go_dreamfactory/sys/configure/structs/Game.DreamlandBoosData.go
2022-09-06 15:57:26 +08:00

46 lines
2.0 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDreamlandBoosData struct {
Bossid string
Pro int32
Fightnum int32
Challengenum int32
Prize int32
Monsterformatid int32
}
const TypeId_GameDreamlandBoosData = -1451313715
func (*GameDreamlandBoosData) GetTypeId() int32 {
return -1451313715
}
func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Bossid, _ok_ = _buf["bossid"].(string); !_ok_ { err = errors.New("bossid error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prize"].(float64); !_ok_ { err = errors.New("prize error"); return }; _v.Prize = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterformatid"].(float64); !_ok_ { err = errors.New("monsterformatid error"); return }; _v.Monsterformatid = int32(_tempNum_) }
return
}
func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) {
v := &GameDreamlandBoosData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}