142 lines
3.8 KiB
Go
142 lines
3.8 KiB
Go
package turntable
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import (
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go_dreamfactory/sys/configure"
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cfg "go_dreamfactory/sys/configure/structs"
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"sync"
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)
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const (
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game_venturegiftstask = "game_venturegiftstask.json"
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venturegiftsdraw = "game_venturegiftsdraw.json" //大转盘
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)
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type configureComp struct {
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modules.MCompConfigure
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module *Turntable
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lock sync.RWMutex
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tasks map[int32]struct{}
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groupTasks map[int32][]*cfg.GameVenturegiftsTaskData //key 条件ID
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pool1 map[int32]*cfg.GameVenturegiftsDrawData
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pool2 map[int32]*cfg.GameVenturegiftsDrawData
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}
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func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompConfigure.Init(service, module, comp, options)
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this.module = module.(*Turntable)
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configure.RegisterConfigure(game_venturegiftstask, cfg.NewGameVenturegiftsTask, this.updateconfigure)
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configure.RegisterConfigure(venturegiftsdraw, cfg.NewGameVenturegiftsDraw, this.updateconfigureDraw)
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return
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}
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func (this *configureComp) gettasks() map[int32]struct{} {
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this.lock.RLock()
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defer this.lock.RUnlock()
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return this.tasks
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}
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// 更新任务配置表
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func (this *configureComp) updateconfigureDraw() {
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var pool1 string
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if v, err := this.GetConfigure(venturegiftsdraw); err == nil {
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this.lock.Lock()
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this.pool1 = make(map[int32]*cfg.GameVenturegiftsDrawData)
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this.pool2 = make(map[int32]*cfg.GameVenturegiftsDrawData)
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defer this.lock.Unlock()
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if _configure, ok := v.(*cfg.GameVenturegiftsDraw); ok {
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for _, v := range _configure.GetDataList() {
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if pool1 == "" {
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pool1 = v.DrawType
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}
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if pool1 == v.DrawType {
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this.pool1[v.Drawkey] = v
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} else {
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this.pool2[v.Drawkey] = v
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}
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}
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return
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}
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} else {
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err = fmt.Errorf("%T no is *cfg.GameHeroAwaken", v)
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}
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}
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func (this *configureComp) updateconfigure() {
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var (
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v interface{}
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conf *cfg.GameVenturegiftsTask
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ok bool
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err error
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)
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if v, err = this.GetConfigure(game_venturegiftstask); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameVenturegiftsTask); !ok {
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this.module.Error("日常任务配置异常!")
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return
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}
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tasks := make(map[int32]struct{})
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groupTasksConf := make(map[int32][]*cfg.GameVenturegiftsTaskData)
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for _, v := range conf.GetDataList() {
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if _, ok := groupTasksConf[v.Openday]; !ok {
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groupTasksConf[v.Openday] = make([]*cfg.GameVenturegiftsTaskData, 0)
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}
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groupTasksConf[v.Openday] = append(groupTasksConf[v.Openday], v)
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tasks[v.Venturetask] = struct{}{}
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}
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this.lock.Lock()
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this.groupTasks = groupTasksConf
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this.tasks = tasks
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this.lock.Unlock()
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}
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func (this *configureComp) getGameVenturegiftsTask(id int32) (conf *cfg.GameVenturegiftsTaskData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(game_venturegiftstask); err != nil {
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return
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}
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if conf, ok = v.(*cfg.GameVenturegiftsTask).GetDataMap()[id]; !ok {
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err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_venturegiftstask, id)
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this.module.Errorln(err)
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return
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}
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return
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}
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// 获取抽奖数据
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func (this *configureComp) GetVenturegiftsDraw(id int32) (configure *cfg.GameVenturegiftsDrawData, err error) {
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var (
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v interface{}
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ok bool
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)
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if v, err = this.GetConfigure(venturegiftsdraw); err == nil {
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if configure, ok = v.(*cfg.GameVenturegiftsDraw).GetDataMap()[id]; !ok {
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err = fmt.Errorf("%T no is *cfg.GameVenturegiftsDrawData", v)
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return
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}
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}
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return
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}
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func (this *configureComp) GetPool1() (m map[int32]*cfg.GameVenturegiftsDrawData) {
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return this.pool1
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}
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func (this *configureComp) GetPool2() (m map[int32]*cfg.GameVenturegiftsDrawData) {
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return this.pool2
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}
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func (this *configureComp) GetMaxTurntableCount() (count int32) {
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return int32(len(this.pool1) + len(this.pool2))
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}
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