go_dreamfactory/modules/timer/season.go
2022-10-21 17:42:52 +08:00

183 lines
5.1 KiB
Go

package timer
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"go_dreamfactory/sys/db"
"time"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/core/cbase"
"go_dreamfactory/lego/sys/cron"
"go_dreamfactory/lego/sys/log"
"go.mongodb.org/mongo-driver/bson"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo/options"
)
var (
game_seasonloop = "game_seasonloop.json"
)
type SeasonPagoda struct {
cbase.ModuleCompBase
modules.MCompConfigure
modules.MCompModel
service core.IService
module *Timer
}
//组件初始化接口
func (this *SeasonPagoda) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.MCompConfigure.Init(service, module, comp, options)
this.TableName = comm.TableSeasonPagoda
this.MCompModel.Init(service, module, comp, options)
this.service = service
this.module = module.(*Timer)
return
}
func (this *SeasonPagoda) Start() (err error) {
err = this.MCompModel.Start()
err = this.MCompConfigure.Start()
configure.RegisterConfigure(game_seasonloop, cfg.NewGameSeasonLoop, nil)
cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
newData := &pb.DBPagoda{
Id: primitive.NewObjectID().Hex(),
Uid: "sdsd",
PagodaId: 2,
Reward: map[int32]bool{},
Type: 101,
}
if conn, err := db.Cross(); err == nil {
rst, _ := conn.Mgo.InsertOne(comm.TableSeasonPagoda, newData)
fmt.Printf("%v", rst)
}
return
}
func (this *SeasonPagoda) CreatTestData(index int) {
seasonPagoda := &pb.DBSeasonPagoda{}
seasonPagoda.Id = primitive.NewObjectID().Hex()
seasonPagoda.Uid = "dfmxf_634f8f28609d489230fb40fa"
seasonPagoda.PagodaId = int32(index) // 初始数据0层
seasonPagoda.Type = 201 // TODO 新的塔数据根据配置文件获取
if err := this.Add(seasonPagoda.Uid, seasonPagoda); err != nil {
this.module.Errorf("err:%v", err)
return
}
}
func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData {
if v, err := this.GetConfigure(game_seasonloop); err != nil {
log.Errorf("get global conf err:%v", err)
return nil
} else {
if configure, ok := v.(*cfg.GameSeasonLoop); ok {
return configure.Get(id)
}
log.Errorf("%T no is *cfg.Game_global", v)
return nil
}
}
// // 赛季塔结束
func (this *SeasonPagoda) TimerSeasonOver() {
this.module.Debugf("TimerSeasonOver:%d", time.Now().Unix())
if db.IsCross() {
if conn, err := db.Cross(); err == nil {
if rst := conn.Mgo.FindOne(comm.TableServerData, bson.M{}); rst != nil {
serverData := &pb.DBServerData{}
rst.Decode(serverData)
conf := this.GetSeasonLoop(comm.SeasonType) // 获取赛季塔重置配置
if serverData.FixedLoop == 0 {
if len(conf.DisposableLoop) >= int(serverData.DisposableLoop) && len(conf.FixedLoop) > 0 { // 开始执行循环逻辑
serverData.FixedLoop = 1
serverData.DisposableLoop = 0
serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
} else {
serverData.DisposableLoop++
serverData.SeasonType = conf.DisposableLoop[int(serverData.DisposableLoop)-1]
}
} else { // 循环
if len(conf.FixedLoop) >= int(serverData.FixedLoop) {
serverData.FixedLoop = 1
} else {
serverData.FixedLoop++
}
serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
}
this.DB.UpdateOne(comm.TableServerData, bson.M{}, serverData)
fmt.Printf("%v", serverData)
}
}
}
//star := time.Now()
this.DB.DeleteMany(comm.TableSeasonPagoda, bson.M{}, options.Delete())
//this.module.Debugf("=====%d,", time.Since(star).Milliseconds())
}
// 赛季塔开始
func (this *SeasonPagoda) TimerSeasonStar() {
this.module.Debugf("TimerSeasonStar:%d", time.Now().Unix())
}
// 测试用 后面删
func (this *SeasonPagoda) TestFunc() {
// newData1 := &pb.DBSeasonPagoda{
// Id: primitive.NewObjectID().Hex(),
// Uid: "sdsdassd",
// PagodaId: 1,
// Reward: map[int32]bool{},
// Type: 201,
// }
// if conn, err := db.Cross(); err == nil {
// rst, err := conn.Mgo.InsertOne(comm.TableSeasonPagoda, newData)
// fmt.Printf("%v,%v", rst, err)
// }
// _data := this.GetSeasonLoop(2)
// this.module.Debugf("%v", _data)
// for i := 0; i < 10000; i++ {
// this.CreatTestData(i)
// }
// if conn, err := db.Cross(); err == nil {
// rst := conn.Mgo.FindOne(comm.TableServerData, bson.M{})
// server := &pb.DBServerData{}
// rst.Decode(server)
// fmt.Printf("%v", server)
// }
// newData := &pb.DBPagodaRecord{
// Id: primitive.NewObjectID().Hex(),
// Uid: "sdsd",
// PagodaId: 1,
// Type: 2,
// Nickname: "userinfo.Name",
// Icon: "", // icon 暂无
// Lv: 12,
// CostTime: 12000,
// }
// // 数据写到跨服中
// if !db.IsCross() {
// if conn, err := db.Cross(); err == nil {
// conn.Mgo.InsertOne(comm.TableSeasonRecord, newData)
// }
// }
//this.TimerSeasonOver()
}