update
This commit is contained in:
parent
aa383233a6
commit
58ecd65e7d
@ -41,8 +41,8 @@ func (d *ReputationView) CreateView(t *model.TestCase) fyne.CanvasObject {
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t.MainType,
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"talenttest",
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&pb.ReputationTalenttestReq{
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RaceType: cast.ToInt32(zy),
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FriendValue: cast.ToInt32(fv),
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RaceType: cast.ToInt32(zy.Text),
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FriendValue: cast.ToInt32(fv.Text),
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},
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); err != nil {
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logrus.Error(err)
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@ -321,8 +321,8 @@ func (this *Agent) messageDistribution(msg *pb.UserMessage) (err error) {
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}
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stime := time.Now()
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// this.gateway.Debugf("----------3 agent:%s uId:%s MainType:%s SubType:%s ", this.sessionId, this.uId, msg.MainType, msg.SubType)
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ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
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// ctx := context.Background()
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// ctx, _ := context.WithTimeout(context.Background(), time.Second*5)
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ctx := context.Background()
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if len(serviceTag) == 0 {
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// this.gateway.Debugf("----------4 agent:%s uId:%s MainType:%s SubType:%s ", this.sessionId, this.uId, msg.MainType, msg.SubType)
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if err = this.gateway.Service().RpcCall(ctx, servicePath, string(comm.Rpc_GatewayRoute), req, reply); err != nil {
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@ -13,7 +13,7 @@ func (this *apiComp) TalenttestCheck(session comm.IUserSession, req *pb.Reputati
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func (this *apiComp) Talenttest(session comm.IUserSession, req *pb.ReputationTalenttestReq) (code pb.ErrorCode, data *pb.ErrorData) {
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rsp := &pb.ReputationTalenttestResp{}
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lv := this.module.Upgrade(session, req.RaceType, req.FriendValue)
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this.module.Debug("声望等级", log.Field{Key: "lv", Value: lv})
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this.module.Debug("声望", log.Field{Key: "阵营", Value: req.RaceType}, log.Field{Key: "等级", Value: lv})
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session.SendMsg(string(this.module.GetType()), "talenttest", rsp)
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return
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@ -11,25 +11,37 @@ func (this *apiComp) UpgradeCheck(session comm.IUserSession, req *pb.ReputationU
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}
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func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.ReputationUpgradeReq) (code pb.ErrorCode, data *pb.ErrorData) {
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//
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uid := session.GetUserId()
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rsp := &pb.ReputationUpgradeResp{}
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talentCfg := this.module.configure.getTalentNodeCfg(req.NodeId)
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if talentCfg == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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reputation := this.module.modelReputation.getDBReputation(uid)
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if reputation == nil {
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code = pb.ErrorCode_DataNotFound
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return
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}
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camp, ok := reputation.Camps[talentCfg.Type]
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camp, ok := reputation.Camps[req.RaceType]
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if !ok {
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reputation.Camps[talentCfg.Type] = &pb.Camp{}
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reputation.Camps[req.RaceType] = &pb.Camp{}
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}
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var nodeLv int32
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if len(camp.Nodes) == 0 {
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nodeLv = 1
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} else {
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for _, n := range camp.Nodes {
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if n.Nid == req.NodeId {
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nodeLv = n.Lv + 1
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break
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}
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}
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}
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talentCfg := this.module.configure.getTalentNodeCfgBy(req.NodeId, nodeLv)
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if talentCfg == nil {
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code = pb.ErrorCode_ConfigNoFound
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return
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}
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if code = this.module.CheckRes(session, talentCfg.IconCos); code != pb.ErrorCode_Success {
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@ -38,9 +50,15 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.ReputationUpgrad
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if camp != nil {
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if len(camp.Nodes) == 0 {
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camp.Nodes = append(camp.Nodes, &pb.TalentNode{
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Nid: req.NodeId,
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})
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//消耗
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if c := this.module.ConsumeRes(session, talentCfg.IconCos, true); c == pb.ErrorCode_Success {
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camp.Nodes = append(camp.Nodes, &pb.TalentNode{
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Nid: req.NodeId,
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Lv: 1,
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Status: 1,
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})
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camp.CampAttr = this.module.modelReputation.computeAttr(camp.CampAttr, talentCfg.Attribute)
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}
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} else {
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for _, v := range camp.Nodes {
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//判断是否满级
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@ -48,11 +66,20 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.ReputationUpgrad
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code = pb.ErrorCode_ReputationTalentFull
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return
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} else if req.NodeId == v.Nid {
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if !this.module.modelReputation.isReachPreNode(reputation, req.RaceType, talentCfg.PreNode, talentCfg.PreNodeLv) {
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code = pb.ErrorCode_ReputationNoPreNodeLv
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return
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}
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//消耗
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if c := this.module.ConsumeRes(session, talentCfg.IconCos, true); c == pb.ErrorCode_Success {
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v.Status = 1
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camp.CampAttr = this.module.modelReputation.computeAttr(camp.CampAttr, talentCfg.Attribute)
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v.Lv++
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camp.CampAttr = this.module.modelReputation.computeAttr(camp.CampAttr, talentCfg.Attribute)
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if talentCfg.NodeLv == v.Lv {
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v.Status = 2
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} else {
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v.Status = 1
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}
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}
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break
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}
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@ -42,17 +42,21 @@ func (this *configureComp) getTalentCfg() (data *cfg.GameTalent, err error) {
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return
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}
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func (this *configureComp) getTalentNodeCfg(id int32) (data *cfg.GameTalentData) {
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func (this *configureComp) getTalentNodeCfgBy(id, nodeLv int32) (data *cfg.GameTalentData) {
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gt, err := this.getTalentCfg()
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if err != nil {
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return
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}
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data, _ = gt.GetDataMap()[id]
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for _, v := range gt.GetDataList() {
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if v.Node == id && v.NodeLv == nodeLv {
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return v
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}
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}
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return
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}
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func (this *configureComp) getCampLvCfg() (data *cfg.GameCampLv, err error) {
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func (this *configureComp) getCampCfg() (data *cfg.GameCampLv, err error) {
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var (
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v interface{}
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ok bool
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@ -67,3 +71,17 @@ func (this *configureComp) getCampLvCfg() (data *cfg.GameCampLv, err error) {
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}
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return
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}
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func (this *configureComp) getCampBy(raceType, lv int32) (data *cfg.GameCampLvData) {
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gcl, err := this.getCampCfg()
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if err != nil {
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return nil
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}
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for _, v := range gcl.GetDataList() {
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if v.RaceType == raceType && v.ReputationLv == lv {
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return v
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}
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}
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return
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}
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@ -25,10 +25,10 @@ func (this *ModelReputation) Init(service core.IService, module core.IModule, co
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return
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}
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func(this *ModelReputation) initCamp(reputation *pb.DBReputation){
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if reputation!=nil && reputation.Camps == nil{
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func (this *ModelReputation) initCamp(reputation *pb.DBReputation) {
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if reputation != nil && reputation.Camps == nil {
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reputation.Camps = make(map[int32]*pb.Camp)
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}
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}
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@ -51,12 +51,14 @@ func (this *ModelReputation) getDBReputation(uid string) *pb.DBReputation {
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}
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// 更新声望数据
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func (this *ModelReputation) updateDBReputation(uid string, data map[string]interface{}) {
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func (this *ModelReputation) updateDBReputation(uid string, data map[string]interface{}) error {
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if err := this.Change(uid, data); err != nil {
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this.moduleReputation.Error("updateDBReputation",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "err", Value: err})
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return err
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}
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return nil
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}
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// 阵营属性
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@ -92,3 +94,15 @@ func (this *ModelReputation) mergeAttrs(camps map[int32]*pb.Camp) *pb.CampAttr {
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}
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return totalAttr
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}
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// 校验前置节点是否
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func (this *ModelReputation) isReachPreNode(reputation *pb.DBReputation, raceType, preNodeId, preNodeLv int32) bool {
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if camp, ok := reputation.Camps[raceType]; ok {
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for _, n := range camp.Nodes {
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if n.Nid == preNodeId && n.Lv == preNodeLv {
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return true
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}
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}
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}
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return false
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}
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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)
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@ -49,7 +50,7 @@ func (this *Reputation) Start() (err error) {
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// 获取阵营最大等级
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// raceType 阵营类型
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func (this *Reputation) getCampLvMax(raceType int32) (maxLv int32) {
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campLvConf, err := this.configure.getCampLvCfg()
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campLvConf, err := this.configure.getCampCfg()
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if err != nil {
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return
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}
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@ -65,19 +66,17 @@ func (this *Reputation) getCampLvMax(raceType int32) (maxLv int32) {
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// 声望升级
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// raceType 阵营 fv 阵营好感度累计值
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func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv int32) (lv int32) {
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func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv int32) int32 {
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uid := session.GetUserId()
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reputation := this.modelReputation.getDBReputation(uid)
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if reputation == nil {
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return
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return 0
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}
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c, ok := reputation.Camps[raceType]
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if !ok {
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this.Error("阵营不存在",
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log.Field{Key: "uid", Value: uid},
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log.Field{Key: "raceType", Value: raceType})
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return
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reputation.Camps[raceType] = &pb.Camp{}
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c = reputation.Camps[raceType]
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}
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maxLv := this.getCampLvMax(raceType)
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@ -89,25 +88,39 @@ func (this *Reputation) Upgrade(session comm.IUserSession, raceType int32, fv in
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return c.ReputationLv
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}
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campLvConf, err := this.configure.getCampLvCfg()
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campConf, err := this.configure.getCampCfg()
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if err != nil {
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return
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return 0
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}
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for _, conf := range campLvConf.GetDataList() {
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if conf.RaceType == raceType && conf.ReputationLv == c.ReputationLv {
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if fv >= conf.ReputationExp {
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//更新等级
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c.ReputationLv = c.ReputationLv + 1
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update := map[string]interface{}{
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"camps": reputation.Camps,
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var (
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reward *cfg.Gameatn
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flag bool
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)
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for _, cnf := range campConf.GetDataList() {
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if cnf.RaceType == raceType {
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nextCampConf := this.configure.getCampBy(raceType, c.ReputationLv+1)
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if nextCampConf == nil {
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return cnf.ReputationLv
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} else {
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if fv >= nextCampConf.ReputationExp {
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c.ReputationLv = nextCampConf.ReputationLv
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reward = cnf.Reward
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flag = true
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}
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this.modelReputation.updateDBReputation(uid, update)
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//发放天赋点奖励
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this.DispenseRes(session, []*cfg.Gameatn{conf.Reward}, false)
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break
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}
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}
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}
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return
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if flag {
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update := map[string]interface{}{
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"camps": reputation.Camps,
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}
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if err := this.modelReputation.updateDBReputation(uid, update); err == nil {
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this.DispenseRes(session, []*cfg.Gameatn{reward}, false)
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}
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}
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return c.ReputationLv
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}
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@ -405,6 +405,10 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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Arenacoin: userEx.Arenacoin,
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Ps: user.Ps,
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Moongold: user.Moongold,
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Talent1: user.Talent1,
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Talent2: user.Talent2,
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Talent3: user.Talent3,
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Talent4: user.Talent4,
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}
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switch attr {
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@ -543,6 +547,9 @@ func (this *User) change(session comm.IUserSession, attr string, add int32) (cha
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comm.ResPs: change.Ps,
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comm.Moongold: change.Moongold,
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comm.Talent1: change.Talent1,
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comm.Talent2: change.Talent2,
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comm.Talent3: change.Talent3,
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comm.Talent4: change.Talent4,
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}
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//user ex
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@ -374,7 +374,8 @@ const (
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ErrorCode_ParkourInviteNoPermissions ErrorCode = 4403 //无权邀请
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ErrorCode_ParkourTargetTeamed ErrorCode = 4404 //目标已组队
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//reputation
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ErrorCode_ReputationTalentFull ErrorCode = 4501 //天赋满级
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ErrorCode_ReputationTalentFull ErrorCode = 4501 //天赋满级
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ErrorCode_ReputationNoPreNodeLv ErrorCode = 4502 //前置节点等级不满足
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)
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// Enum value maps for ErrorCode.
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@ -696,6 +697,7 @@ var (
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4403: "ParkourInviteNoPermissions",
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4404: "ParkourTargetTeamed",
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4501: "ReputationTalentFull",
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4502: "ReputationNoPreNodeLv",
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}
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ErrorCode_value = map[string]int32{
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"Success": 0,
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@ -1014,6 +1016,7 @@ var (
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"ParkourInviteNoPermissions": 4403,
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"ParkourTargetTeamed": 4404,
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"ReputationTalentFull": 4501,
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"ReputationNoPreNodeLv": 4502,
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}
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)
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@ -1048,7 +1051,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
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var file_errorcode_proto_rawDesc = []byte{
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0x0a, 0x0f, 0x65, 0x72, 0x72, 0x6f, 0x72, 0x63, 0x6f, 0x64, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74,
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0x6f, 0x2a, 0xe6, 0x39, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x6f, 0x2a, 0x82, 0x3a, 0x0a, 0x09, 0x45, 0x72, 0x72, 0x6f, 0x72, 0x43, 0x6f, 0x64, 0x65, 0x12,
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0x0b, 0x0a, 0x07, 0x53, 0x75, 0x63, 0x63, 0x65, 0x73, 0x73, 0x10, 0x00, 0x12, 0x14, 0x0a, 0x10,
|
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0x47, 0x61, 0x74, 0x65, 0x77, 0x61, 0x79, 0x45, 0x78, 0x63, 0x65, 0x70, 0x74, 0x69, 0x6f, 0x6e,
|
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0x10, 0x01, 0x12, 0x11, 0x0a, 0x0d, 0x4e, 0x6f, 0x46, 0x69, 0x6e, 0x64, 0x53, 0x65, 0x72, 0x76,
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@ -1510,8 +1513,10 @@ var file_errorcode_proto_rawDesc = []byte{
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0x6e, 0x73, 0x10, 0xb3, 0x22, 0x12, 0x18, 0x0a, 0x13, 0x50, 0x61, 0x72, 0x6b, 0x6f, 0x75, 0x72,
|
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0x54, 0x61, 0x72, 0x67, 0x65, 0x74, 0x54, 0x65, 0x61, 0x6d, 0x65, 0x64, 0x10, 0xb4, 0x22, 0x12,
|
||||
0x19, 0x0a, 0x14, 0x52, 0x65, 0x70, 0x75, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x54, 0x61, 0x6c,
|
||||
0x65, 0x6e, 0x74, 0x46, 0x75, 0x6c, 0x6c, 0x10, 0x95, 0x23, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b,
|
||||
0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
0x65, 0x6e, 0x74, 0x46, 0x75, 0x6c, 0x6c, 0x10, 0x95, 0x23, 0x12, 0x1a, 0x0a, 0x15, 0x52, 0x65,
|
||||
0x70, 0x75, 0x74, 0x61, 0x74, 0x69, 0x6f, 0x6e, 0x4e, 0x6f, 0x50, 0x72, 0x65, 0x4e, 0x6f, 0x64,
|
||||
0x65, 0x4c, 0x76, 0x10, 0x96, 0x23, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06,
|
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0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
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}
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var (
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|
@ -120,7 +120,8 @@ type ReputationUpgradeReq struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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NodeId int32 `protobuf:"varint,1,opt,name=nodeId,proto3" json:"nodeId"` //节点ID
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NodeId int32 `protobuf:"varint,1,opt,name=nodeId,proto3" json:"nodeId"` //节点ID
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RaceType int32 `protobuf:"varint,2,opt,name=raceType,proto3" json:"raceType"` //阵营ID
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}
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func (x *ReputationUpgradeReq) Reset() {
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@ -162,6 +163,13 @@ func (x *ReputationUpgradeReq) GetNodeId() int32 {
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return 0
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}
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|
||||
func (x *ReputationUpgradeReq) GetRaceType() int32 {
|
||||
if x != nil {
|
||||
return x.RaceType
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type ReputationUpgradeResp struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
@ -394,25 +402,27 @@ var file_reputation_reputation_msg_proto_rawDesc = []byte{
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|
||||
}
|
||||
|
||||
var (
|
||||
|
Loading…
Reference in New Issue
Block a user