127 lines
2.9 KiB
Go
127 lines
2.9 KiB
Go
package reputation
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/base"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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var _ comm.IReputation = (*Reputation)(nil)
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type Reputation struct {
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modules.ModuleBase
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api *apiComp
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service base.IRPCXService
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configure *configureComp
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modelReputation *ModelReputation
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}
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func NewModule() core.IModule {
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return &Reputation{}
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}
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func (this *Reputation) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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err = this.ModuleBase.Init(service, module, options)
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this.service = service.(base.IRPCXService)
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return
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}
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func (this *Reputation) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.modelReputation = this.RegisterComp(new(ModelReputation)).(*ModelReputation)
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}
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func (this *Reputation) GetType() core.M_Modules {
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return comm.ModuleReputation
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}
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func (this *Reputation) Start() (err error) {
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err = this.ModuleBase.Start()
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return
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}
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// 获取阵营最大等级
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// raceType 阵营类型
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func (this *Reputation) getCampLvMax(raceType int32) (maxLv int32) {
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campLvConf, err := this.configure.getCampCfg()
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if err != nil {
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return
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}
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arr := campLvConf.GetDataList()
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n := len(arr)
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if n > 0 {
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maxLv = arr[n-1].ReputationLv
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} else {
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maxLv = -1
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}
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return
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}
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// 声望升级
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// raceType 阵营 fv 阵营好感度累计值
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func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv int32) int32 {
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uid := session.GetUserId()
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reputation := this.modelReputation.getDBReputation(uid)
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if reputation == nil {
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return 0
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}
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c, ok := reputation.Camps[raceType]
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if !ok {
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reputation.Camps[raceType] = &pb.Camp{}
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c = reputation.Camps[raceType]
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}
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maxLv := this.getCampLvMax(raceType)
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if c.ReputationLv == maxLv {
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this.Debug("已达到声望最大等级",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "maxLv", Value: c.ReputationLv})
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return c.ReputationLv
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}
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campConf, err := this.configure.getCampCfg()
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if err != nil {
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return 0
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}
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var (
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reward *cfg.Gameatn
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flag bool
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)
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for _, cnf := range campConf.GetDataList() {
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if cnf.RaceType == raceType {
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nextCampConf := this.configure.getCampBy(raceType, c.ReputationLv+1)
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if nextCampConf == nil {
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return cnf.ReputationLv
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} else {
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if fv >= nextCampConf.ReputationExp {
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c.ReputationLv = nextCampConf.ReputationLv
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reward = cnf.Reward
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flag = true
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}
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break
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}
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}
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}
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if flag {
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update := map[string]interface{}{
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"camps": reputation.Camps,
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}
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if err := this.modelReputation.updateDBReputation(uid, update); err == nil {
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this.DispenseRes(session, []*cfg.Gameatn{reward}, false)
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}
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}
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return c.ReputationLv
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}
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