go_dreamfactory/modules/worldtask/api_finish.go

80 lines
2.0 KiB
Go

package worldtask
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
// 任务完成
func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode) {
if req.GroupId == 0 || req.TaskId == 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode, data proto.Message) {
if code = this.FinishCheck(session, req); code != pb.ErrorCode_Success {
return
}
uid := session.GetUserId()
// 获取用户信息
user := this.module.ModuleUser.GetUser(uid)
if user == nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
// 当前任务配置
curTaskConf, err := this.module.configure.getWorldtaskById(req.TaskId)
if err != nil || curTaskConf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
rsp := &pb.WorldtaskFinishResp{}
// 判断玩家等级要求
if user.Lv < curTaskConf.Lock {
code = pb.ErrorCode_WorldtaskLvNotEnough
return
}
// 当前玩家世界任务
userTask, err := this.module.modelWorldtask.getWorldtask(uid)
if err != nil {
code = pb.ErrorCode_DBError
return
}
if userTask.Uid == "" {
userTask.Uid = uid
}
// 完成任务
if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil {
code = pb.ErrorCode_WorldtaskFinish
return
}
// 任务完成推送
if err := this.module.SendMsgToUser(string(this.module.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{
NextTaskId: curTaskConf.IdAfter,
}, uid); err != nil {
this.module.Errorf("WorldtaskNexttaskPush err:%v", err)
}
// 发奖
if code = this.module.DispenseRes(session, curTaskConf.Reword, true); code != pb.ErrorCode_Success {
this.module.Errorf("资源发放失败 err:%v", err)
}
if err := session.SendMsg(string(this.module.GetType()), WorldtaskSubtypeFinish, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}