go_dreamfactory/modules/hunting/api_sweep.go
2024-02-01 17:16:24 +08:00

261 lines
7.2 KiB
Go

package hunting
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"go.mongodb.org/mongo-driver/bson/primitive"
)
// 参数校验
func (this *apiComp) SweepCheck(session comm.IUserSession, req *pb.HuntingSweepReq) (errdata *pb.ErrorData) {
if req.BossId <= 0 && req.Difficulty > 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
return
}
return
}
// /挑战完成
func (this *apiComp) Sweep(session comm.IUserSession, req *pb.HuntingSweepReq) (errdata *pb.ErrorData) {
var (
viking *pb.DBHunting
record *pb.DBBattleRecord
infos []*pb.BattleInfo
runresp *pb.BattleRunResp
conf *cfg.GameSweepData
boosCfg *cfg.GameHuntingBossData
user *pb.DBUser
bWin bool // 战斗是否胜利
rewardatno []*pb.UserAtno // atno 类型
consumeatns []*pb.UserAssets // 消耗
changExp map[string]int32
heroupaward []*cfg.Gameatn
reward []*cfg.Gameatn
consume []*cfg.Gameatn
allconsume []*cfg.Gameatn
err error
result []*pb.HuntingSweepResult
ps int32
totalps int32
// 随机任务统计
tasks []*pb.BuriedParam
)
changExp = make(map[string]int32, 0)
if errdata = this.SweepCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
if viking, err = this.module.modelHunting.getHuntingList(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_VikingBoosType,
Message: err.Error(),
}
return
}
boosCfg, err = this.module.configure.GetHuntingBossConfigData(req.BossId, req.Difficulty)
if err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if req.Difficulty > viking.Boss[req.BossId] {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_VikingLvErr,
Title: pb.ErrorCode_VikingLvErr.ToString(),
}
return
}
if user, err = this.module.GetUserForSession(session); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
}
if errdata, record = this.module.battle.CreatePveBattle(session, &pb.BattlePVEReq{
Rulesid: boosCfg.BattleReadyID,
Ptype: pb.PlayType_viking,
Title: "",
Format: req.Battle,
Mformat: boosCfg.Boss,
}); errdata != nil {
return
}
for i := 0; i < int(req.Sweepnum); i++ {
infos = append(infos, &pb.BattleInfo{
Id: primitive.NewObjectID().Hex(),
Title: record.Title,
Rulesid: boosCfg.BattleReadyID,
Btype: record.Btype,
Ptype: record.Ptype,
RedCompId: record.RedCompId,
Redflist: record.Redflist,
BlueCompId: record.BlueCompId,
Buleflist: record.Buleflist,
Tasks: record.Tasks,
})
}
if errdata, runresp = this.module.battle.RunServerBattle(session, &pb.BattleRunReq{Info: infos}); errdata != nil {
return
}
for _, v := range runresp.Reports {
bWin = false
ps = 0
reward = make([]*cfg.Gameatn, 0)
consume = make([]*cfg.Gameatn, 0)
consumeatns = make([]*pb.UserAssets, 0)
if v.WinSide == 1 {
bWin = true
}
for _, v := range boosCfg.PsMg {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
consume = append(consume, boosCfg.PsMg...)
if conf, err = this.module.configure.GetGameSweepData(req.Sweepgroup, v.Round); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Message: err.Error(),
}
return
}
if !bWin { // 战斗失败了 直接返回
consume = append(consume, conf.LoseCost...)
reward = append(reward, this.module.ModuleUser.PsConvertExp(ps))
for _, v := range consume {
consumeatns = append(consumeatns, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
//发放资源
if errdata, rewardatno = this.module.DispenseAtno(session, reward, true); errdata != nil {
return
}
result = append(result, &pb.HuntingSweepResult{
Battleid: v.Info.Id,
Iswin: false,
Consume: consumeatns,
Rounds: v.Round,
Award: rewardatno,
})
totalps += ps
allconsume = append(allconsume, consume...)
break
}
for _, v := range boosCfg.PsConsume {
if v.A == "attr" && v.T == "ps" {
ps += v.N
}
}
totalps += ps
consume = append(consume, conf.WinCost...)
consume = append(consume, boosCfg.PsConsume...)
reward = append(reward, this.module.ModuleUser.PsConvertExp(ps))
reward = this.module.ModuleTools.GetGroupDataByLottery(boosCfg.Drop, user.Vip, user.Lv)
b := this.module.ModuleActivity.HDCelebration(session, 2, req.BossId)
for _, v := range reward {
reward = append(reward, v)
if b { // 活动双倍
reward = append(reward, v)
}
}
// 加经验
if boosCfg.Heroexp > 0 {
var heroObjs []string
if v != nil && v.Info != nil && len(v.Info.Redflist) > 0 {
for _, v1 := range v.Info.Redflist[0].Team {
if v1 != nil && v1.HeroID != "" {
if !v1.Ishelp { // 助战英雄不加经验
heroObjs = append(heroObjs, v1.Oid)
}
}
}
}
if changExp, heroupaward, errdata = this.module.ModuleHero.AddHerosExp(session, heroObjs, boosCfg.Heroexp); errdata != nil {
return
}
reward = append(reward, heroupaward...)
}
//发放资源
if errdata, rewardatno = this.module.DispenseAtno(session, reward, true); errdata != nil {
return
}
// 狩猎副本掉落觉醒材料
for _, v := range reward {
if v.A == "item" {
if _conf, err := this.module.configure.GetItemConfigureData(v.T); err == nil {
if _conf.Usetype == comm.UseType8 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype154, v.N))
}
}
}
}
for _, v := range consume {
consumeatns = append(consumeatns, &pb.UserAssets{
A: v.A,
T: v.T,
N: v.N,
})
}
result = append(result, &pb.HuntingSweepResult{
Battleid: v.Info.Id,
Iswin: true,
Rounds: v.Round,
Consume: consumeatns,
Award: rewardatno,
Heroexp: changExp,
})
allconsume = append(allconsume, consume...)
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype80, 1, req.BossId, req.Difficulty))
// 随机任务统计
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype81, req.Difficulty, req.BossId))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype82, 1, req.BossId))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype83, 1, req.BossId, req.Difficulty))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype200, 1))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype251, 1, boosCfg.Id, v.Round))
}
//消耗资源
if errdata = this.module.ConsumeRes(session, allconsume, true); errdata != nil {
return
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype202, totalps))
session.SendMsg(string(this.module.GetType()), "sweep", &pb.HuntingSweepResp{
Result: result,
})
if len(tasks) > 0 {
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.chat.SendSysChatToWorld(session, comm.ChatSystem14, nil, req.BossId, req.Difficulty, user.Name)
this.module.ModuleBuried.TriggerBuried(session, tasks...)
this.module.WriteUserLog(session.GetUserId(), req, comm.GMResAddType, "HuntingSweepReq", rewardatno)
})
}
return
}