go_dreamfactory/modules/hero/model_hero.go
2022-06-24 09:51:23 +08:00

60 lines
1.3 KiB
Go

package hero
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
type ModelHero struct {
modules.Model_Comp
moduleHero *Hero
}
func (this *ModelHero) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.Model_Comp.Init(service, module, comp, options)
this.moduleHero = module.(*Hero)
this.TableName = "hero"
return
}
//创建一个指定的英雄
func (this *ModelHero) createOneHero(uid string, heroId int32) error {
heroCfg, err := this.moduleHero.configure_comp.GetHeroConfigure()
if err != nil {
log.Errorf("%v", err)
return err
}
if heroCfg != nil {
oneHeroCfg := heroCfg.Get(heroId)
if oneHeroCfg != nil {
newHero := &pb.DB_HeroData{
Uid: uid,
HeroID: oneHeroCfg.Id,
Star: oneHeroCfg.Star,
Lv: 1, //初始等级
}
return this.moduleHero.model_hero.Add(uid, newHero)
}
}
return nil
}
//指定英雄升级
func (this *ModelHero) levelUp(uid string, heroId int32) error {
var heroes []*pb.DB_HeroData
err := this.moduleHero.model_hero.GetList(uid, heroes)
if err != nil {
log.Errorf("levelUp err:%v", err)
return err
}
return nil
}
//升星
func (this *ModelHero) starUp() {
}