//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg type GameBuriedCondi struct { _dataMap map[int32]*GameBuriedCondiData _dataList []*GameBuriedCondiData } func NewGameBuriedCondi(_buf []map[string]interface{}) (*GameBuriedCondi, error) { _dataList := make([]*GameBuriedCondiData, 0, len(_buf)) dataMap := make(map[int32]*GameBuriedCondiData) for _, _ele_ := range _buf { if _v, err2 := DeserializeGameBuriedCondiData(_ele_); err2 != nil { return nil, err2 } else { _dataList = append(_dataList, _v) dataMap[_v.Id] = _v } } return &GameBuriedCondi{_dataList:_dataList, _dataMap:dataMap}, nil } func (table *GameBuriedCondi) GetDataMap() map[int32]*GameBuriedCondiData { return table._dataMap } func (table *GameBuriedCondi) GetDataList() []*GameBuriedCondiData { return table._dataList } func (table *GameBuriedCondi) Get(key int32) *GameBuriedCondiData { return table._dataMap[key] }