go_dreamfactory/modules/sociaty/api_cross_buy.go
2023-04-14 12:21:58 +08:00

89 lines
2.1 KiB
Go

package sociaty
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.SociatyBuyReq) (code pb.ErrorCode) {
if req.Atn != nil && req.Atn.N <= 0 {
code = pb.ErrorCode_ReqParameterError
}
return
}
func (this *apiComp) Buy(session comm.IUserSession, req *pb.SociatyBuyReq) (code pb.ErrorCode, data *pb.ErrorData) {
if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success {
return
}
ggd := this.module.ModuleTools.GetGlobalConf()
if ggd == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
uid := session.GetUserId()
sociaty := this.module.modelSociaty.getUserSociaty(uid)
if sociaty == nil {
code = pb.ErrorCode_SociatyNoFound
this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid})
return
}
//校验钻石
imodule, err := this.module.service.GetModule(comm.ModuleUser)
if err != nil {
code = pb.ErrorCode_SystemError
return
}
iuser, ok := imodule.(comm.IUser)
if !ok {
code = pb.ErrorCode_SystemError
return
}
atn := []*cfg.Gameatn{
{A: req.Atn.A,
T: req.Atn.T,
N: req.Atn.N},
}
if code = this.module.CheckRes(session, atn); code != pb.ErrorCode_Success {
return
}
ex, err := iuser.GetUserExpand(uid)
if err != nil {
code = pb.ErrorCode_UserSessionNobeing
return
}
//挑战券数量计算
ex.SociatyTicket += req.BuyNum
//更新购买次数
updateEx := map[string]interface{}{
"sociatyTicket": ex.SociatyTicket, //挑战券数量
"sociatyTicketBuyNum": ex.SociatyTicketBuyNum + 1, //购买次数
}
if err := iuser.ChangeUserExpand(uid, updateEx); err != nil {
this.module.Error("更新userexpand错误", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err})
}
//扣除资源
if code = this.module.DispenseRes(session, atn, true); code != pb.ErrorCode_Success {
return
}
rsp := &pb.SociatyBuyResp{
Uid: uid,
}
if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeBuy, rsp); err != nil {
code = pb.ErrorCode_SystemError
}
return
}