package worldtask import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "google.golang.org/protobuf/proto" ) // 任务完成 func (this *apiComp) FinishCheck(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode) { if req.GroupId == 0 || req.TaskId == 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Finish(session comm.IUserSession, req *pb.WorldtaskFinishReq) (code pb.ErrorCode, data proto.Message) { if code = this.FinishCheck(session, req); code != pb.ErrorCode_Success { return } uid := session.GetUserId() // 获取用户信息 user := this.module.ModuleUser.GetUser(uid) if user == nil { code = pb.ErrorCode_UserSessionNobeing return } // 当前任务配置 curTaskConf, err := this.module.configure.getWorldtaskById(req.TaskId) if err != nil || curTaskConf == nil { code = pb.ErrorCode_ConfigNoFound return } rsp := &pb.WorldtaskFinishResp{} // 判断玩家等级要求 if user.Lv < curTaskConf.Lock { code = pb.ErrorCode_WorldtaskLvNotEnough return } // 当前玩家世界任务 userTask, err := this.module.modelWorldtask.getWorldtask(uid) if err != nil { code = pb.ErrorCode_DBError return } if userTask.Uid == "" { userTask.Uid = uid } // 完成任务 if err := this.module.modelWorldtask.finishTask(req.GroupId, req.TaskId, userTask); err != nil { code = pb.ErrorCode_WorldtaskFinish return } // 任务完成推送 if err := this.module.SendMsgToUser(string(this.module.GetType()), WorldtaskNexttaskPush, &pb.WorldtaskNexttaskPush{ NextTaskId: curTaskConf.IdAfter, }, uid); err != nil { this.module.Errorf("WorldtaskNexttaskPush err:%v", err) } // 发奖 if code = this.module.DispenseRes(session, curTaskConf.Reword, true); code != pb.ErrorCode_Success { this.module.Errorf("资源发放失败 err:%v", err) } if err := session.SendMsg(string(this.module.GetType()), WorldtaskSubtypeFinish, rsp); err != nil { code = pb.ErrorCode_SystemError } return }