package timer import ( "context" "fmt" "go_dreamfactory/comm" "go_dreamfactory/modules" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" "time" "go_dreamfactory/lego/core" "go_dreamfactory/lego/core/cbase" "go_dreamfactory/lego/sys/cron" "go_dreamfactory/lego/sys/log" "go.mongodb.org/mongo-driver/bson" ) var ( game_seasonloop = "game_seasonloop.json" ) type SeasonPagoda struct { cbase.ModuleCompBase modules.MCompConfigure modules.MCompModel service core.IService module *Timer } //组件初始化接口 func (this *SeasonPagoda) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.MCompConfigure.Init(service, module, comp, options) this.TableName = comm.TableSeasonPagoda this.MCompModel.Init(service, module, comp, options) this.service = service this.module = module.(*Timer) return } func (this *SeasonPagoda) Start() (err error) { err = this.MCompModel.Start() err = this.MCompConfigure.Start() configure.RegisterConfigure(game_seasonloop, cfg.NewGameSeasonLoop, nil) cron.AddFunc("0 0 23 L * ?", this.TimerSeasonOver) //每月最后一天23点执行一次 cron.AddFunc("0 0 5 /* * ?", this.TimerSeasonStar) //每月第一天5点执行一次 // _data := this.GetSeasonLoop(2) // this.module.Debugf("%v", _data) this.TimerSeasonOver() return } func (this *SeasonPagoda) GetSeasonLoop(id int32) *cfg.GameSeasonLoopData { if v, err := this.GetConfigure(game_seasonloop); err != nil { log.Errorf("get global conf err:%v", err) return nil } else { if configure, ok := v.(*cfg.GameSeasonLoop); ok { return configure.Get(id) } log.Errorf("%T no is *cfg.Game_global", v) return nil } } // // 赛季塔结束 func (this *SeasonPagoda) TimerSeasonOver() { this.module.Debugf("TimerSeasonOver:%d", time.Now().Unix()) conf := this.GetSeasonLoop(comm.SeasonType) // 获取赛季塔重置配置 rest, err := this.DB.Find(comm.TableServerData, bson.M{}) // 查询服务器记录的赛季塔信息 if err != nil { serverData := &pb.DBServerData{} for rest.Next(context.TODO()) { rest.Decode(serverData) if serverData.FixedLoop == 0 { if len(conf.DisposableLoop) >= int(serverData.DisposableLoop) && len(conf.FixedLoop) > 0 { // 开始执行循环逻辑 serverData.FixedLoop = 1 serverData.DisposableLoop = 0 serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1] } else { serverData.DisposableLoop++ serverData.SeasonType = conf.DisposableLoop[int(serverData.DisposableLoop)-1] } } else { // 循环 if len(conf.FixedLoop) >= int(serverData.FixedLoop) { serverData.FixedLoop = 1 } else { serverData.FixedLoop++ } serverData.SeasonType = conf.FixedLoop[int(serverData.FixedLoop)-1] } fmt.Printf("%v", serverData) break } this.DB.UpdateOne(comm.TableServerData, bson.M{}, serverData) } } // 赛季塔开始 func (this *SeasonPagoda) TimerSeasonStar() { this.module.Debugf("TimerSeasonStar:%d", time.Now().Unix()) }