package sociaty import ( "go_dreamfactory/comm" "go_dreamfactory/lego/sys/log" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" ) func (this *apiComp) BuyCheck(session comm.IUserSession, req *pb.SociatyBuyReq) (code pb.ErrorCode) { if req.Atn != nil && req.Atn.N <= 0 { code = pb.ErrorCode_ReqParameterError } return } func (this *apiComp) Buy(session comm.IUserSession, req *pb.SociatyBuyReq) (code pb.ErrorCode, data *pb.ErrorData) { if code = this.BuyCheck(session, req); code != pb.ErrorCode_Success { return } ggd := this.module.ModuleTools.GetGlobalConf() if ggd == nil { code = pb.ErrorCode_ConfigNoFound return } uid := session.GetUserId() sociaty := this.module.modelSociaty.getUserSociaty(uid) if sociaty == nil { code = pb.ErrorCode_SociatyNoFound this.module.Error("当前玩家所在的公会未找到", log.Field{Key: "uid", Value: uid}) return } //校验钻石 imodule, err := this.module.service.GetModule(comm.ModuleUser) if err != nil { code = pb.ErrorCode_SystemError return } iuser, ok := imodule.(comm.IUser) if !ok { code = pb.ErrorCode_SystemError return } atn := []*cfg.Gameatn{ {A: req.Atn.A, T: req.Atn.T, N: req.Atn.N}, } if code = this.module.CheckRes(session, atn); code != pb.ErrorCode_Success { return } ex, err := iuser.GetUserExpand(uid) if err != nil { code = pb.ErrorCode_UserSessionNobeing return } //挑战券数量计算 ex.SociatyTicket += req.BuyNum //更新购买次数 updateEx := map[string]interface{}{ "sociatyTicket": ex.SociatyTicket, //挑战券数量 "sociatyTicketBuyNum": ex.SociatyTicketBuyNum + 1, //购买次数 } if err := iuser.ChangeUserExpand(uid, updateEx); err != nil { this.module.Error("更新userexpand错误", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err}) } //扣除资源 if code = this.module.DispenseRes(session, atn, true); code != pb.ErrorCode_Success { return } rsp := &pb.SociatyBuyResp{ Uid: uid, } if err := session.SendMsg(string(this.module.GetType()), SociatySubTypeBuy, rsp); err != nil { code = pb.ErrorCode_SystemError } return }