go_dreamfactory/sys/configure/structs/Game.DreamlandBoosData.go
2022-08-30 13:46:25 +08:00

67 lines
3.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDreamlandBoosData struct {
Bossid int32
Star int32
Pro int32
Fightnum int32
Challengenum int32
Prize int32
Monsterid []int32
Monsterhp float32
Monsteratk float32
Monsterdef float32
}
const TypeId_GameDreamlandBoosData = -1451313715
func (*GameDreamlandBoosData) GetTypeId() int32 {
return -1451313715
}
func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prize"].(float64); !_ok_ { err = errors.New("prize error"); return }; _v.Prize = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["monsterid"].([]interface{}); !_ok_ { err = errors.New("monsterid error"); return }
_v.Monsterid = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Monsterid = append(_v.Monsterid, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterhp"].(float64); !_ok_ { err = errors.New("monsterhp error"); return }; _v.Monsterhp = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsteratk"].(float64); !_ok_ { err = errors.New("monsteratk error"); return }; _v.Monsteratk = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterdef"].(float64); !_ok_ { err = errors.New("monsterdef error"); return }; _v.Monsterdef = float32(_tempNum_) }
return
}
func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) {
v := &GameDreamlandBoosData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}