go_dreamfactory/modules/gourmet/model_gourmet.go

233 lines
7.5 KiB
Go

package gourmet
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/utils"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelGourmet struct {
modules.MCompModel
module *Gourmet
}
func (this *modelGourmet) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableGourmet)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Gourmet)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *modelGourmet) getGourmetList(uid string) (result *pb.DBGourmet, err error) {
result = &pb.DBGourmet{}
if err = this.Get(uid, result); err != nil {
if redis.RedisNil != err { // 没有数据直接创建新的数据
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Skill = make(map[int32]int32, 0)
szSkill := this.module.configure.GetGourmetSkillConfigBySkillType(1) // 查表获取初始技能
for _, v := range szSkill {
result.Skill[v] = 1
}
szSpecailSkill := this.module.configure.GetGourmetSkillConfigBySkillType(2) // 高效制作 等通用技能
result.SpecialSkill = make(map[int32]int32, 0)
for _, v := range szSpecailSkill {
result.SpecialSkill[v] = 1
}
result.SpecialSkill[1005] = 1 // 通用技能
if err = this.Add(uid, result); err != nil {
this.module.Errorf("err:%v", err)
err = nil
return
}
}
return
}
err = nil
return result, err
}
func (this *modelGourmet) modifyGourmetDataByObjId(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 计算订单信息
func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet) {
var (
bCooking bool
costTime int32
curTime int32
szTime map[int32]int32
zeroTime int64 // 订单开始的时间对应第二天0点时间
nextDay bool // 是否跨天了
nextDayTime int32 // 跨天累计时间
)
mapData := make(map[string]interface{}, 0)
szTime = make(map[int32]int32, 0)
defer this.module.ModifyGourmetData(uid, mapData)
// 记录每个食材耗时
for k, v := range gourmet.Skill {
var _time int32
// 计算出需要的时间
_skillCfg := this.module.configure.GetGourmetConfigData(k, v)
_time += _skillCfg.Needtime
// 高效制作技能
for k, v := range gourmet.SpecialSkill {
specalSkill := this.module.configure.GetGourmetConfigData(k, v)
_time += specalSkill.Needtime
}
szTime[k] = _time
}
if gourmet.CookingFood != nil && gourmet.CookingFood.ETime > 0 {
zeroTime = utils.GetZeroTime(gourmet.CookingFood.STime) // 获取订单开始时间当天的0点
costTime = int32(time.Now().Unix() - gourmet.CookingFood.ETime) // 当前过去的时间
if costTime < 0 { // 没有完成 不做处理
return
}
}
for _, order := range gourmet.Foods {
if order.FoodCount == 0 {
continue
}
foodtype := order.FoodType
skillLv := gourmet.Skill[foodtype] // 获取技能等级
// 计算出需要的时间
_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
iCount := int(order.FoodCount)
for i := 0; i < iCount; i++ {
curTime += szTime[order.FoodType]
order.FoodCount--
if order.FoodCount == 0 {
order.CookTime = 0
}
order.CookTime = order.FoodCount * szTime[order.FoodType]
if gourmet.CookingFood == nil {
if zeroTime == 0 {
zeroTime = utils.GetZeroTime(time.Now().Unix())
}
gourmet.CookingFood = &pb.Cooking{}
gourmet.CookingFood.STime = time.Now().Unix()
gourmet.CookingFood.ETime = time.Now().Unix() + int64(szTime[order.FoodType])
} else {
gourmet.CookingFood.STime += int64(szTime[order.FoodType])
gourmet.CookingFood.ETime += int64(szTime[order.FoodType])
}
gourmet.CookingFood.FoodType = order.FoodType
// 判断订单是否跨天
if gourmet.CookingFood.ETime >= zeroTime && !nextDay {
gourmet.Ctime = zeroTime // 设置
gourmet.OrderCostTime = 0
nextDay = true
}
if nextDay {
nextDayTime += szTime[order.FoodType]
}
if curTime > costTime {
// 转时间戳
gourmet.CookingFood.FoodType = order.FoodType
gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime)
gourmet.CookingFood.STime = gourmet.CookingFood.ETime - int64(szTime[order.FoodType])
bCooking = true
// 记录下订单时间
gourmet.Ctime = time.Now().Unix()
mapData["ctime"] = gourmet.Ctime
break
}
gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励
}
if bCooking { // 分配了正在製作的食物
break
}
}
if nextDay {
gourmet.OrderCostTime += nextDayTime
for _, order := range gourmet.Foods {
if order.FoodCount == 0 {
continue
}
gourmet.OrderCostTime += szTime[order.FoodType] * order.FoodCount
}
}
if utils.GetZeroTime(gourmet.Ctime) <= time.Now().Unix() {
gourmet.OrderCostTime = 0
}
if gourmet.CookingFood != nil && gourmet.CookingFood.ETime <= time.Now().Unix() { // 当前时间超过正在做的时间
foodtype := gourmet.CookingFood.FoodType
skillLv := gourmet.Skill[foodtype] // 获取技能等级
_gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表
gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items)
gourmet.CookingFood = nil
}
// 保存信息
mapData["items"] = gourmet.Items
mapData["foods"] = gourmet.Foods
mapData["orderCostTime"] = gourmet.OrderCostTime
mapData["cookingFood"] = gourmet.CookingFood // 正在做的
}
// 技能等级提高了 重新计算订单时间(只对订单中数据有影响)
func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
mapData := make(map[string]interface{}, 0)
var totalTime int32
for _, v := range gourmet.Foods {
if v.FoodCount > 0 && v.FoodType == skillType {
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil {
totalTime += _skillCfg.Needtime * v.FoodCount
v.CookTime += totalTime
mapData["foods"] = gourmet.Foods
}
break
}
}
// 总时间也减少了
gourmet.OrderCostTime += totalTime
mapData["orderCostTime"] = gourmet.OrderCostTime
mapData["skill"] = gourmet.Skill
this.module.ModifyGourmetData(uid, mapData)
}
// 升级高效制作技能重计算时间消耗
func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) {
mapData := make(map[string]interface{}, 0)
var totalTime int32
for _, v := range gourmet.Foods {
if v.FoodCount > 0 {
_skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv)
if _skillCfg != nil {
totalTime += _skillCfg.Needtime * v.FoodCount
v.CookTime += totalTime
if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断
v.CookTime = 0
}
mapData["foods"] = gourmet.Foods
}
}
}
// 总时间也减少了
gourmet.OrderCostTime += totalTime
mapData["orderCostTime"] = gourmet.OrderCostTime
mapData["specialSkill"] = gourmet.SpecialSkill
this.module.ModifyGourmetData(uid, mapData)
}