package uigame import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/mgo" "go_dreamfactory/modules" "go_dreamfactory/pb" "go.mongodb.org/mongo-driver/bson/primitive" "go.mongodb.org/mongo-driver/mongo" "go.mongodb.org/mongo-driver/x/bsonx" ) type modelPuzzle struct { modules.MCompModel module *UiGame } func (this *modelPuzzle) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { this.TableName = string(comm.TableGamePuzzle) err = this.MCompModel.Init(service, module, comp, options) this.module = module.(*UiGame) // uid 创建索引 this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{ Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}}, }) return } func (this *modelPuzzle) getPuzzleList(uid string, hid string) (result *pb.DBPuzzleData, err error) { result = &pb.DBPuzzleData{} if err = this.Get(uid, result); err != nil { if mgo.MongodbNil == err { result = &pb.DBPuzzleData{ Id: primitive.NewObjectID().Hex(), Uid: uid, Hdoid: hid, Gotarr: map[int32]int32{}, Puzzle: map[int32]int32{}, Lasttime: 0, Val: 0, } err = nil this.module.modelPuzzle.Add(uid, result) } return } err = nil return result, err } func (this *modelPuzzle) modifyPuzzleListByObjId(uid string, data map[string]interface{}) error { return this.Change(uid, data) }