package combat import ( "fmt" "go_dreamfactory/comm" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) AskPassCheck(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode) { return } ///询问管卡是否通关 func (this *apiComp) AskPass(session comm.IUserSession, req *pb.CombatAskPassReq) (code pb.ErrorCode, data *pb.ErrorData) { var ( info *pb.DBCombatUser level *pb.DBCombatLevel lvconf *cfg.GameCombatLevelData resp *pb.CombatAskPassResp = &pb.CombatAskPassResp{Level: req.Level} mcomplete []int32 scomplete []int32 ok bool err error ) if code = this.AskPassCheck(session, req); code != pb.ErrorCode_Success { return } if lvconf, err = this.module.configure.getCombatLevel(req.Level); err != nil { code = pb.ErrorCode_ConfigNoFound return } if info, err = this.module.modelCombat.queryInfo(session.GetUserId()); err != nil { code = pb.ErrorCode_DBError return } if level, ok = info.Level[req.Level]; !ok { code = pb.ErrorCode_ReqParameterError err = fmt.Errorf("没有目标关卡数据 req.Level: %d", req.Level) this.module.Errorln(err) data = &pb.ErrorData{ Title: code.ToString(), Message: err.Error(), } return } if level.Pass == 0 { //查询通关进度 if mcomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Maintask...); err != nil { code = pb.ErrorCode_ExternalModule data = &pb.ErrorData{ Title: code.ToString(), Message: comm.NewExternalModuleErr("Buried", "CheckCondition", lvconf.Maintask).Error(), } return } if len(mcomplete) == len(lvconf.Maintask) { //全部完成 this.module.DispenseRes(session, lvconf.Award, true) atns := make([]*pb.UserAssets, len(lvconf.Award)) for i, v := range lvconf.Award { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } resp.Mainaward = atns level.Pass = 1 } resp.Passmaintask = mcomplete } if level.Pass == 1 { scomplete, _, err = this.module.ModuleBuried.CheckCondition(session.GetUserId(), lvconf.Subtask...) if len(scomplete) == len(lvconf.Subtask) { //全部完成 this.module.DispenseRes(session, lvconf.Profectaward, true) atns := make([]*pb.UserAssets, len(lvconf.Profectaward)) for i, v := range lvconf.Profectaward { atns[i] = &pb.UserAssets{ A: v.A, T: v.T, N: v.N, } } resp.Peraward = atns level.Pass = 2 } resp.Passpertask = lvconf.Subtask } resp.Pass = level.Pass if err = this.module.modelCombat.updateInfo(info); err != nil { code = pb.ErrorCode_DBError return } session.SendMsg(string(this.module.GetType()), "askpass", resp) return }