//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameExclusiveUpgradeData struct { Id int32 Weaponid string Lv int32 Attribute []*Gameatr Needexp int32 Cost []*Gameatn Change int32 } const TypeId_GameExclusiveUpgradeData = -32998684 func (*GameExclusiveUpgradeData) GetTypeId() int32 { return -32998684 } func (_v *GameExclusiveUpgradeData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; if _v.Weaponid, _ok_ = _buf["weaponid"].(string); !_ok_ { err = errors.New("weaponid error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return } _v.Attribute = make([]*Gameatr, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatr { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } } _v.Attribute = append(_v.Attribute, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needexp"].(float64); !_ok_ { err = errors.New("needexp error"); return }; _v.Needexp = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return } _v.Cost = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Cost = append(_v.Cost, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["change"].(float64); !_ok_ { err = errors.New("change error"); return }; _v.Change = int32(_tempNum_) } return } func DeserializeGameExclusiveUpgradeData(_buf map[string]interface{}) (*GameExclusiveUpgradeData, error) { v := &GameExclusiveUpgradeData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }