56 lines
1.4 KiB
Go
56 lines
1.4 KiB
Go
package uigame
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/mgo"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go.mongodb.org/mongo-driver/bson/primitive"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelPuzzle struct {
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modules.MCompModel
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module *UiGame
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}
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func (this *modelPuzzle) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.TableName = string(comm.TableGamePuzzle)
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err = this.MCompModel.Init(service, module, comp, options)
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this.module = module.(*UiGame)
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// uid 创建索引
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
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})
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return
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}
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func (this *modelPuzzle) getPuzzleList(uid string, hid string) (result *pb.DBPuzzleData, err error) {
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result = &pb.DBPuzzleData{}
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if err = this.Get(uid, result); err != nil {
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if mgo.MongodbNil == err {
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result = &pb.DBPuzzleData{
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Id: primitive.NewObjectID().Hex(),
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Uid: uid,
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Hdoid: hid,
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Gotarr: map[int32]int32{},
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Puzzle: map[int32]int32{},
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Lasttime: 0,
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Val: 0,
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}
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err = nil
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this.module.modelPuzzle.Add(uid, result)
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}
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return
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}
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err = nil
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return result, err
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}
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func (this *modelPuzzle) modifyPuzzleListByObjId(uid string, data map[string]interface{}) error {
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return this.Change(uid, data)
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}
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