go_dreamfactory/sys/configure/structs/Game.LinestoryMainTaskData.go
2022-11-15 19:39:38 +08:00

61 lines
2.8 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameLinestoryMainTaskData struct {
Id int32
Group int32
SubTask int32
Name string
Img string
Ending int32
Resetto []int32
}
const TypeId_GameLinestoryMainTaskData = 1251904205
func (*GameLinestoryMainTaskData) GetTypeId() int32 {
return 1251904205
}
func (_v *GameLinestoryMainTaskData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ { err = errors.New("subTask error"); return }; _v.SubTask = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["resetto"].([]interface{}); !_ok_ { err = errors.New("resetto error"); return }
_v.Resetto = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Resetto = append(_v.Resetto, _list_v_)
}
}
return
}
func DeserializeGameLinestoryMainTaskData(_buf map[string]interface{}) (*GameLinestoryMainTaskData, error) {
v := &GameLinestoryMainTaskData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}