//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameLinestoryMainTaskData struct { Id int32 Group int32 SubTask int32 Name string Img string Ending int32 Resetto []int32 } const TypeId_GameLinestoryMainTaskData = 1251904205 func (*GameLinestoryMainTaskData) GetTypeId() int32 { return 1251904205 } func (_v *GameLinestoryMainTaskData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["group"].(float64); !_ok_ { err = errors.New("group error"); return }; _v.Group = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["subTask"].(float64); !_ok_ { err = errors.New("subTask error"); return }; _v.SubTask = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; if _v.Img, _ok_ = _buf["img"].(string); !_ok_ { err = errors.New("img error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ending"].(float64); !_ok_ { err = errors.New("ending error"); return }; _v.Ending = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["resetto"].([]interface{}); !_ok_ { err = errors.New("resetto error"); return } _v.Resetto = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Resetto = append(_v.Resetto, _list_v_) } } return } func DeserializeGameLinestoryMainTaskData(_buf map[string]interface{}) (*GameLinestoryMainTaskData, error) { v := &GameLinestoryMainTaskData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }