go_dreamfactory/modules/plunder/api_pvpchallengeover.go
2024-01-19 17:53:08 +08:00

117 lines
3.3 KiB
Go

package plunder
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
// 参数校验
func (this *apiComp) PvpChallengeOverCheck(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) {
if req.Report == nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
// /挑战
func (this *apiComp) PvpChallengeOver(session comm.IUserSession, req *pb.PlunderPvpChallengeOverReq) (errdata *pb.ErrorData) {
var (
err error
land *pb.DBPlunderLand // 岛屿数据
list *pb.DBPlunder
iswin bool
conf *cfg.GamePlunderData
users []string
lock *redis.RedisMutex
changeShip map[string]*pb.ShipData // 数据变化通知
)
if errdata = this.PvpChallengeOverCheck(session, req); errdata != nil {
return
}
changeShip = make(map[string]*pb.ShipData)
if list, err = this.module.modelPlunder.getPlunderData(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
if lock, err = this.module.modelLand.landMutexLock(list.Landid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
defer lock.Unlock()
if land, err = this.module.modelLand.getPlunderLandData(list.Landid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Message: err.Error(),
}
return
}
for _, v := range land.Uinfo {
users = append(users, v.Uid)
}
// 校验oid
if _, ok := land.Ship[req.Oid]; !ok {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_PlunderNotFoundShip,
Title: pb.ErrorCode_PlunderNotFoundShip.ToString(),
}
return
}
if errdata, iswin = this.module.battle.CheckBattleReport(session, req.Report); errdata != nil {
return
}
// 配置校验
if conf, err = this.module.configure.getGamePlunderDataById(land.Ship[req.Oid].Line.Cid); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if !iswin {
land.Ship[req.Oid].Cd = configure.Now().Unix() + int64(conf.Protecttime)
land.Ship[req.Oid].Status = 2
changeShip[req.Oid] = land.Ship[req.Oid]
this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{
"ship": land.Ship,
})
// 通知大家
this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{
Ship: changeShip,
}, users...)
session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{
Atno: []*pb.UserAtno{},
})
return
}
land.Ship[req.Oid].Status = 3
// 修改状态
changeShip[req.Oid] = land.Ship[req.Oid]
this.module.modelLand.changePlunderLandData(land.Id, map[string]interface{}{
"ship": land.Ship,
})
// 通知大家
this.module.SendMsgToUsers(string(this.module.GetType()), "change", &pb.PlunderChangePush{
Ship: changeShip,
}, users...)
session.SendMsg(string(this.module.GetType()), "pvpchallengeover", &pb.PlunderPvpChallengeOverResp{
Atno: []*pb.UserAtno{},
})
return
}