go_dreamfactory/sys/configure/structs/Game.BuriedCondi.go
2023-05-25 13:42:09 +08:00

43 lines
1.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameBuriedCondi struct {
_dataMap map[int32]*GameBuriedCondiData
_dataList []*GameBuriedCondiData
}
func NewGameBuriedCondi(_buf []map[string]interface{}) (*GameBuriedCondi, error) {
_dataList := make([]*GameBuriedCondiData, 0, len(_buf))
dataMap := make(map[int32]*GameBuriedCondiData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameBuriedCondiData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameBuriedCondi{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameBuriedCondi) GetDataMap() map[int32]*GameBuriedCondiData {
return table._dataMap
}
func (table *GameBuriedCondi) GetDataList() []*GameBuriedCondiData {
return table._dataList
}
func (table *GameBuriedCondi) Get(key int32) *GameBuriedCondiData {
return table._dataMap[key]
}