool if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error") return } } { var _ok_ bool if _v.Txt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error") return } } } { var _ok_ bool var _x_ map[string]interface{} if _x_, _ok_ = _buf["consume"].(map[string]interface{}); !_ok_ { err = errors.New("consume error") return } if _v.Consume, err = DeserializeGameatn(_x_); err != nil { return } } return } func DeserializeGamePlunderDevelopData(_buf map[string]interface{}) (*GamePlunderDevelopData, error) { v := &GamePlunderDevelopData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }