go_dreamfactory/modules/warorder/configure.go
2023-08-11 22:35:50 +08:00

229 lines
5.3 KiB
Go

package warorder
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_passcheck = "game_passcheck.json"
game_passcheckexp = "game_passcheckexp.json"
game_passchecktask = "game_passchecktask.json"
game_passcheckprice = "game_passcheckprice.json"
)
type configureComp struct {
modules.MCompConfigure
module *Warorder
lock sync.RWMutex
order map[int32][]*cfg.GamePassCheckData //战令
exps map[int32][]*cfg.GamePassCheckExpData //战令
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Warorder)
err = this.LoadConfigure(game_passchecktask, cfg.NewGamePassCheckTask)
err = this.LoadConfigure(game_passcheckprice, cfg.NewGamePassCheckPrice)
configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, this.updatePassCheck)
configure.RegisterConfigure(game_passcheckexp, cfg.NewGamePassCheckExp, this.updatePassCheckExp)
return
}
func (this *configureComp) getorder(wtype int32) (results []*cfg.GamePassCheckData, err error) {
this.lock.RLock()
defer this.lock.RUnlock()
var ok bool
if results, ok = this.order[wtype]; !ok {
err = fmt.Errorf("no found wtype:%d", wtype)
}
return
}
func (this *configureComp) getexp(wtype int32) (results []*cfg.GamePassCheckExpData, err error) {
this.lock.RLock()
defer this.lock.RUnlock()
var ok bool
if results, ok = this.exps[wtype]; !ok {
err = fmt.Errorf("no found wtype:%d", wtype)
}
return
}
// 读取任务配置表
func (this *configureComp) getPassCheckCfg() (data *cfg.GamePassCheck, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_passcheck); err != nil {
return
} else {
if data, ok = v.(*cfg.GamePassCheck); !ok {
err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
return
}
}
return
}
// 读取任务配置表
func (this *configureComp) getGamePassCheckPrice() (confs []*cfg.GamePassCheckPriceData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_passcheckprice); err != nil {
return
} else {
confs = v.(*cfg.GamePassCheckPrice).GetDataList()
}
return
}
// 更新任务配置表
func (this *configureComp) updatePassCheck() {
gwt, err := this.getPassCheckCfg()
if err != nil {
this.module.Error("世界任务配置表异常!")
return
}
orderConf := make(map[int32][]*cfg.GamePassCheckData)
for _, v := range gwt.GetDataList() {
if _, ok := orderConf[v.PasscheckType]; !ok {
orderConf[v.PasscheckType] = make([]*cfg.GamePassCheckData, 0)
}
orderConf[v.PasscheckType] = append(orderConf[v.PasscheckType], v)
}
this.lock.Lock()
this.order = orderConf
this.lock.Unlock()
}
// 更新任务配置表
func (this *configureComp) updatePassCheckExp() {
var (
v interface{}
conf *cfg.GamePassCheckExp
err error
ok bool
)
if v, err = this.GetConfigure(game_passcheckexp); err != nil {
return
} else {
if conf, ok = v.(*cfg.GamePassCheckExp); !ok {
err = fmt.Errorf("%T is *cfg.GamePassCheckExp", v)
return
}
}
exps := make(map[int32][]*cfg.GamePassCheckExpData)
for _, v := range conf.GetDataList() {
if _, ok := exps[v.PasscheckType]; !ok {
exps[v.PasscheckType] = make([]*cfg.GamePassCheckExpData, 0)
}
exps[v.PasscheckType] = append(exps[v.PasscheckType], v)
}
this.lock.Lock()
this.exps = exps
this.lock.Unlock()
}
// 读取任务配置表
func (this *configureComp) getGamePassCheckTask() (confs map[int32]*cfg.GamePassCheckTaskData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_passchecktask); err != nil {
return
} else {
confs = v.(*cfg.GamePassCheckTask).GetDataMap()
}
return
}
// 读取任务配置表
func (this *configureComp) getGamePassCheckTaskById(id int32) (conf *cfg.GamePassCheckTaskData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_passchecktask); err != nil {
return
} else {
if conf, ok = v.(*cfg.GamePassCheckTask).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_passchecktask, id)
this.module.Errorln(err)
return
}
}
return
}
func (this *configureComp) getWarorderLvByExp(exp int32, wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
var (
exps []*cfg.GamePassCheckExpData
)
if exps, err = this.getexp(wtype); err != nil {
this.module.Errorln(err)
return
}
for _, v := range exps {
if exp < v.Parameter {
return
} else {
conf = v
}
}
return
}
func (this *configureComp) getWarorderLvp(lv int32, wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
var (
exps []*cfg.GamePassCheckExpData
)
if exps, err = this.getexp(wtype); err != nil {
this.module.Errorln(err)
return
}
for _, v := range exps {
if lv == v.Id {
conf = v
return
}
}
err = fmt.Errorf("lv:%d no conf !", lv)
return
}
func (this *configureComp) getWarorderLvpMax(wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
var (
exps []*cfg.GamePassCheckExpData
maxlv int32
)
if exps, err = this.getexp(wtype); err != nil {
this.module.Errorln(err)
return
}
for _, v := range exps {
if maxlv < v.Id {
maxlv = v.Id
conf = v
}
}
return
}