//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDreamlandBoosData struct { Bossid string Pro int32 Fightnum int32 Challengenum int32 Prize int32 Monsterformatid int32 } const TypeId_GameDreamlandBoosData = -1451313715 func (*GameDreamlandBoosData) GetTypeId() int32 { return -1451313715 } func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; if _v.Bossid, _ok_ = _buf["bossid"].(string); !_ok_ { err = errors.New("bossid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prize"].(float64); !_ok_ { err = errors.New("prize error"); return }; _v.Prize = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterformatid"].(float64); !_ok_ { err = errors.New("monsterformatid error"); return }; _v.Monsterformatid = int32(_tempNum_) } return } func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) { v := &GameDreamlandBoosData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }