70 lines
2.7 KiB
Go
70 lines
2.7 KiB
Go
//------------------------------------------------------------------------------
|
|
// <auto-generated>
|
|
// This code was generated by a tool.
|
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|
// the code is regenerated.
|
|
// </auto-generated>
|
|
//------------------------------------------------------------------------------
|
|
|
|
package cfg
|
|
|
|
import "errors"
|
|
|
|
type GameHeroStarupData struct {
|
|
Key int32
|
|
Id string
|
|
Star int32
|
|
Needrace []*Gameatn
|
|
Starup []*Gameatn
|
|
}
|
|
|
|
const TypeId_GameHeroStarupData = -1178048819
|
|
|
|
func (*GameHeroStarupData) GetTypeId() int32 {
|
|
return -1178048819
|
|
}
|
|
|
|
func (_v *GameHeroStarupData)Deserialize(_buf map[string]interface{}) (err error) {
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
|
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
|
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["needrace"].([]interface{}); !_ok_ { err = errors.New("needrace error"); return }
|
|
|
|
_v.Needrace = make([]*Gameatn, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ *Gameatn
|
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
|
_v.Needrace = append(_v.Needrace, _list_v_)
|
|
}
|
|
}
|
|
|
|
{
|
|
var _arr_ []interface{}
|
|
var _ok_ bool
|
|
if _arr_, _ok_ = _buf["starup"].([]interface{}); !_ok_ { err = errors.New("starup error"); return }
|
|
|
|
_v.Starup = make([]*Gameatn, 0, len(_arr_))
|
|
|
|
for _, _e_ := range _arr_ {
|
|
var _list_v_ *Gameatn
|
|
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
|
_v.Starup = append(_v.Starup, _list_v_)
|
|
}
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
func DeserializeGameHeroStarupData(_buf map[string]interface{}) (*GameHeroStarupData, error) {
|
|
v := &GameHeroStarupData{}
|
|
if err := v.Deserialize(_buf); err == nil {
|
|
return v, nil
|
|
} else {
|
|
return nil, err
|
|
}
|
|
}
|