go_dreamfactory/modules/combat/api_askpass.go
2023-05-31 17:49:01 +08:00

101 lines
2.7 KiB
Go

package combat
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) AskPassCheck(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode) {
return
}
///询问管卡是否通关
func (this *apiComp) AskPass(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode, data *pb.ErrorData) {
var (
info *pb.DBCombatUser
level *pb.DBCombatLevel
lvconf *cfg.GameCombatLevelData
resp *pb.CombatAskPassResp = &pb.CombatAskPassResp{Level: req.Level}
mcomplete []int32
scomplete []int32
ok bool
err error
)
if code = this.AskPassCheck(session, req); code != pb.ErrorCode_Success {
return
}
if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil {
code = pb.ErrorCode_ConfigNoFound
return
}
if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError
return
}
if level, ok = info.Level[req.Level]; !ok {
code = pb.ErrorCode_ReqParameterError
err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level)
this.module.Errorln(err)
data = &pb.ErrorData{
Title: code.ToString(),
Message: err.Error(),
}
return
}
if level.Pass == 0 { //查询通关进度
if mcomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil {
code = pb.ErrorCode_ExternalModule
data = &pb.ErrorData{
Title: code.ToString(),
Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(),
}
return
}
if len(mcomplete) == len(lvconf.Maintask) { //全部完成
this.module.DispenseRes(session, lvconf.Award, true)
atns := make([]*pb.UserAssets, len(lvconf.Award))
for i, v := range lvconf.Award {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
resp.Mainaward = atns
level.Pass = 1
}
resp.Passmaintask = mcomplete
}
if level.Pass == 1 {
scomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...)
if len(scomplete) == len(lvconf.Subtask) { //全部完成
this.module.DispenseRes(session, lvconf.Profectaward, true)
atns := make([]*pb.UserAssets, len(lvconf.Profectaward))
for i, v := range lvconf.Profectaward {
atns[i] = &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
}
}
resp.Peraward = atns
level.Pass = 2
}
resp.Passpertask = lvconf.Subtask
}
resp.Pass = level.Pass
if err = this.module.modelCombat.updateInfo(info); err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "askpass", resp)
return
}