go_dreamfactory/sys/configure/structs/game.chatServerGroupData.go
2022-08-18 15:09:34 +08:00

38 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameChatServerGroupData struct {
Server string
Group int32
}
const TypeId_GameChatServerGroupData = -71514030
func (*GameChatServerGroupData) GetTypeId() int32 {
return -71514030
}
func (_v *GameChatServerGroupData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Server, _ok_ = _buf["server"].(string); !_ok_ { err = errors.New("server error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
return
}
func DeserializeGameChatServerGroupData(_buf map[string]interface{}) (*GameChatServerGroupData, error) {
v := &GameChatServerGroupData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}