//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type Game_languageData struct { Id string Maps map[string]string } func (Game_languageData) GetTypeId() int { return -1436621922 } func NewGame_languageData(_buf map[string]interface{}) (_v *Game_languageData, err error) { _v = &Game_languageData{} { var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["maps"].([]interface{}); !_ok_ { err = errors.New("maps error"); return } _v.Maps = make(map[string]string) for _, _e_ := range _arr_ { var _kv_ []interface{} if _kv_, _ok_ = _e_.([]interface{}); !_ok_ || len(_kv_) != 2 { err = errors.New("maps error"); return } var _key_ string { if _key_, _ok_ = _kv_[0].(string); !_ok_ { err = errors.New("_key_ error"); return } } var _value_ string { if _value_, _ok_ = _kv_[1].(string); !_ok_ { err = errors.New("_value_ error"); return } } _v.Maps[_key_] = _value_ } } return }