go_dreamfactory/sys/configure/structs/Game.ExclusiveUpgradeData.go
2024-02-26 15:35:05 +08:00

74 lines
3.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameExclusiveUpgradeData struct {
Id int32
Weaponid string
Lv int32
Attribute []*Gameatr
Needexp int32
Cost []*Gameatn
Change int32
}
const TypeId_GameExclusiveUpgradeData = -32998684
func (*GameExclusiveUpgradeData) GetTypeId() int32 {
return -32998684
}
func (_v *GameExclusiveUpgradeData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Weaponid, _ok_ = _buf["weaponid"].(string); !_ok_ { err = errors.New("weaponid error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatr
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
_v.Attribute = append(_v.Attribute, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needexp"].(float64); !_ok_ { err = errors.New("needexp error"); return }; _v.Needexp = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
_v.Cost = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Cost = append(_v.Cost, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["change"].(float64); !_ok_ { err = errors.New("change error"); return }; _v.Change = int32(_tempNum_) }
return
}
func DeserializeGameExclusiveUpgradeData(_buf map[string]interface{}) (*GameExclusiveUpgradeData, error) {
v := &GameExclusiveUpgradeData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}