package gourmet import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/redis" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/utils" "time" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type modelGourmet struct { modules.MCompModel module *Gourmet } func (this *modelGourmet) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = string(comm.TableGourmet) err = this.MCompModel.Init(service, module, comp, options) this.module = module.(*Gourmet) // uid 创建索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } func (this *modelGourmet) getGourmetList(uid string) (result *pb.DBGourmet, err error) { result = &pb.DBGourmet{} if err = this.Get(uid, result); err != nil { if redis.RedisNil != err { // 没有数据直接创建新的数据 result.Id = primitive.NewObjectID().Hex() result.Uid = uid result.Skill = make(map[int32]int32, 0) szSkill := this.module.configure.GetGourmetSkillConfigBySkillType(1) // 查表获取初始技能 for _, v := range szSkill { result.Skill[v] = 1 } szSpecailSkill := this.module.configure.GetGourmetSkillConfigBySkillType(2) // 高效制作 等通用技能 result.SpecialSkill = make(map[int32]int32, 0) for _, v := range szSpecailSkill { result.SpecialSkill[v] = 1 } result.SpecialSkill[1005] = 1 // 通用技能 if err = this.Add(uid, result); err != nil { this.module.Errorf("err:%v", err) err = nil return } } return } err = nil return result, err } func (this *modelGourmet) modifyGourmetDataByObjId(uid string, data map[string]interface{}) error { return this.Change(uid, data) } // 计算订单信息 func (this *modelGourmet) CalculationGourmet(uid string, gourmet *pb.DBGourmet) { var ( bCooking bool costTime int32 curTime int32 szTime map[int32]int32 zeroTime int64 // 订单开始的时间对应第二天0点时间 nextDay bool // 是否跨天了 nextDayTime int32 // 跨天累计时间 ) mapData := make(map[string]interface{}, 0) szTime = make(map[int32]int32, 0) defer this.module.ModifyGourmetData(uid, mapData) // 记录每个食材耗时 for k, v := range gourmet.Skill { var _time int32 // 计算出需要的时间 _skillCfg := this.module.configure.GetGourmetConfigData(k, v) _time += _skillCfg.Needtime // 高效制作技能 for k, v := range gourmet.SpecialSkill { specalSkill := this.module.configure.GetGourmetConfigData(k, v) _time += specalSkill.Needtime } szTime[k] = _time } if gourmet.CookingFood != nil && gourmet.CookingFood.ETime > 0 { zeroTime = utils.GetZeroTime(gourmet.CookingFood.STime) // 获取订单开始时间当天的0点 costTime = int32(time.Now().Unix() - gourmet.CookingFood.ETime) // 当前过去的时间 if costTime < 0 { // 没有完成 不做处理 return } } for _, order := range gourmet.Foods { if order.FoodCount == 0 { continue } foodtype := order.FoodType skillLv := gourmet.Skill[foodtype] // 获取技能等级 // 计算出需要的时间 _gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表 iCount := int(order.FoodCount) for i := 0; i < iCount; i++ { curTime += szTime[order.FoodType] order.FoodCount-- if order.FoodCount == 0 { order.CookTime = 0 } order.CookTime = order.FoodCount * szTime[order.FoodType] if gourmet.CookingFood == nil { if zeroTime == 0 { zeroTime = utils.GetZeroTime(time.Now().Unix()) } gourmet.CookingFood = &pb.Cooking{} gourmet.CookingFood.STime = time.Now().Unix() gourmet.CookingFood.ETime = time.Now().Unix() + int64(szTime[order.FoodType]) } else { gourmet.CookingFood.STime += int64(szTime[order.FoodType]) gourmet.CookingFood.ETime += int64(szTime[order.FoodType]) } gourmet.CookingFood.FoodType = order.FoodType // 判断订单是否跨天 if gourmet.CookingFood.ETime >= zeroTime && !nextDay { gourmet.Ctime = zeroTime // 设置 gourmet.OrderCostTime = 0 nextDay = true } if nextDay { nextDayTime += szTime[order.FoodType] } if curTime > costTime { // 转时间戳 gourmet.CookingFood.FoodType = order.FoodType gourmet.CookingFood.ETime = time.Now().Unix() + int64(curTime-costTime) gourmet.CookingFood.STime = gourmet.CookingFood.ETime - int64(szTime[order.FoodType]) bCooking = true // 记录下订单时间 gourmet.Ctime = time.Now().Unix() mapData["ctime"] = gourmet.Ctime break } gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) // 获取掉落奖励 } if bCooking { // 分配了正在製作的食物 break } } if nextDay { gourmet.OrderCostTime += nextDayTime for _, order := range gourmet.Foods { if order.FoodCount == 0 { continue } gourmet.OrderCostTime += szTime[order.FoodType] * order.FoodCount } } if utils.GetZeroTime(gourmet.Ctime) <= time.Now().Unix() { gourmet.OrderCostTime = 0 } if gourmet.CookingFood != nil && gourmet.CookingFood.ETime <= time.Now().Unix() { // 当前时间超过正在做的时间 foodtype := gourmet.CookingFood.FoodType skillLv := gourmet.Skill[foodtype] // 获取技能等级 _gourmetcfg := this.module.configure.GetGourmetConfigData(foodtype, skillLv) // 美食家配置表 gourmet.Items = this.module.configure.GetMultipleDropReward(_gourmetcfg.Using, _gourmetcfg.Propsgroup, gourmet.Items) gourmet.CookingFood = nil } // 保存信息 mapData["items"] = gourmet.Items mapData["foods"] = gourmet.Foods mapData["orderCostTime"] = gourmet.OrderCostTime mapData["cookingFood"] = gourmet.CookingFood // 正在做的 } // 技能等级提高了 重新计算订单时间(只对订单中数据有影响) func (this *modelGourmet) CalculationGourmetbySkiiLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) { mapData := make(map[string]interface{}, 0) var totalTime int32 for _, v := range gourmet.Foods { if v.FoodCount > 0 && v.FoodType == skillType { _skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv) if _skillCfg != nil { totalTime += _skillCfg.Needtime * v.FoodCount v.CookTime += totalTime mapData["foods"] = gourmet.Foods } break } } // 总时间也减少了 gourmet.OrderCostTime += totalTime mapData["orderCostTime"] = gourmet.OrderCostTime mapData["skill"] = gourmet.Skill this.module.ModifyGourmetData(uid, mapData) } // 升级高效制作技能重计算时间消耗 func (this *modelGourmet) CalculationSpecialSkillLv(uid string, gourmet *pb.DBGourmet, skillType int32, skilllv int32) { mapData := make(map[string]interface{}, 0) var totalTime int32 for _, v := range gourmet.Foods { if v.FoodCount > 0 { _skillCfg := this.module.configure.GetGourmetConfigData(skillType, skilllv) if _skillCfg != nil { totalTime += _skillCfg.Needtime * v.FoodCount v.CookTime += totalTime if v.CookTime < 0 { // 担心配置错误 为负数情况 所以这里做下判断 v.CookTime = 0 } mapData["foods"] = gourmet.Foods } } } // 总时间也减少了 gourmet.OrderCostTime += totalTime mapData["orderCostTime"] = gourmet.OrderCostTime mapData["specialSkill"] = gourmet.SpecialSkill this.module.ModifyGourmetData(uid, mapData) }