go_dreamfactory/sys/configure/structs/game.languageData.go
2022-06-07 19:50:08 +08:00

44 lines
1.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type Game_languageData struct {
Id string
Maps map[string]string
}
func (Game_languageData) GetTypeId() int {
return -1436621922
}
func NewGame_languageData(_buf map[string]interface{}) (_v *Game_languageData, err error) {
_v = &Game_languageData{}
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["maps"].([]interface{}); !_ok_ { err = errors.New("maps error"); return }
_v.Maps = make(map[string]string)
for _, _e_ := range _arr_ {
var _kv_ []interface{}
if _kv_, _ok_ = _e_.([]interface{}); !_ok_ || len(_kv_) != 2 { err = errors.New("maps error"); return }
var _key_ string
{ if _key_, _ok_ = _kv_[0].(string); !_ok_ { err = errors.New("_key_ error"); return } }
var _value_ string
{ if _value_, _ok_ = _kv_[1].(string); !_ok_ { err = errors.New("_value_ error"); return } }
_v.Maps[_key_] = _value_
}
}
return
}