111 lines
4.0 KiB
Go
111 lines
4.0 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameBattleready_capskillData struct {
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Id int32
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Lv []int32
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Start []int32
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Race []int32
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Heroid []string
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Disableplay []string
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}
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const TypeId_GameBattleready_capskillData = 544342105
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func (*GameBattleready_capskillData) GetTypeId() int32 {
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return 544342105
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}
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func (_v *GameBattleready_capskillData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["lv"].([]interface{}); !_ok_ { err = errors.New("lv error"); return }
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_v.Lv = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Lv = append(_v.Lv, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["start"].([]interface{}); !_ok_ { err = errors.New("start error"); return }
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_v.Start = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Start = append(_v.Start, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return }
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_v.Race = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Race = append(_v.Race, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["heroid"].([]interface{}); !_ok_ { err = errors.New("heroid error"); return }
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_v.Heroid = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Heroid = append(_v.Heroid, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["disableplay"].([]interface{}); !_ok_ { err = errors.New("disableplay error"); return }
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_v.Disableplay = make([]string, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ string
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{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
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_v.Disableplay = append(_v.Disableplay, _list_v_)
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}
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}
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return
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}
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func DeserializeGameBattleready_capskillData(_buf map[string]interface{}) (*GameBattleready_capskillData, error) {
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v := &GameBattleready_capskillData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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