//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameDreamlandBoosData struct { Bossid int32 Star int32 Pro int32 Fightnum int32 Challengenum int32 Prize int32 Monsterid []int32 Monsterhp float32 Monsteratk float32 Monsterdef float32 } const TypeId_GameDreamlandBoosData = -1451313715 func (*GameDreamlandBoosData) GetTypeId() int32 { return -1451313715 } func (_v *GameDreamlandBoosData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bossid"].(float64); !_ok_ { err = errors.New("bossid error"); return }; _v.Bossid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pro"].(float64); !_ok_ { err = errors.New("pro error"); return }; _v.Pro = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["fightnum"].(float64); !_ok_ { err = errors.New("fightnum error"); return }; _v.Fightnum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["challengenum"].(float64); !_ok_ { err = errors.New("challengenum error"); return }; _v.Challengenum = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["prize"].(float64); !_ok_ { err = errors.New("prize error"); return }; _v.Prize = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["monsterid"].([]interface{}); !_ok_ { err = errors.New("monsterid error"); return } _v.Monsterid = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Monsterid = append(_v.Monsterid, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterhp"].(float64); !_ok_ { err = errors.New("monsterhp error"); return }; _v.Monsterhp = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsteratk"].(float64); !_ok_ { err = errors.New("monsteratk error"); return }; _v.Monsteratk = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monsterdef"].(float64); !_ok_ { err = errors.New("monsterdef error"); return }; _v.Monsterdef = float32(_tempNum_) } return } func DeserializeGameDreamlandBoosData(_buf map[string]interface{}) (*GameDreamlandBoosData, error) { v := &GameDreamlandBoosData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }