122 lines
3.0 KiB
Go
122 lines
3.0 KiB
Go
package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (result map[string]interface{}, code comm.ErrorCode) {
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var (
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costRes map[string]int32
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)
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costRes = make(map[string]int32, 0)
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if req.HeroObjID == "" {
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code.Code = pb.ErrorCode_ReqParameterError
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return
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}
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var (
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awakenData *cfg.Game_heroAwakenData
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bCheckOk bool
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)
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bCheckOk = true
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_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
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if err != pb.ErrorCode_Success {
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code.Code = pb.ErrorCode_HeroNoExist
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return
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}
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AwakenConfig, err1 := this.moduleHero.configure.GetHeroAwakenConfig()
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if err1 != nil {
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code.Code = pb.ErrorCode_ConfigNoFound
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return
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}
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for _, v := range AwakenConfig.GetDataMap() {
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if v.Hid == _hero.HeroID && v.Phase == _hero.JuexingLv+1 {
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awakenData = v
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break
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}
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}
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if awakenData == nil {
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code.Code = pb.ErrorCode_ConfigNoFound
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return
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}
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// 参数校验
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for _, v := range awakenData.Phaseneed {
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if v.A == "attr" { // 消耗玩家身上资源
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curGold := this.user.QueryAttributeValue(session.GetUserId(), v.T)
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if curGold < v.N {
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bCheckOk = false
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break
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}
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costRes[v.T] = v.N
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} else if v.A == "item" { //消耗道具
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itemid, err := strconv.Atoi(v.T)
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if err != nil {
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curCount := this.moduleHero.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
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if curCount < uint32(v.N) {
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bCheckOk = false
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break
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}
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}
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}
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}
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if !bCheckOk {
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code.Code = pb.ErrorCode_GoldNoEnough
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return
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}
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result = map[string]interface{}{
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"awakenData": awakenData,
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"heroObj": _hero,
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"costRes": costRes,
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}
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return
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}
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/// 英雄觉醒
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func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
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awakenData := agrs["awakenData"].(*cfg.Game_heroAwakenData)
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_hero := agrs["heroObj"].(*pb.DBHero)
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costRes := agrs["costRes"].(map[string]int32)
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if _hero == nil || awakenData == nil {
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code = pb.ErrorCode_HeroNoExist
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return
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}
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defer func() {
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if code == pb.ErrorCode_Success {
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session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
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}
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}()
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for _, v := range awakenData.Phaseneed {
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if v.A == "attr" { // 消耗玩家身上资源
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if data, ok := costRes[v.T]; ok {
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code = this.user.AddAttributeValue(session.GetUserId(), v.T, data)
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if code != pb.ErrorCode_Success {
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return
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}
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}
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} else if v.A == "item" { //消耗道具
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itemid, err := strconv.Atoi(v.T)
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if err != nil {
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code = this.moduleHero.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
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if code != pb.ErrorCode_Success {
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return
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}
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}
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}
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}
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err := this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
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if err != nil {
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log.Errorf("PushHeroProperty err!")
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}
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return
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}
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