229 lines
5.3 KiB
Go
229 lines
5.3 KiB
Go
package warorder
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_passcheck = "game_passcheck.json"
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game_passcheckexp = "game_passcheckexp.json"
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game_passchecktask = "game_passchecktask.json"
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game_passcheckprice = "game_passcheckprice.json"
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)
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type configureComp struct {
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modules.MCompConfigure
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module *Warorder
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lock sync.RWMutex
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order map[int32][]*cfg.GamePassCheckData //战令
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exps map[int32][]*cfg.GamePassCheckExpData //战令
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Warorder)
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err = this.LoadConfigure(game_passchecktask, cfg.NewGamePassCheckTask)
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err = this.LoadConfigure(game_passcheckprice, cfg.NewGamePassCheckPrice)
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configure.RegisterConfigure(game_passcheck, cfg.NewGamePassCheck, this.updatePassCheck)
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configure.RegisterConfigure(game_passcheckexp, cfg.NewGamePassCheckExp, this.updatePassCheckExp)
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return
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}
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func (this *configureComp) getorder(wtype int32) (results []*cfg.GamePassCheckData, err error) {
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this.lock.RLock()
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defer this.lock.RUnlock()
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var ok bool
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if results, ok = this.order[wtype]; !ok {
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err = fmt.Errorf("no found wtype:%d", wtype)
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}
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return
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}
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func (this *configureComp) getexp(wtype int32) (results []*cfg.GamePassCheckExpData, err error) {
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this.lock.RLock()
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defer this.lock.RUnlock()
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var ok bool
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if results, ok = this.exps[wtype]; !ok {
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err = fmt.Errorf("no found wtype:%d", wtype)
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}
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return
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}
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// 读取任务配置表
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func (this *configureComp) getPassCheckCfg() (data *cfg.GamePassCheck, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_passcheck); err != nil {
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return
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} else {
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if data, ok = v.(*cfg.GamePassCheck); !ok {
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err = fmt.Errorf("%T is *cfg.GameWorldTask", v)
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return
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}
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}
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return
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}
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// 读取任务配置表
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func (this *configureComp) getGamePassCheckPrice() (confs []*cfg.GamePassCheckPriceData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_passcheckprice); err != nil {
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return
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} else {
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confs = v.(*cfg.GamePassCheckPrice).GetDataList()
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}
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return
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}
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// 更新任务配置表
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func (this *configureComp) updatePassCheck() {
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gwt, err := this.getPassCheckCfg()
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if err != nil {
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this.module.Error("世界任务配置表异常!")
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return
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}
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orderConf := make(map[int32][]*cfg.GamePassCheckData)
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for _, v := range gwt.GetDataList() {
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if _, ok := orderConf[v.PasscheckType]; !ok {
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orderConf[v.PasscheckType] = make([]*cfg.GamePassCheckData, 0)
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}
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orderConf[v.PasscheckType] = append(orderConf[v.PasscheckType], v)
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}
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this.lock.Lock()
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this.order = orderConf
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this.lock.Unlock()
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}
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// 更新任务配置表
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func (this *configureComp) updatePassCheckExp() {
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var (
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v interface{}
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conf *cfg.GamePassCheckExp
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err error
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ok bool
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)
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if v, err = this.GetConfigure(game_passcheckexp); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GamePassCheckExp); !ok {
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err = fmt.Errorf("%T is *cfg.GamePassCheckExp", v)
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return
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}
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}
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exps := make(map[int32][]*cfg.GamePassCheckExpData)
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for _, v := range conf.GetDataList() {
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if _, ok := exps[v.PasscheckType]; !ok {
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exps[v.PasscheckType] = make([]*cfg.GamePassCheckExpData, 0)
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}
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exps[v.PasscheckType] = append(exps[v.PasscheckType], v)
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}
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this.lock.Lock()
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this.exps = exps
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this.lock.Unlock()
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}
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// 读取任务配置表
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func (this *configureComp) getGamePassCheckTask() (confs map[int32]*cfg.GamePassCheckTaskData, err error) {
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var (
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v interface{}
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)
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if v, err = this.GetConfigure(game_passchecktask); err != nil {
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return
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} else {
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confs = v.(*cfg.GamePassCheckTask).GetDataMap()
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}
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return
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}
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// 读取任务配置表
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func (this *configureComp) getGamePassCheckTaskById(id int32) (conf *cfg.GamePassCheckTaskData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_passchecktask); err != nil {
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return
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} else {
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if conf, ok = v.(*cfg.GamePassCheckTask).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_passchecktask, id)
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this.module.Errorln(err)
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return
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}
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}
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return
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}
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func (this *configureComp) getWarorderLvByExp(exp int32, wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
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var (
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exps []*cfg.GamePassCheckExpData
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)
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if exps, err = this.getexp(wtype); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range exps {
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if exp < v.Parameter {
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return
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} else {
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conf = v
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}
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}
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return
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}
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func (this *configureComp) getWarorderLvp(lv int32, wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
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var (
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exps []*cfg.GamePassCheckExpData
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)
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if exps, err = this.getexp(wtype); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range exps {
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if lv == v.Id {
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conf = v
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return
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}
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}
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err = fmt.Errorf("lv:%d no conf !", lv)
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return
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}
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func (this *configureComp) getWarorderLvpMax(wtype int32) (conf *cfg.GamePassCheckExpData, err error) {
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var (
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exps []*cfg.GamePassCheckExpData
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maxlv int32
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)
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if exps, err = this.getexp(wtype); err != nil {
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this.module.Errorln(err)
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return
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}
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for _, v := range exps {
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if maxlv < v.Id {
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maxlv = v.Id
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conf = v
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}
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}
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return
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}
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