//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameHeroStarupData struct { Key int32 Id string Star int32 Needrace []*Gameatn Starup []*Gameatn } const TypeId_GameHeroStarupData = -1178048819 func (*GameHeroStarupData) GetTypeId() int32 { return -1178048819 } func (_v *GameHeroStarupData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["needrace"].([]interface{}); !_ok_ { err = errors.New("needrace error"); return } _v.Needrace = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Needrace = append(_v.Needrace, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["starup"].([]interface{}); !_ok_ { err = errors.New("starup error"); return } _v.Starup = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Starup = append(_v.Starup, _list_v_) } } return } func DeserializeGameHeroStarupData(_buf map[string]interface{}) (*GameHeroStarupData, error) { v := &GameHeroStarupData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }