package hero import ( "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" ) type ModelHero struct { modules.Model_Comp moduleHero *Hero } func (this *ModelHero) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.Model_Comp.Init(service, module, comp, options) this.moduleHero = module.(*Hero) this.TableName = "hero" return } //创建一个指定的英雄 func (this *ModelHero) createOneHero(uid string, heroId int32) error { heroCfg, err := this.moduleHero.configure_comp.GetHeroConfigure() if err != nil { log.Errorf("%v", err) return err } if heroCfg != nil { oneHeroCfg := heroCfg.Get(heroId) if oneHeroCfg != nil { newHero := &pb.DB_HeroData{ Uid: uid, HeroID: oneHeroCfg.Id, Star: oneHeroCfg.Star, Lv: 1, //初始等级 } return this.moduleHero.model_hero.Add(uid, newHero) } } return nil } //指定英雄升级 func (this *ModelHero) levelUp(uid string, heroId int32) error { var heroes []*pb.DB_HeroData err := this.moduleHero.model_hero.GetList(uid, heroes) if err != nil { log.Errorf("levelUp err:%v", err) return err } return nil } //升星 func (this *ModelHero) starUp() { }