110 lines
3.0 KiB
Go
110 lines
3.0 KiB
Go
package timer
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"time"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/cron"
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"go_dreamfactory/lego/sys/log"
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"go.mongodb.org/mongo-driver/bson"
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)
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var (
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game_seasonloop = "game_seasonloop.json"
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)
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type SeasonPagoda struct {
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cbase.ModuleCompBase
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modules.MCompConfigure
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modules.MCompModel
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service core.IService
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module *Timer
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}
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//组件初始化接口
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func (this *SeasonPagoda) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.MCompConfigure.Init(service, module, comp, options)
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this.TableName = comm.TableSeasonPagoda
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this.MCompModel.Init(service, module, comp, options)
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this.service = service
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this.module = module.(*Timer)
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return
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}
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func (this *SeasonPagoda) Start() (err error) {
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err = this.MCompModel.Start()
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err = this.MCompConfigure.Start()
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configure.RegisterConfigure(game_seasonloop, cfg.NewGameSeasonLoop, nil)
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cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次
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cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次
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// _data := this.GetSeasonLoop(2)
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// this.module.Debugf("%v", _data)
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this.TimerSeasonOver()
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return
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}
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func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData {
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if v, err := this.GetConfigure(game_seasonloop); err != nil {
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log.Errorf("get global conf err:%v", err)
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return nil
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} else {
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if configure, ok := v.(*cfg.GameSeasonLoop); ok {
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return configure.Get(id)
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}
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log.Errorf("%T no is *cfg.Game_global", v)
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return nil
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}
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}
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// // 赛季塔结束
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func (this *SeasonPagoda) TimerSeasonOver() {
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this.module.Debugf("TimerSeasonOver:%d", time.Now().Unix())
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conf := this.GetSeasonLoop(comm.SeasonType) // 获取赛季塔重置配置
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rest, err := this.DB.Find(comm.TableServerData, bson.M{}) // 查询服务器记录的赛季塔信息
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if err != nil {
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serverData := &pb.DBServerData{}
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for rest.Next(context.TODO()) {
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rest.Decode(serverData)
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if serverData.FixedLoop == 0 {
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if len(conf.DisposableLoop) >= int(serverData.DisposableLoop) && len(conf.FixedLoop) > 0 { // 开始执行循环逻辑
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serverData.FixedLoop = 1
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serverData.DisposableLoop = 0
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serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
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} else {
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serverData.DisposableLoop++
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serverData.SeasonType = conf.DisposableLoop[int(serverData.DisposableLoop)-1]
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}
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} else { // 循环
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if len(conf.FixedLoop) >= int(serverData.FixedLoop) {
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serverData.FixedLoop = 1
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} else {
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serverData.FixedLoop++
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}
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serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1]
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}
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fmt.Printf("%v", serverData)
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break
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}
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this.DB.UpdateOne(comm.TableServerData, bson.M{}, serverData)
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}
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}
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// 赛季塔开始
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func (this *SeasonPagoda) TimerSeasonStar() {
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this.module.Debugf("TimerSeasonStar:%d", time.Now().Unix())
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}
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