go_dreamfactory/modules/turntable/configure.go

142 lines
3.8 KiB
Go

package turntable
import (
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_venturegiftstask = "game_venturegiftstask.json"
venturegiftsdraw = "game_venturegiftsdraw.json" //大转盘
)
type configureComp struct {
modules.MCompConfigure
module *Turntable
lock sync.RWMutex
tasks map[int32]struct{}
groupTasks map[int32][]*cfg.GameVenturegiftsTaskData //key 条件ID
pool1 map[int32]*cfg.GameVenturegiftsDrawData
pool2 map[int32]*cfg.GameVenturegiftsDrawData
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*Turntable)
configure.RegisterConfigure(game_venturegiftstask, cfg.NewGameVenturegiftsTask, this.updateconfigure)
configure.RegisterConfigure(venturegiftsdraw, cfg.NewGameVenturegiftsDraw, this.updateconfigureDraw)
return
}
func (this *configureComp) gettasks() map[int32]struct{} {
this.lock.RLock()
defer this.lock.RUnlock()
return this.tasks
}
// 更新任务配置表
func (this *configureComp) updateconfigureDraw() {
var pool1 string
if v, err := this.GetConfigure(venturegiftsdraw); err == nil {
this.lock.Lock()
this.pool1 = make(map[int32]*cfg.GameVenturegiftsDrawData)
this.pool2 = make(map[int32]*cfg.GameVenturegiftsDrawData)
defer this.lock.Unlock()
if _configure, ok := v.(*cfg.GameVenturegiftsDraw); ok {
for _, v := range _configure.GetDataList() {
if pool1 == "" {
pool1 = v.DrawType
}
if pool1 == v.DrawType {
this.pool1[v.Drawkey] = v
} else {
this.pool2[v.Drawkey] = v
}
}
return
}
} else {
err = fmt.Errorf("%T no is *cfg.GameHeroAwaken", v)
}
}
func (this *configureComp) updateconfigure() {
var (
v interface{}
conf *cfg.GameVenturegiftsTask
ok bool
err error
)
if v, err = this.GetConfigure(game_venturegiftstask); err != nil {
return
}
if conf, ok = v.(*cfg.GameVenturegiftsTask); !ok {
this.module.Error("日常任务配置异常!")
return
}
tasks := make(map[int32]struct{})
groupTasksConf := make(map[int32][]*cfg.GameVenturegiftsTaskData)
for _, v := range conf.GetDataList() {
if _, ok := groupTasksConf[v.Openday]; !ok {
groupTasksConf[v.Openday] = make([]*cfg.GameVenturegiftsTaskData, 0)
}
groupTasksConf[v.Openday] = append(groupTasksConf[v.Openday], v)
tasks[v.Venturetask] = struct{}{}
}
this.lock.Lock()
this.groupTasks = groupTasksConf
this.tasks = tasks
this.lock.Unlock()
}
func (this *configureComp) getGameVenturegiftsTask(id int32) (conf *cfg.GameVenturegiftsTaskData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_venturegiftstask); err != nil {
return
}
if conf, ok = v.(*cfg.GameVenturegiftsTask).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_venturegiftstask, id)
this.module.Errorln(err)
return
}
return
}
// 获取抽奖数据
func (this *configureComp) GetVenturegiftsDraw(id int32) (configure *cfg.GameVenturegiftsDrawData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(venturegiftsdraw); err == nil {
if configure, ok = v.(*cfg.GameVenturegiftsDraw).GetDataMap()[id]; !ok {
err = fmt.Errorf("%T no is *cfg.GameVenturegiftsDrawData", v)
return
}
}
return
}
func (this *configureComp) GetPool1() (m map[int32]*cfg.GameVenturegiftsDrawData) {
return this.pool1
}
func (this *configureComp) GetPool2() (m map[int32]*cfg.GameVenturegiftsDrawData) {
return this.pool2
}
func (this *configureComp) GetMaxTurntableCount() (count int32) {
return int32(len(this.pool1) + len(this.pool2))
}