英雄觉醒
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bin/json/game_heroawaken.json
Normal file
586
bin/json/game_heroawaken.json
Normal file
@ -0,0 +1,586 @@
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[
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{
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"key": 1,
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"hid": 15001,
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"phase": 1,
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"phasebonus": [
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"hp",
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"950"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 10000
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},
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{
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"a": "item",
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"t": "10001",
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"n": 10
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}
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]
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},
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{
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"key": 2,
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"hid": 15001,
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"phase": 2,
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"phasebonus": [
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"def",
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"70"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 20000
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},
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{
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"a": "item",
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"t": "10001",
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"n": 20
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}
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]
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},
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{
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"key": 3,
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"hid": 15001,
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"phase": 3,
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"phasebonus": [
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"121500100",
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"3"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 30000
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},
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{
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"a": "item",
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"t": "10002",
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"n": 10
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},
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{
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"a": "item",
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"t": "10001",
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"n": 10
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}
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]
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},
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{
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"key": 4,
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"hid": 15001,
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"phase": 4,
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"phasebonus": [
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"defpro",
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"100"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 40000
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},
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{
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"a": "item",
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"t": "10002",
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"n": 20
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},
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{
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"a": "item",
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"t": "10001",
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"n": 20
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}
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]
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},
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{
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"key": 5,
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"hid": 15001,
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"phase": 5,
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"phasebonus": [
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"speed",
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"10"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 50000
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},
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{
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"a": "item",
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"t": "10003",
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"n": 10
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},
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{
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"a": "item",
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"t": "10002",
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"n": 10
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}
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]
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},
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{
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"key": 6,
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"hid": 15001,
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"phase": 6,
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"phasebonus": [
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"hppro",
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"200"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 60000
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},
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{
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"a": "item",
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"t": "10003",
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"n": 20
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},
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{
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"a": "item",
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"t": "10002",
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"n": 20
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}
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]
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},
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{
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"key": 7,
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"hid": 25001,
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"phase": 1,
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"phasebonus": [
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"hp",
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"950"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 10000
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},
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{
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"a": "item",
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"t": "10011",
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"n": 10
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}
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]
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},
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{
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"key": 8,
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"hid": 25001,
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"phase": 2,
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"phasebonus": [
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"def",
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"70"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 20000
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},
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{
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"a": "item",
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"t": "10011",
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"n": 20
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}
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]
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},
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{
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"key": 9,
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"hid": 25001,
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"phase": 3,
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"phasebonus": [
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"122500100",
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"3"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 30000
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},
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{
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"a": "item",
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"t": "10012",
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"n": 10
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},
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{
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"a": "item",
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"t": "10011",
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"n": 10
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}
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]
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},
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{
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"key": 10,
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"hid": 25001,
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"phase": 4,
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"phasebonus": [
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"defpro",
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"100"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 40000
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},
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{
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"a": "item",
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"t": "10012",
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"n": 20
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},
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{
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"a": "item",
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"t": "10011",
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"n": 20
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}
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]
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},
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{
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"key": 11,
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"hid": 25001,
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"phase": 5,
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"phasebonus": [
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"speed",
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"10"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 50000
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},
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{
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"a": "item",
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"t": "10013",
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"n": 10
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},
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{
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"a": "item",
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"t": "10012",
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"n": 10
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}
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]
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},
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{
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"key": 12,
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"hid": 25001,
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"phase": 6,
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"phasebonus": [
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"hppro",
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"200"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 60000
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},
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{
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"a": "item",
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"t": "10013",
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"n": 20
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},
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{
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"a": "item",
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"t": "10012",
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"n": 20
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}
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]
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},
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{
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"key": 13,
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"hid": 35001,
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"phase": 1,
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"phasebonus": [
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"hp",
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"950"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 10000
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},
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{
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"a": "item",
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"t": "10021",
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"n": 10
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}
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]
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},
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{
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"key": 14,
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"hid": 35001,
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"phase": 2,
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"phasebonus": [
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"def",
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"70"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 20000
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},
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{
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"a": "item",
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"t": "10021",
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"n": 20
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}
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]
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},
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{
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"key": 15,
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"hid": 35001,
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"phase": 3,
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"phasebonus": [
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"123500100",
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"3"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 30000
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},
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{
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"a": "item",
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"t": "10022",
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"n": 10
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},
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{
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"a": "item",
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"t": "10021",
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"n": 10
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}
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]
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},
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{
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"key": 16,
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"hid": 35001,
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"phase": 4,
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"phasebonus": [
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"defpro",
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"100"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 40000
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},
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{
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"a": "item",
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"t": "10022",
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"n": 20
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},
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{
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"a": "item",
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"t": "10021",
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"n": 20
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}
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]
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},
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{
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"key": 17,
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"hid": 35001,
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"phase": 5,
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"phasebonus": [
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"speed",
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"10"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 50000
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},
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{
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"a": "item",
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"t": "10023",
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"n": 10
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},
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{
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"a": "item",
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"t": "10022",
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"n": 10
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}
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]
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},
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{
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"key": 18,
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"hid": 35001,
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"phase": 6,
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"phasebonus": [
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"hppro",
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"200"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 60000
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},
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{
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"a": "item",
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"t": "10023",
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"n": 20
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},
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{
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"a": "item",
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"t": "10022",
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"n": 20
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}
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]
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},
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{
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"key": 19,
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"hid": 44001,
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"phase": 1,
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"phasebonus": [
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"hp",
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"950"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 10000
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},
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{
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"a": "item",
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"t": "10031",
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"n": 10
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}
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]
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},
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{
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"key": 20,
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"hid": 44001,
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"phase": 2,
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"phasebonus": [
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"def",
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"70"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 20000
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},
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{
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"a": "item",
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"t": "10031",
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"n": 20
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}
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]
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},
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{
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"key": 21,
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"hid": 44001,
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"phase": 3,
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"phasebonus": [
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"124400100",
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"3"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 30000
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},
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{
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"a": "item",
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"t": "10032",
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"n": 10
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},
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{
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"a": "item",
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"t": "10031",
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"n": 10
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}
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]
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},
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{
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"key": 22,
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"hid": 44001,
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"phase": 4,
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"phasebonus": [
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"defpro",
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"100"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 40000
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},
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{
|
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"a": "item",
|
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"t": "10032",
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"n": 20
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},
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{
|
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"a": "item",
|
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"t": "10031",
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"n": 20
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}
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]
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},
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{
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"key": 23,
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"hid": 44001,
|
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"phase": 5,
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"phasebonus": [
|
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"speed",
|
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"10"
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],
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"phaseneed": [
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{
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"a": "attr",
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"t": "gold",
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"n": 50000
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},
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{
|
||||
"a": "item",
|
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"t": "10033",
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||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10032",
|
||||
"n": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"key": 24,
|
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"hid": 44001,
|
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"phase": 6,
|
||||
"phasebonus": [
|
||||
"hppro",
|
||||
"200"
|
||||
],
|
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"phaseneed": [
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{
|
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"a": "attr",
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"t": "gold",
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"n": 60000
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},
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{
|
||||
"a": "item",
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"t": "10033",
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"n": 20
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},
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{
|
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"a": "item",
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"t": "10032",
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"n": 20
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||||
}
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]
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}
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]
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@ -23,6 +23,7 @@ const ( //消息回复的头名称
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ResonanceReset = "resonancereset" // 共鸣重置
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StrengthenUpSkill = "strengthenupskill" // 技能强化
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StrengthenUpStar = "strengthensupstar" // 英雄升星
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Awaken = "awaken" // 英雄觉醒
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)
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//组件初始化接口
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121
modules/hero/api_awaken.go
Normal file
121
modules/hero/api_awaken.go
Normal file
@ -0,0 +1,121 @@
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package hero
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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"strconv"
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)
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//参数校验
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func (this *apiComp) AwakenCheck(session comm.IUserSession, req *pb.HeroAwakenReq) (result map[string]interface{}, code comm.ErrorCode) {
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var (
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costRes map[string]int32
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)
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costRes = make(map[string]int32, 0)
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if req.HeroObjID == "" {
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code.Code = pb.ErrorCode_ReqParameterError
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return
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}
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var (
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awakenData *cfg.Game_heroAwakenData
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bCheckOk bool
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||||
)
|
||||
bCheckOk = true
|
||||
|
||||
_hero, err := this.moduleHero.GetHero(session.GetUserId(), req.HeroObjID)
|
||||
|
||||
if err != pb.ErrorCode_Success {
|
||||
code.Code = pb.ErrorCode_HeroNoExist
|
||||
return
|
||||
}
|
||||
AwakenConfig, err1 := this.moduleHero.configure.GetHeroAwakenConfig()
|
||||
if err1 != nil {
|
||||
code.Code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
for _, v := range AwakenConfig.GetDataMap() {
|
||||
if v.Hid == _hero.HeroID && v.Phase == _hero.JuexingLv+1 {
|
||||
awakenData = v
|
||||
break
|
||||
}
|
||||
}
|
||||
if awakenData == nil {
|
||||
code.Code = pb.ErrorCode_ConfigNoFound
|
||||
return
|
||||
}
|
||||
// 参数校验
|
||||
for _, v := range awakenData.Phaseneed {
|
||||
if v.A == "attr" { // 消耗玩家身上资源
|
||||
curGold := this.user.QueryAttributeValue(session.GetUserId(), v.T)
|
||||
if curGold < v.N {
|
||||
bCheckOk = false
|
||||
break
|
||||
}
|
||||
costRes[v.T] = v.N
|
||||
} else if v.A == "item" { //消耗道具
|
||||
itemid, err := strconv.Atoi(v.T)
|
||||
if err != nil {
|
||||
curCount := this.moduleHero.items.QueryItemAmount(nil, session.GetUserId(), int32(itemid))
|
||||
if curCount < uint32(v.N) {
|
||||
bCheckOk = false
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if !bCheckOk {
|
||||
code.Code = pb.ErrorCode_GoldNoEnough
|
||||
return
|
||||
}
|
||||
result = map[string]interface{}{
|
||||
"awakenData": awakenData,
|
||||
"heroObj": _hero,
|
||||
"costRes": costRes,
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
/// 英雄觉醒
|
||||
func (this *apiComp) Awaken(session comm.IUserSession, agrs map[string]interface{}, req *pb.HeroAwakenReq) (code pb.ErrorCode) {
|
||||
|
||||
awakenData := agrs["awakenData"].(*cfg.Game_heroAwakenData)
|
||||
_hero := agrs["heroObj"].(*pb.DBHero)
|
||||
costRes := agrs["costRes"].(map[string]int32)
|
||||
if _hero == nil || awakenData == nil {
|
||||
code = pb.ErrorCode_HeroNoExist
|
||||
return
|
||||
}
|
||||
defer func() {
|
||||
if code == pb.ErrorCode_Success {
|
||||
session.SendMsg(string(this.moduleHero.GetType()), StrengthenUplv, &pb.HeroAwakenResp{Hero: _hero})
|
||||
}
|
||||
}()
|
||||
|
||||
for _, v := range awakenData.Phaseneed {
|
||||
if v.A == "attr" { // 消耗玩家身上资源
|
||||
if data, ok := costRes[v.T]; ok {
|
||||
code = this.user.AddAttributeValue(session.GetUserId(), v.T, data)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
} else if v.A == "item" { //消耗道具
|
||||
itemid, err := strconv.Atoi(v.T)
|
||||
if err != nil {
|
||||
code = this.moduleHero.items.AddItem(nil, session.GetUserId(), int32(itemid), -v.N)
|
||||
if code != pb.ErrorCode_Success {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
err := this.moduleHero.modelHero.PushHeroProperty(session, _hero.Id) // 推送属性变化
|
||||
if err != nil {
|
||||
log.Errorf("PushHeroProperty err!")
|
||||
}
|
||||
return
|
||||
}
|
@ -6,7 +6,6 @@ import (
|
||||
cfg "go_dreamfactory/sys/configure/structs"
|
||||
|
||||
"go_dreamfactory/lego/core"
|
||||
"go_dreamfactory/lego/sys/log"
|
||||
)
|
||||
|
||||
const (
|
||||
@ -20,6 +19,7 @@ const (
|
||||
game_skillatk = "game_skillatk.json" // 英雄技能
|
||||
hero_resonance = "game_heroresonance.json" // 英雄共鸣
|
||||
hero_comatn = "game_comatn.json" // 英雄共鸣重置
|
||||
hero_awaken = "game_heroawaken.json" // 英雄觉醒
|
||||
)
|
||||
|
||||
///配置管理组件
|
||||
@ -42,11 +42,9 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
game_skillatk: cfg.NewGame_skillAtk,
|
||||
hero_resonance: cfg.NewGame_heroResonance,
|
||||
hero_comatn: cfg.NewGame_comAtn,
|
||||
hero_awaken: cfg.NewGame_heroAwaken,
|
||||
})
|
||||
_data, err := this.GetHeroResonanceRestConfig()
|
||||
if err == nil {
|
||||
log.Debugf("%v", _data)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
@ -331,3 +329,19 @@ func (this *configureComp) GetHeroResonanceRestConfig() (data *cfg.Game_comAtnDa
|
||||
|
||||
return
|
||||
}
|
||||
func (this *configureComp) GetHeroAwakenConfig() (configure *cfg.Game_heroAwaken, err error) {
|
||||
var (
|
||||
v interface{}
|
||||
ok bool
|
||||
)
|
||||
if v, err = this.GetConfigure(hero_awaken); err == nil {
|
||||
if configure, ok = v.(*cfg.Game_heroAwaken); !ok {
|
||||
err = fmt.Errorf("%T no is *cfg.Game_heroResonance", v)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
err = fmt.Errorf("%T no is *cfg.Game_hero", v)
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
@ -981,17 +981,16 @@ func (x *HeroResonanceUseEnergyResp) GetHero() *DBHero {
|
||||
}
|
||||
|
||||
// 觉醒
|
||||
type HeroJuexingReq struct {
|
||||
type HeroAwakenReq struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
|
||||
CostItmes *ItemData `protobuf:"bytes,2,opt,name=costItmes,proto3" json:"costItmes"` // 觉醒消耗待定
|
||||
HeroObjID string `protobuf:"bytes,1,opt,name=heroObjID,proto3" json:"heroObjID"` // 英雄对象ID
|
||||
}
|
||||
|
||||
func (x *HeroJuexingReq) Reset() {
|
||||
*x = HeroJuexingReq{}
|
||||
func (x *HeroAwakenReq) Reset() {
|
||||
*x = HeroAwakenReq{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_hero_hero_msg_proto_msgTypes[18]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -999,13 +998,13 @@ func (x *HeroJuexingReq) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *HeroJuexingReq) String() string {
|
||||
func (x *HeroAwakenReq) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*HeroJuexingReq) ProtoMessage() {}
|
||||
func (*HeroAwakenReq) ProtoMessage() {}
|
||||
|
||||
func (x *HeroJuexingReq) ProtoReflect() protoreflect.Message {
|
||||
func (x *HeroAwakenReq) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_hero_hero_msg_proto_msgTypes[18]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -1017,27 +1016,20 @@ func (x *HeroJuexingReq) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use HeroJuexingReq.ProtoReflect.Descriptor instead.
|
||||
func (*HeroJuexingReq) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use HeroAwakenReq.ProtoReflect.Descriptor instead.
|
||||
func (*HeroAwakenReq) Descriptor() ([]byte, []int) {
|
||||
return file_hero_hero_msg_proto_rawDescGZIP(), []int{18}
|
||||
}
|
||||
|
||||
func (x *HeroJuexingReq) GetHeroObjID() string {
|
||||
func (x *HeroAwakenReq) GetHeroObjID() string {
|
||||
if x != nil {
|
||||
return x.HeroObjID
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *HeroJuexingReq) GetCostItmes() *ItemData {
|
||||
if x != nil {
|
||||
return x.CostItmes
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
// 觉醒返回
|
||||
type HeroJuexingResp struct {
|
||||
type HeroAwakenResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
@ -1045,8 +1037,8 @@ type HeroJuexingResp struct {
|
||||
Hero *DBHero `protobuf:"bytes,1,opt,name=hero,proto3" json:"hero"` // 英雄对象
|
||||
}
|
||||
|
||||
func (x *HeroJuexingResp) Reset() {
|
||||
*x = HeroJuexingResp{}
|
||||
func (x *HeroAwakenResp) Reset() {
|
||||
*x = HeroAwakenResp{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_hero_hero_msg_proto_msgTypes[19]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -1054,13 +1046,13 @@ func (x *HeroJuexingResp) Reset() {
|
||||
}
|
||||
}
|
||||
|
||||
func (x *HeroJuexingResp) String() string {
|
||||
func (x *HeroAwakenResp) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*HeroJuexingResp) ProtoMessage() {}
|
||||
func (*HeroAwakenResp) ProtoMessage() {}
|
||||
|
||||
func (x *HeroJuexingResp) ProtoReflect() protoreflect.Message {
|
||||
func (x *HeroAwakenResp) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_hero_hero_msg_proto_msgTypes[19]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
@ -1072,12 +1064,12 @@ func (x *HeroJuexingResp) ProtoReflect() protoreflect.Message {
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use HeroJuexingResp.ProtoReflect.Descriptor instead.
|
||||
func (*HeroJuexingResp) Descriptor() ([]byte, []int) {
|
||||
// Deprecated: Use HeroAwakenResp.ProtoReflect.Descriptor instead.
|
||||
func (*HeroAwakenResp) Descriptor() ([]byte, []int) {
|
||||
return file_hero_hero_msg_proto_rawDescGZIP(), []int{19}
|
||||
}
|
||||
|
||||
func (x *HeroJuexingResp) GetHero() *DBHero {
|
||||
func (x *HeroAwakenResp) GetHero() *DBHero {
|
||||
if x != nil {
|
||||
return x.Hero
|
||||
}
|
||||
@ -1332,42 +1324,39 @@ var file_hero_hero_msg_proto_rawDesc = []byte{
|
||||
0x0a, 0x1a, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x65, 0x73, 0x6f, 0x6e, 0x61, 0x6e, 0x63, 0x65, 0x55,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x65, 0x72, 0x6f, 0x41, 0x77, 0x61, 0x6b, 0x65, 0x6e, 0x52, 0x65, 0x73, 0x70, 0x12, 0x1e, 0x0a,
|
||||
0x04, 0x68, 0x65, 0x72, 0x6f, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0a, 0x2e, 0x70, 0x62,
|
||||
0x2e, 0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x04, 0x68, 0x65, 0x72, 0x6f, 0x22, 0x29, 0x0a,
|
||||
0x0d, 0x48, 0x65, 0x72, 0x6f, 0x43, 0x68, 0x6f, 0x75, 0x6b, 0x61, 0x52, 0x65, 0x71, 0x12, 0x18,
|
||||
0x0a, 0x07, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x05, 0x52,
|
||||
0x07, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x73, 0x22, 0x34, 0x0a, 0x0e, 0x48, 0x65, 0x72, 0x6f,
|
||||
0x43, 0x68, 0x6f, 0x75, 0x6b, 0x61, 0x52, 0x65, 0x73, 0x70, 0x12, 0x22, 0x0a, 0x06, 0x68, 0x65,
|
||||
0x72, 0x6f, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0a, 0x2e, 0x70, 0x62, 0x2e,
|
||||
0x44, 0x42, 0x48, 0x65, 0x72, 0x6f, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x65, 0x73, 0x22, 0xa4,
|
||||
0x02, 0x0a, 0x0c, 0x48, 0x65, 0x72, 0x6f, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x12,
|
||||
0x16, 0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x12, 0x3a, 0x0a, 0x08, 0x70, 0x72, 0x6f, 0x70, 0x65,
|
||||
0x72, 0x74, 0x79, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1e, 0x2e, 0x70, 0x62, 0x2e, 0x48,
|
||||
0x65, 0x72, 0x6f, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x2e, 0x50, 0x72, 0x6f, 0x70,
|
||||
0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x08, 0x70, 0x72, 0x6f, 0x70, 0x65,
|
||||
0x72, 0x74, 0x79, 0x12, 0x43, 0x0a, 0x0b, 0x61, 0x64, 0x64, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72,
|
||||
0x74, 0x79, 0x18, 0x03, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x21, 0x2e, 0x70, 0x62, 0x2e, 0x48, 0x65,
|
||||
0x72, 0x6f, 0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x2e, 0x41, 0x64, 0x64, 0x50, 0x72,
|
||||
0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0b, 0x61, 0x64, 0x64,
|
||||
0x50, 0x72, 0x6f, 0x70, 0x65, 0x72, 0x74, 0x79, 0x1a, 0x3b, 0x0a, 0x0d, 0x50, 0x72, 0x6f, 0x70,
|
||||
0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76,
|
||||
0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
||||
0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3e, 0x0a, 0x10, 0x41, 0x64, 0x64, 0x50, 0x72, 0x6f, 0x70,
|
||||
0x65, 0x72, 0x74, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79,
|
||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76,
|
||||
0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
||||
0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70,
|
||||
0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
@ -1402,8 +1391,8 @@ var file_hero_hero_msg_proto_goTypes = []interface{}{
|
||||
(*HeroResonanceResetResp)(nil), // 15: pb.HeroResonanceResetResp
|
||||
(*HeroResonanceUseEnergyReq)(nil), // 16: pb.HeroResonanceUseEnergyReq
|
||||
(*HeroResonanceUseEnergyResp)(nil), // 17: pb.HeroResonanceUseEnergyResp
|
||||
(*HeroJuexingReq)(nil), // 18: pb.HeroJuexingReq
|
||||
(*HeroJuexingResp)(nil), // 19: pb.HeroJuexingResp
|
||||
(*HeroAwakenReq)(nil), // 18: pb.HeroAwakenReq
|
||||
(*HeroAwakenResp)(nil), // 19: pb.HeroAwakenResp
|
||||
(*HeroChoukaReq)(nil), // 20: pb.HeroChoukaReq
|
||||
(*HeroChoukaResp)(nil), // 21: pb.HeroChoukaResp
|
||||
(*HeroProperty)(nil), // 22: pb.HeroProperty
|
||||
@ -1423,16 +1412,15 @@ var file_hero_hero_msg_proto_depIdxs = []int32{
|
||||
25, // 8: pb.HeroResonanceResp.upStarCard:type_name -> pb.DBHero
|
||||
25, // 9: pb.HeroResonanceResetResp.hero:type_name -> pb.DBHero
|
||||
25, // 10: pb.HeroResonanceUseEnergyResp.hero:type_name -> pb.DBHero
|
||||
4, // 11: pb.HeroJuexingReq.costItmes:type_name -> pb.ItemData
|
||||
25, // 12: pb.HeroJuexingResp.hero:type_name -> pb.DBHero
|
||||
25, // 13: pb.HeroChoukaResp.heroes:type_name -> pb.DBHero
|
||||
23, // 14: pb.HeroProperty.property:type_name -> pb.HeroProperty.PropertyEntry
|
||||
24, // 15: pb.HeroProperty.addProperty:type_name -> pb.HeroProperty.AddPropertyEntry
|
||||
16, // [16:16] is the sub-list for method output_type
|
||||
16, // [16:16] is the sub-list for method input_type
|
||||
16, // [16:16] is the sub-list for extension type_name
|
||||
16, // [16:16] is the sub-list for extension extendee
|
||||
0, // [0:16] is the sub-list for field type_name
|
||||
25, // 11: pb.HeroAwakenResp.hero:type_name -> pb.DBHero
|
||||
25, // 12: pb.HeroChoukaResp.heroes:type_name -> pb.DBHero
|
||||
23, // 13: pb.HeroProperty.property:type_name -> pb.HeroProperty.PropertyEntry
|
||||
24, // 14: pb.HeroProperty.addProperty:type_name -> pb.HeroProperty.AddPropertyEntry
|
||||
15, // [15:15] is the sub-list for method output_type
|
||||
15, // [15:15] is the sub-list for method input_type
|
||||
15, // [15:15] is the sub-list for extension type_name
|
||||
15, // [15:15] is the sub-list for extension extendee
|
||||
0, // [0:15] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_hero_hero_msg_proto_init() }
|
||||
@ -1659,7 +1647,7 @@ func file_hero_hero_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_hero_hero_msg_proto_msgTypes[18].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*HeroJuexingReq); i {
|
||||
switch v := v.(*HeroAwakenReq); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -1671,7 +1659,7 @@ func file_hero_hero_msg_proto_init() {
|
||||
}
|
||||
}
|
||||
file_hero_hero_msg_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*HeroJuexingResp); i {
|
||||
switch v := v.(*HeroAwakenResp); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
|
@ -97,13 +97,12 @@ message HeroResonanceUseEnergyResp {
|
||||
}
|
||||
|
||||
// 觉醒
|
||||
message HeroJuexingReq {
|
||||
message HeroAwakenReq {
|
||||
string heroObjID = 1; // 英雄对象ID
|
||||
ItemData costItmes = 2; // 觉醒消耗待定
|
||||
}
|
||||
|
||||
// 觉醒返回
|
||||
message HeroJuexingResp {
|
||||
message HeroAwakenResp {
|
||||
DBHero hero = 1; // 英雄对象
|
||||
}
|
||||
|
||||
|
42
sys/configure/structs/game.heroAwaken.go
Normal file
42
sys/configure/structs/game.heroAwaken.go
Normal file
@ -0,0 +1,42 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
package cfg
|
||||
|
||||
type Game_heroAwaken struct {
|
||||
_dataMap map[int32]*Game_heroAwakenData
|
||||
_dataList []*Game_heroAwakenData
|
||||
}
|
||||
|
||||
func NewGame_heroAwaken(_buf []map[string]interface{}) (*Game_heroAwaken, error) {
|
||||
_dataList := make([]*Game_heroAwakenData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*Game_heroAwakenData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := NewGame_heroAwakenData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Key] = _v
|
||||
}
|
||||
}
|
||||
return &Game_heroAwaken{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *Game_heroAwaken) GetDataMap() map[int32]*Game_heroAwakenData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *Game_heroAwaken) GetDataList() []*Game_heroAwakenData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *Game_heroAwaken) Get(key int32) *Game_heroAwakenData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
59
sys/configure/structs/game.heroAwakenData.go
Normal file
59
sys/configure/structs/game.heroAwakenData.go
Normal file
@ -0,0 +1,59 @@
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type Game_heroAwakenData struct {
|
||||
Key int32
|
||||
Hid int32
|
||||
Phase int32
|
||||
Phasebonus []string
|
||||
Phaseneed []*Game_atn
|
||||
}
|
||||
|
||||
func (Game_heroAwakenData) GetTypeId() int {
|
||||
return -1396976663
|
||||
}
|
||||
|
||||
func NewGame_heroAwakenData(_buf map[string]interface{}) (_v *Game_heroAwakenData, err error) {
|
||||
_v = &Game_heroAwakenData{}
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hid"].(float64); !_ok_ { err = errors.New("hid error"); return }; _v.Hid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["phase"].(float64); !_ok_ { err = errors.New("phase error"); return }; _v.Phase = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["phasebonus"].([]interface{}); !_ok_ { err = errors.New("phasebonus error"); return }
|
||||
|
||||
_v.Phasebonus = make([]string, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ string
|
||||
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
|
||||
_v.Phasebonus = append(_v.Phasebonus, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["phaseneed"].([]interface{}); !_ok_ { err = errors.New("phaseneed error"); return }
|
||||
|
||||
_v.Phaseneed = make([]*Game_atn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Game_atn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = NewGame_atn(_x_); err != nil { return } }
|
||||
_v.Phaseneed = append(_v.Phaseneed, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
Loading…
Reference in New Issue
Block a user