go_dreamfactory/sys/configure/structs/game.skillBuffData.go
2022-06-23 18:38:21 +08:00

51 lines
2.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_skillBuffData struct {
Id int32
Type string
Name string
Desc string
Tags []string
OverlayTimes byte
SameID bool
}
func (Game_skillBuffData) GetTypeId() int {
return 1852593938
}
func NewGame_skillBuffData(_buf map[string]interface{}) (_v *Game_skillBuffData, err error) {
_v = &Game_skillBuffData{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Type, _ok_ = _buf["Type"].(string); !_ok_ { err = errors.New("Type error"); return } }
{ var _ok_ bool; if _v.Name, _ok_ = _buf["Name"].(string); !_ok_ { err = errors.New("Name error"); return } }
{ var _ok_ bool; if _v.Desc, _ok_ = _buf["Desc"].(string); !_ok_ { err = errors.New("Desc error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["Tags"].([]interface{}); !_ok_ { err = errors.New("Tags error"); return }
_v.Tags = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Tags = append(_v.Tags, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["OverlayTimes"].(float64); !_ok_ { err = errors.New("OverlayTimes error"); return }; _v.OverlayTimes = byte(_tempNum_) }
{ var _ok_ bool; if _v.SameID, _ok_ = _buf["SameID"].(bool); !_ok_ { err = errors.New("SameID error"); return } }
return
}