//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameBattleready_capskillData struct { Id int32 Lv []int32 Start []int32 Race []int32 Heroid []string Disableplay []string } const TypeId_GameBattleready_capskillData = 544342105 func (*GameBattleready_capskillData) GetTypeId() int32 { return 544342105 } func (_v *GameBattleready_capskillData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["lv"].([]interface{}); !_ok_ { err = errors.New("lv error"); return } _v.Lv = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Lv = append(_v.Lv, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["start"].([]interface{}); !_ok_ { err = errors.New("start error"); return } _v.Start = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Start = append(_v.Start, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return } _v.Race = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Race = append(_v.Race, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["heroid"].([]interface{}); !_ok_ { err = errors.New("heroid error"); return } _v.Heroid = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Heroid = append(_v.Heroid, _list_v_) } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["disableplay"].([]interface{}); !_ok_ { err = errors.New("disableplay error"); return } _v.Disableplay = make([]string, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ string { if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } } _v.Disableplay = append(_v.Disableplay, _list_v_) } } return } func DeserializeGameBattleready_capskillData(_buf map[string]interface{}) (*GameBattleready_capskillData, error) { v := &GameBattleready_capskillData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }