go_dreamfactory/sys/configure/structs/Game.EquipEnchanting.go
2022-11-02 15:44:31 +08:00

43 lines
1.3 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameEquipEnchanting struct {
_dataMap map[string]*GameEquipEnchantingData
_dataList []*GameEquipEnchantingData
}
func NewGameEquipEnchanting(_buf []map[string]interface{}) (*GameEquipEnchanting, error) {
_dataList := make([]*GameEquipEnchantingData, 0, len(_buf))
dataMap := make(map[string]*GameEquipEnchantingData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameEquipEnchantingData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Item] = _v
}
}
return &GameEquipEnchanting{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameEquipEnchanting) GetDataMap() map[string]*GameEquipEnchantingData {
return table._dataMap
}
func (table *GameEquipEnchanting) GetDataList() []*GameEquipEnchantingData {
return table._dataList
}
func (table *GameEquipEnchanting) Get(key string) *GameEquipEnchantingData {
return table._dataMap[key]
}