//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameEquipEnchanting struct { _dataMap map[string]*GameEquipEnchantingData _dataList []*GameEquipEnchantingData } func NewGameEquipEnchanting(_buf []map[string]interface{}) (*GameEquipEnchanting, error) { _dataList := make([]*GameEquipEnchantingData, 0, len(_buf)) dataMap := make(map[string]*GameEquipEnchantingData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameEquipEnchantingData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Item] = _v } } return &GameEquipEnchanting{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameEquipEnchanting) GetDataMap() map[string]*GameEquipEnchantingData { return table._dataMap } func (table *GameEquipEnchanting) GetDataList() []*GameEquipEnchantingData { return table._dataList } func (table *GameEquipEnchanting) Get(key string) *GameEquipEnchantingData { return table._dataMap[key] }